Package org.dynmap.bukkit

Source Code of org.dynmap.bukkit.Armor

package org.dynmap.bukkit;

import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;

public class Armor {
    /**
     * http://www.minecraftwiki.net/wiki/Item_Durability#Armor_durability
     * We rely on getArmorContents() to return 4 armor pieces in the order
     * of: boots, pants, chest, helmet
     */
    private static final int armorPoints[] = {3, 6, 8, 3};

    public static final int getArmorPoints(Player player) {
        int currentDurability = 0;
        int baseDurability = 0;
        int baseArmorPoints = 0;
        ItemStack[] itm = new ItemStack[4];
        PlayerInventory inv = player.getInventory();
        itm[0] = inv.getBoots();
        itm[1]= inv.getLeggings();
        itm[2] = inv.getChestplate();
        itm[3] = inv.getHelmet();
        for(int i = 0; i < 4; i++) {
        if(itm[i] == null) continue;
          int dur = itm[i].getDurability();
          int max = itm[i].getType().getMaxDurability();
          if(max <= 0) continue;
          if(i == 2)
          max = max + 1/* Always 1 too low for chestplate */
          else
            max = max - 3/* Always 3 too high, versus how client calculates it */
          baseDurability += max;
          currentDurability += max - dur;
          baseArmorPoints += armorPoints[i];
        }
        int ap = 0;
        if(baseDurability > 0)
        ap = ((baseArmorPoints - 1) * currentDurability) / baseDurability + 1;
        return ap;
    }
}
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