/*
* Copyright (c) 2010 SimpleServer authors (see CONTRIBUTORS)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package simpleserver.command;
import simpleserver.Color;
import simpleserver.Player;
public class GameModeCommand extends AbstractCommand implements PlayerCommand {
public GameModeCommand() {
super("gamemode [PLAYER] MODE", "set gameMode for a specific player.");
}
public void execute(Player player, String message) {
String[] args = extractArguments(message);
Player target;
Integer gameMode;
try {
if (args.length == 1) {
target = player;
gameMode = Integer.parseInt(args[0]);
} else if (args.length == 2) {
target = player.getServer().findPlayer(args[0]);
if (target == null) {
player.addTMessage(Color.RED, "Player not online (%s)", args[1]);
return;
}
gameMode = Integer.parseInt(args[1]);
} else {
player.addTMessage(Color.RED, "Invalid number of arguments!");
return;
}
} catch (NumberFormatException e) {
player.addTMessage(Color.RED, "Invalid gameMode %s!", args[0]);
return;
}
if (gameMode != 0 && gameMode != 1 && gameMode != 2) {
player.addTMessage(Color.RED, "Invalid gameMode %d!", gameMode);
return;
}
player.getServer().runCommand("gamemode", gameMode + " " + target.getName());
}
}