/*
* Copyright (c) CovertJaguar, 2014 http://railcraft.info
*
* This code is the property of CovertJaguar
* and may only be used with explicit written
* permission unless otherwise specified on the
* license page at http://railcraft.info/wiki/info:license.
*/
package mods.railcraft.client.particles;
import net.minecraft.client.particle.*;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.BlockLiquid;
import net.minecraft.block.material.Material;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
@SideOnly(Side.CLIENT)
public class EntityDropParticleFX extends EntityFX {
/**
* The height of the current bob
*/
private int bobTimer;
public EntityDropParticleFX(World world, double x, double y, double z, float particleRed, float particleGreen, float particleBlue) {
super(world, x, y, z, 0.0D, 0.0D, 0.0D);
this.motionX = this.motionY = this.motionZ = 0.0D;
this.particleRed = particleRed;
this.particleGreen = particleGreen;
this.particleBlue = particleBlue;
this.setParticleTextureIndex(113);
this.setSize(0.01F, 0.01F);
this.particleGravity = 0.06F;
this.bobTimer = 40;
this.particleMaxAge = (int) (64.0D / (Math.random() * 0.8D + 0.2D));
this.motionX = this.motionY = this.motionZ = 0.0D;
}
/**
* Called to update the entity's position/logic.
*/
@Override
public void onUpdate() {
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
this.motionY -= (double) this.particleGravity;
if (this.bobTimer-- > 0) {
this.motionX *= 0.02D;
this.motionY *= 0.02D;
this.motionZ *= 0.02D;
this.setParticleTextureIndex(113);
} else
this.setParticleTextureIndex(112);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9800000190734863D;
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
if (this.particleMaxAge-- <= 0)
this.setDead();
if (this.onGround) {
this.setParticleTextureIndex(114);
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
Material material = this.worldObj.getBlock(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)).getMaterial();
if (material.isLiquid() || material.isSolid()) {
double d0 = (double) ((float) (MathHelper.floor_double(this.posY) + 1) - BlockLiquid.getLiquidHeightPercent(this.worldObj.getBlockMetadata(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ))));
if (this.posY < d0)
this.setDead();
}
}
}