/*
* Copyright (c) 2010 SimpleServer authors (see CONTRIBUTORS)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package simpleserver.command;
import java.util.LinkedList;
import java.util.List;
import java.util.Set;
import simpleserver.Color;
import simpleserver.Player;
import simpleserver.config.data.Homes;
import simpleserver.config.data.Homes.HomePoint;
import simpleserver.nbt.NBTString;
public class HomeCommand extends AbstractCommand implements PlayerCommand {
public HomeCommand() {
super("home [help|set|delete|public|private|ilist|list|invite|uninvite|inspect] [name]", "Teleport to and manage your home");
}
public void execute(Player player, String message) {
Homes homes = player.getServer().data.players.homes;
String playerName = player.getName();
String arguments[] = extractArguments(message);
if (arguments.length == 0) {
teleportHome(player);
return;
}
String command = arguments[0];
if (command.equals("help")) {
usage(player);
} else if (command.equals("set")) {
if (homes.get(playerName) != null) {
player.addTMessage(Color.RED, "You must delete your old home before saving a new one!");
return;
}
homes.set(playerName, homes.makeHomePoint(player.position));
player.getServer().data.save();
player.addTMessage(Color.GRAY, "Your home has been saved.");
} else if (command.equals("delete")) {
if (homes.get(playerName) == null) {
player.addTMessage(Color.GRAY, "You don't have a home to delete!");
return;
}
homes.remove(playerName);
player.getServer().data.save();
player.addTMessage(Color.GRAY, "Your home has been deleted.");
} else if (command.equals("public")) {
HomePoint home = homes.get(playerName);
if (home == null) {
player.addTMessage(Color.RED, "You don't have a home to manage!");
return;
}
if (home.isPublic == true) {
player.addTMessage(Color.GRAY, "Your home is already public!");
return;
}
home.isPublic = true;
homes.set(playerName, home);
player.getServer().data.save();
player.addTMessage(Color.GRAY, "Your home is now public!");
} else if (command.equals("private")) {
HomePoint home = homes.get(playerName);
if (home == null) {
player.addTMessage(Color.RED, "You don't have a home to manage!");
return;
}
if (home.isPublic == false) {
player.addTMessage(Color.GRAY, "Your home is already private!");
return;
}
home.isPublic = false;
homes.set(playerName, home);
player.getServer().data.save();
player.addTMessage(Color.GRAY, "Your home is now private!");
} else if (command.equals("ilist")) {
List<String> inviteList = new LinkedList<String>();
List<String> publicList = new LinkedList<String>();
homes.getVisitableHomes(playerName, inviteList, publicList);
if (inviteList.isEmpty() && publicList.isEmpty()) {
player.addTMessage(Color.GRAY, "You cannot visit any home.");
return;
}
player.addTMessage(Color.GRAY, "Public homes: %s", join(publicList).trim());
player.addTMessage(Color.GRAY, "Homes you are invited to: %s", join(inviteList).trim());
} else if (command.equals("list")) {
HomePoint home = homes.get(playerName);
if (home == null) {
player.addTMessage(Color.RED, "You don't have a home to manage!");
return;
}
if (home.isPublic) {
player.addTMessage(Color.GRAY, "Your home is public; everyone can visit it.");
return;
}
Set<String> list = home.getPlayersInvited();
if (list.isEmpty()) {
player.addTMessage(Color.GRAY, "You haven't invited anyone.");
return;
}
player.addTMessage(Color.GRAY, "You have invited %s.", join(list).trim());
} else if (command.equals("invite")) {
HomePoint home = homes.get(playerName);
if (home == null) {
player.addTMessage(Color.RED, "You don't have a home to manage!");
return;
}
if (arguments.length == 1) {
player.addTMessage(Color.RED, "Invalid argument!");
usage(player);
return;
}
String iPlayer = arguments[1];
Player onlineTarget = player.getServer().findPlayer(iPlayer);
if (onlineTarget != null) {
iPlayer = onlineTarget.getName();
}
if (!home.invites.contains(new NBTString(iPlayer))) {
home.invites.add(new NBTString(iPlayer));
player.addTMessage(Color.GRAY, "You just invited %s.", iPlayer);
if (onlineTarget != null) {
onlineTarget.addTMessage(Color.GRAY, "You were just invited to visit %s's home.", player.getName());
}
} else {
player.addTMessage(Color.GRAY, "Player has already been invited.");
}
} else if (command.equals("uninvite")) {
HomePoint home = homes.get(playerName);
if (home == null) {
player.addTMessage(Color.RED, "You don't have a home to manage!");
return;
}
if (arguments.length == 1) {
player.addTMessage(Color.RED, "Invalid argument!");
usage(player);
return;
}
String uiPlayer = home.getInvitedPlayer(arguments[1]);
if (home.invites.contains(new NBTString(uiPlayer))) {
home.invites.remove(new NBTString(uiPlayer));
player.addTMessage(Color.GRAY, "You just uninvited %s.", uiPlayer);
} else {
player.addTMessage(Color.GRAY, "Player wasn't invited.");
}
} else if (command.equals("inspect")) {
if (arguments.length < 2) {
player.addTMessage(Color.GRAY, "No player name given!");
return;
}
String vPlayer = arguments[1];
HomePoint home = homes.get(vPlayer);
if (home == null) {
player.addTMessage(Color.GRAY, "Player doesn't have a home set!");
return;
}
player.teleportWithWarmup(home.position);
} else {
if (command.toLowerCase().equals(playerName.toLowerCase())) {
teleportHome(player);
return;
}
String target = command;
String onlinePlayer = player.getServer().findName(target);
if (onlinePlayer != null) {
target = onlinePlayer;
} else {
Set<String> list = homes.getHomesPlayerInvitedTo(playerName);
for (String p : list) {
if (p.startsWith(target)) {
target = p;
break;
}
}
}
HomePoint home = homes.get(target);
if (home == null) {
usage(player);
return;
}
if ((home.isPublic && player.getServer().findPlayer(target) != null) ||
home.invites.contains(new NBTString(playerName)) ||
target.toLowerCase().equals(playerName.toLowerCase())) {
player.teleportWithWarmup(home.position);
} else {
player.addTMessage(Color.RED, "You are not allowed to visit %s's home.", command);
}
}
}
private void teleportHome(Player player) {
HomePoint home = player.getServer().data.players.homes.get(player.getName());
if (home == null) {
player.addTMessage(Color.RED, "You don't have a home to teleport to!");
return;
}
player.teleportWithWarmup(home.position);
}
private void usage(Player player) {
String playerName = player.getName();
String home = commandPrefix() + "home";
HomePoint playerHome = player.getServer().data.players.homes.get(playerName);
player.addTMessage(Color.GRAY, "Usage:");
if (playerHome != null) {
player.addTMessage(Color.GRAY, "%s:%s teleport home", home, Color.WHITE);
}
player.addTMessage(Color.GRAY, "%s name:%s visit someone's home", home, Color.WHITE);
player.addTMessage(Color.GRAY, "%s:%s set your home at your location", home + " set", Color.WHITE);
if (playerHome != null) {
player.addTMessage(Color.GRAY, "%s:%s delete your home", home + " delete", Color.WHITE);
if (!playerHome.isPublic) {
player.addTMessage(Color.GRAY, "%s:%s make everyone able to visit your home", home + " public", Color.WHITE);
} else {
player.addTMessage(Color.GRAY, "%s:%s only allow invited players to visit", home + " private", Color.WHITE);
}
}
player.addTMessage(Color.GRAY, "%s:%s see homes you can visit", home + " ilist", Color.WHITE);
if (playerHome != null) {
player.addTMessage(Color.GRAY, "%s:%s see players who can visit your home", home + " list", Color.WHITE);
if (!playerHome.isPublic) {
player.addTMessage(Color.GRAY, "%s name:%s allow player to visit your home", home + " invite", Color.WHITE);
player.addTMessage(Color.GRAY, "%s name:%s disallow player to visit your home", home + " uninvite", Color.WHITE);
}
}
}
}