/*
* Copyright (c) CovertJaguar, 2014 http://railcraft.info
*
* This code is the property of CovertJaguar
* and may only be used with explicit written
* permission unless otherwise specified on the
* license page at http://railcraft.info/wiki/info:license.
*/
package mods.railcraft.client.render;
import net.minecraft.item.ItemStack;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import mods.railcraft.common.blocks.machine.beta.TileEngine;
import mods.railcraft.common.blocks.machine.beta.TileEngine.EnergyStage;
import mods.railcraft.client.render.models.engine.ModelEngineBase;
import mods.railcraft.client.render.models.engine.ModelEngineFrame;
import mods.railcraft.client.render.models.engine.ModelEnginePiston;
import mods.railcraft.client.render.models.engine.ModelEngineTrunk;
import mods.railcraft.common.core.RailcraftConstants;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.util.ResourceLocation;
public class RenderPneumaticEngine extends TileEntitySpecialRenderer implements IInvRenderer {
public static final RenderPneumaticEngine renderHobby = new RenderPneumaticEngine(RailcraftConstants.TESR_TEXTURE_FOLDER + "steam_hobby.png");
public static final RenderPneumaticEngine renderLow = new RenderPneumaticEngine(RailcraftConstants.TESR_TEXTURE_FOLDER + "steam_low.png");
public static final RenderPneumaticEngine renderHigh = new RenderPneumaticEngine(RailcraftConstants.TESR_TEXTURE_FOLDER + "steam_high.png");
private static final float[] angleMap = new float[6];
private static final ModelEngineFrame frame = new ModelEngineFrame();
private static final ModelEngineBase base = new ModelEngineBase();
private static final ModelEngineTrunk trunk = new ModelEngineTrunk();
private static final ModelEnginePiston piston = new ModelEnginePiston();
private final ResourceLocation texture;
static {
angleMap[ForgeDirection.EAST.ordinal()] = (float) -Math.PI / 2;
angleMap[ForgeDirection.WEST.ordinal()] = (float) Math.PI / 2;
angleMap[ForgeDirection.UP.ordinal()] = 0;
angleMap[ForgeDirection.DOWN.ordinal()] = (float) Math.PI;
angleMap[ForgeDirection.SOUTH.ordinal()] = (float) Math.PI / 2;
angleMap[ForgeDirection.NORTH.ordinal()] = (float) -Math.PI / 2;
}
private RenderPneumaticEngine(String texture) {
this.texture = new ResourceLocation(texture);
func_147497_a(TileEntityRendererDispatcher.instance);
}
@Override
public void renderItem(RenderBlocks render, ItemStack item, ItemRenderType renderType) {
render(EnergyStage.BLUE, 0.25F, ForgeDirection.UP, -0.5, -0.5, -0.5);
}
@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
TileEngine engine = (TileEngine) tileentity;
if (engine != null) {
render(engine.getEnergyStage(), engine.getProgress(), engine.getOrientation(), x, y, z);
}
}
private void render(EnergyStage energy, float progress, ForgeDirection orientation, double x, double y, double z) {
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glColor3f(1, 1, 1);
GL11.glTranslatef((float) x, (float) y, (float) z);
float[] angle = {0, 0, 0};
float[] translate = {orientation.offsetX, orientation.offsetY, orientation.offsetZ};
switch (orientation) {
case EAST:
case WEST:
case DOWN:
angle[2] = angleMap[orientation.ordinal()];
break;
case SOUTH:
case NORTH:
angle[0] = angleMap[orientation.ordinal()];
break;
}
base.setRotation(angle[0], angle[1], angle[2]);
trunk.rotate(angle[0], angle[1], angle[2]);
frame.setRotation(angle[0], angle[1], angle[2]);
piston.setRotation(angle[0], angle[1], angle[2]);
float factor = (float) (1.0 / 16.0);
bindTexture(texture);
trunk.render(energy, factor);
base.render(factor);
float step;
if (progress > 0.5) {
step = 7.99F - (progress - 0.5F) * 2F * 7.99F;
} else {
step = progress * 2F * 7.99F;
}
float frameTrans = step / 16;
GL11.glTranslatef(translate[0] * frameTrans, translate[1] * frameTrans, translate[2] * frameTrans);
frame.render(factor);
GL11.glTranslatef(-translate[0] * frameTrans, -translate[1] * frameTrans, -translate[2] * frameTrans);
float pistonPrep = 0.01f;
GL11.glTranslatef(-translate[0] * pistonPrep, -translate[1] * pistonPrep, -translate[2] * pistonPrep);
float pistonTrans = 2F / 16F;
GL11.glDisable(GL11.GL_LIGHTING);
for (int i = 0; i <= step + 2; i += 2) {
piston.render(factor);
GL11.glTranslatef(translate[0] * pistonTrans, translate[1] * pistonTrans, translate[2] * pistonTrans);
}
GL11.glPopAttrib();
GL11.glPopMatrix();
}
}