package nallar.patched.server;
import nallar.tickthreading.minecraft.TickThreading;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.world.WorldServer;
import java.io.*;
public abstract class PatchMinecraftServerForge extends MinecraftServer {
public PatchMinecraftServerForge(File par1File) {
super(par1File);
}
@Override
public String getServerModName() {
return "tickthreading,forge,fml";
}
@Override
protected void initialWorldChunkLoad() {
if (!TickThreading.instance.shouldLoadSpawn) {
return;
}
int loadedChunks = 0;
this.setUserMessage("menu.generatingTerrain");
byte dimension = 0;
long startTime = System.currentTimeMillis();
getLogAgent().logInfo("Loading spawn area for dimension " + dimension);
WorldServer worldServer = this.worldServers[dimension];
ChunkCoordinates spawnPoint = worldServer.getSpawnPoint();
for (int var11 = -192; var11 <= 192 && this.isServerRunning(); var11 += 16) {
for (int var12 = -192; var12 <= 192 && this.isServerRunning(); var12 += 16) {
long currentTime = System.currentTimeMillis();
if (currentTime - startTime > 1000L) {
this.outputPercentRemaining("Loading spawn chunks", loadedChunks * 100 / 625);
startTime = currentTime;
}
++loadedChunks;
worldServer.theChunkProviderServer.loadChunk(spawnPoint.posX + var11 >> 4, spawnPoint.posZ + var12 >> 4);
}
}
this.clearCurrentTask();
}
}