Package buildcraft.energy.render

Source Code of buildcraft.energy.render.EntityDropParticleFX

/**
* Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.energy.render;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import net.minecraftforge.fluids.IFluidBlock;

@SideOnly(Side.CLIENT)
public class EntityDropParticleFX extends EntityFX {

  /**
   * The height of the current bob
   */
  private int bobTimer;

  public EntityDropParticleFX(World world, double x, double y, double z, float particleRed, float particleGreen, float particleBlue) {
    super(world, x, y, z, 0.0D, 0.0D, 0.0D);
    this.motionX = this.motionY = this.motionZ = 0.0D;

//        if (par8Material == Material.water)
//        {
//            this.particleRed = 0.0F;
//            this.particleGreen = 0.0F;
//            this.particleBlue = 1.0F;
//        }
//        else
//        {
//            this.particleRed = 1.0F;
//            this.particleGreen = 0.0F;
//            this.particleBlue = 0.0F;
//        }
    this.particleRed = particleRed;
    this.particleGreen = particleGreen;
    this.particleBlue = particleBlue;

    this.setParticleTextureIndex(113);
    this.setSize(0.01F, 0.01F);
    this.particleGravity = 0.06F;
    this.bobTimer = 40;
    this.particleMaxAge = (int) (64.0D / (Math.random() * 0.8D + 0.2D));
    this.motionX = this.motionY = this.motionZ = 0.0D;
  }

  /**
   * Called to update the entity's position/logic.
   */
  @Override
  public void onUpdate() {
    this.prevPosX = this.posX;
    this.prevPosY = this.posY;
    this.prevPosZ = this.posZ;

    this.motionY -= this.particleGravity;

    if (this.bobTimer-- > 0) {
      this.motionX *= 0.02D;
      this.motionY *= 0.02D;
      this.motionZ *= 0.02D;
      this.setParticleTextureIndex(113);
    } else {
      this.setParticleTextureIndex(112);
    }

    this.moveEntity(this.motionX, this.motionY, this.motionZ);
    this.motionX *= 0.9800000190734863D;
    this.motionY *= 0.9800000190734863D;
    this.motionZ *= 0.9800000190734863D;

    if (this.particleMaxAge-- <= 0) {
      this.setDead();
    }

    if (this.onGround) {
      this.setParticleTextureIndex(114);

      this.motionX *= 0.699999988079071D;
      this.motionZ *= 0.699999988079071D;
    }

    int x = MathHelper.floor_double(this.posX);
    int y = MathHelper.floor_double(this.posY);
    int z = MathHelper.floor_double(this.posZ);
    Block block = worldObj.getBlock(x, y, z);
   
    Material material = block.getMaterial();

    if ((material.isLiquid() || material.isSolid()) && block instanceof IFluidBlock) {
      double d0 = MathHelper.floor_double(this.posY) + 1 - ((IFluidBlock) block)
          .getFilledPercentage(worldObj, x, y, z);

      if (this.posY < d0) {
        this.setDead();
      }
    }
  }
}
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