package appeng.tile.networking;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.config.Actionable;
import appeng.api.config.PowerMultiplier;
import appeng.api.networking.energy.IEnergyGrid;
import appeng.api.util.AECableType;
import appeng.me.GridAccessException;
import appeng.tile.TileEvent;
import appeng.tile.events.TileEventType;
import appeng.tile.grid.AENetworkPowerTile;
import appeng.tile.inventory.AppEngInternalInventory;
import appeng.tile.inventory.InvOperation;
public class TileEnergyAcceptor extends AENetworkPowerTile
{
final int sides[] = new int[] {};
final static AppEngInternalInventory inv = new AppEngInternalInventory( null, 0 );
@Override
public AECableType getCableConnectionType(ForgeDirection dir)
{
return AECableType.COVERED;
}
@TileEvent(TileEventType.TICK)
public void Tick_TileEnergyAcceptor()
{
if ( internalCurrentPower > 0 )
{
try
{
IEnergyGrid eg = gridProxy.getEnergy();
double powerRequested = internalCurrentPower - eg.injectPower( internalCurrentPower, Actionable.SIMULATE );
if ( powerRequested > 0 )
{
eg.injectPower( extractAEPower( powerRequested, Actionable.MODULATE, PowerMultiplier.ONE ), Actionable.MODULATE );
}
}
catch (GridAccessException e)
{
// null net, probably bad.
}
}
}
@Override
protected double getFunnelPowerDemand(double maxRequired)
{
try
{
IEnergyGrid grid = gridProxy.getEnergy();
return grid.getEnergyDemand( maxRequired );
}
catch (GridAccessException e)
{
return super.getFunnelPowerDemand( maxRequired );
}
}
@Override
protected double funnelPowerIntoStorage(double newPower, Actionable mode)
{
try
{
IEnergyGrid grid = gridProxy.getEnergy();
double leftOver = grid.injectPower( newPower, mode );
if ( mode == Actionable.SIMULATE )
return leftOver;
return 0.0;
}
catch (GridAccessException e)
{
return super.funnelPowerIntoStorage( newPower, mode );
}
}
public TileEnergyAcceptor() {
gridProxy.setIdlePowerUsage( 0.0 );
internalMaxPower = 100;
}
@Override
public IInventory getInternalInventory()
{
return inv;
}
@Override
public void onChangeInventory(IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added)
{
}
@Override
public int[] getAccessibleSlotsBySide(ForgeDirection side)
{
return sides;
}
}