package appeng.me.storage;
import net.minecraft.item.ItemStack;
import appeng.api.AEApi;
import appeng.api.config.AccessRestriction;
import appeng.api.config.Actionable;
import appeng.api.networking.security.BaseActionSource;
import appeng.api.storage.IMEInventoryHandler;
import appeng.api.storage.StorageChannel;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.items.contents.CellConfig;
import appeng.util.item.AEItemStack;
public class CreativeCellInventory implements IMEInventoryHandler<IAEItemStack>
{
final IItemList<IAEItemStack> itemListCache = AEApi.instance().storage().createItemList();
public static IMEInventoryHandler getCell(ItemStack o)
{
return new CellInventoryHandler( new CreativeCellInventory( o ) );
}
protected CreativeCellInventory(ItemStack o)
{
CellConfig cc = new CellConfig( o );
for (ItemStack is : cc)
if ( is != null )
{
IAEItemStack i = AEItemStack.create( is );
i.setStackSize( Integer.MAX_VALUE );
itemListCache.add( i );
}
}
@Override
public IAEItemStack injectItems(IAEItemStack input, Actionable mode, BaseActionSource src)
{
IAEItemStack local = itemListCache.findPrecise( input );
if ( local == null )
return input;
return null;
}
@Override
public IAEItemStack extractItems(IAEItemStack request, Actionable mode, BaseActionSource src)
{
IAEItemStack local = itemListCache.findPrecise( request );
if ( local == null )
return null;
return request.copy();
}
@Override
public IItemList<IAEItemStack> getAvailableItems(IItemList out)
{
for (IAEItemStack ais : itemListCache)
out.add( ais );
return out;
}
@Override
public StorageChannel getChannel()
{
return StorageChannel.ITEMS;
}
@Override
public AccessRestriction getAccess()
{
return AccessRestriction.READ_WRITE;
}
@Override
public boolean isPrioritized(IAEItemStack input)
{
return itemListCache.findPrecise( input ) != null;
}
@Override
public boolean canAccept(IAEItemStack input)
{
return itemListCache.findPrecise( input ) != null;
}
@Override
public int getPriority()
{
return 0;
}
@Override
public int getSlot()
{
return 0;
}
@Override
public boolean validForPass(int i)
{
return true;
}
}