Package com.rim.samples.device.opengl11demo

Source Code of com.rim.samples.device.opengl11demo.OpenGL11Demo

/*
* OpenGL11Demo.java
*
* Copyright � 1998-2011 Research In Motion Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Note: For the sake of simplicity, this sample application may not leverage
* resource bundles and resource strings.  However, it is STRONGLY recommended
* that application developers make use of the localization features available
* within the BlackBerry development platform to ensure a seamless application
* experience across a variety of languages and geographies.  For more information
* on localizing your application, please refer to the BlackBerry Java Development
* Environment Development Guide associated with this release.
*/

package com.rim.samples.device.opengl11demo;

import net.rim.device.api.opengles.GLUtils;
import net.rim.device.api.ui.Screen;
import net.rim.device.api.ui.UiApplication;
import net.rim.device.api.ui.component.Dialog;
import net.rim.device.api.ui.container.FullScreen;

/**
* A sample application demonstrating the leveraging of OpenGL APIs on a
* BlackBerry Smartphone. The application does not incorporate any user
* interaction, but simply renders a 3D representation of a spinning cube on a
* plain black background.
*/
public final class OpenGL11Demo extends UiApplication {
    /**
     * Entry point for the application
     *
     * @param args
     *            Command line arguments (not used)
     */
    public static void main(final String[] args) {
        // Create a new instance of the application and make the currently
        // running thread the application's event dispatch thread.
        final OpenGL11Demo app = new OpenGL11Demo();
        app.enterEventDispatcher();
    }

    /**
     * Creates a new OpenGL11Demo object
     */
    public OpenGL11Demo() {
        // Check whether OpenGL 1.1 is supported on the current BlackBerry
        // Smartphone
        if (GLUtils.isSupported(GLUtils.VERSION_1_1)) {
            final Screen screen =
                    new FullScreen(Screen.DEFAULT_MENU | Screen.DEFAULT_CLOSE);
            screen.add(new OpenGLDemoField());
            pushScreen(screen);
        } else {
            UiApplication.getUiApplication().invokeLater(new Runnable() {
                public void run() {
                    Dialog.alert("This device does not support OpenGL ES 1.1, exiting application...");
                    System.exit(0);
                }
            });
        }
    }
}
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