Package appeng.hooks

Source Code of appeng.hooks.TickHandler$PlayerColor

package appeng.hooks;

import java.util.Collection;
import java.util.HashMap;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.Queue;
import java.util.WeakHashMap;
import java.util.concurrent.Callable;
import java.util.concurrent.TimeUnit;

import net.minecraft.world.World;
import net.minecraftforge.event.world.ChunkEvent;
import net.minecraftforge.event.world.WorldEvent;
import appeng.api.AEApi;
import appeng.api.networking.IGridNode;
import appeng.api.parts.CableRenderMode;
import appeng.api.util.AEColor;
import appeng.core.AEConfig;
import appeng.core.AELog;
import appeng.core.CommonHelper;
import appeng.core.sync.packets.PacketPaintedEntity;
import appeng.crafting.CraftingJob;
import appeng.entity.EntityFloatingItem;
import appeng.me.Grid;
import appeng.me.NetworkList;
import appeng.tile.AEBaseTile;
import appeng.util.Platform;

import com.google.common.base.Stopwatch;
import com.google.common.collect.LinkedListMultimap;
import com.google.common.collect.Multimap;

import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent;
import cpw.mods.fml.common.gameevent.TickEvent.Phase;
import cpw.mods.fml.common.gameevent.TickEvent.Type;
import cpw.mods.fml.common.gameevent.TickEvent.WorldTickEvent;

public class TickHandler
{

  static class HandlerRep
  {

    public Queue<AEBaseTile> tiles = new LinkedList<AEBaseTile>();

    public Collection<Grid> networks = new NetworkList();

    public void clear()
    {
      tiles = new LinkedList<AEBaseTile>();
      networks = new NetworkList();
    }

  }

  final public static TickHandler instance = new TickHandler();

  final private WeakHashMap<World, Queue<Callable>> callQueue = new WeakHashMap<World, Queue<Callable>>();
  final Queue<Callable> serverQueue = new LinkedList<Callable>();

  final private HandlerRep server = new HandlerRep();
  final private HandlerRep client = new HandlerRep();

  static public class PlayerColor
  {

    public final AEColor myColor;
    protected final int myEntity;
    protected int ticksLeft;

    public PacketPaintedEntity getPacket()
    {
      return new PacketPaintedEntity( myEntity, myColor, ticksLeft );
    }

    public PlayerColor(int id, AEColor col, int ticks) {
      myEntity = id;
      myColor = col;
      ticksLeft = ticks;
    }

  }

  final private HashMap<Integer, PlayerColor> cliPlayerColors = new HashMap<Integer, PlayerColor>();
  final private HashMap<Integer, PlayerColor> srvPlayerColors = new HashMap<Integer, PlayerColor>();

  public HashMap<Integer, PlayerColor> getPlayerColors()
  {
    if ( Platform.isServer() )
      return srvPlayerColors;
    return cliPlayerColors;
  }

  private void tickColors(HashMap<Integer, PlayerColor> playerSet)
  {
    Iterator<PlayerColor> i = playerSet.values().iterator();
    while (i.hasNext())
    {
      PlayerColor pc = i.next();
      if ( pc.ticksLeft-- <= 0 )
        i.remove();
    }
  }

  HandlerRep getRepo()
  {
    if ( Platform.isServer() )
      return server;
    return client;
  }

  public void addCallable(World w, Callable c)
  {
    if ( w == null )
      serverQueue.add( c );
    else
    {
      Queue<Callable> queue = callQueue.get( w );

      if ( queue == null )
        callQueue.put( w, queue = new LinkedList<Callable>() );

      queue.add( c );
    }
  }

  public void addInit(AEBaseTile tile)
  {
    if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
      getRepo().tiles.add( tile );
  }

  public void addNetwork(Grid grid)
  {
    if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
      getRepo().networks.add( grid );
  }

  public void removeNetwork(Grid grid)
  {
    if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
      getRepo().networks.remove( grid );
  }

  public Iterable<Grid> getGridList()
  {
    return getRepo().networks;
  }

  public void shutdown()
  {
    getRepo().clear();
  }

  @SubscribeEvent
  public void unloadWorld(WorldEvent.Unload ev)
  {
    if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
    {
      LinkedList<IGridNode> toDestroy = new LinkedList<IGridNode>();

      for (Grid g : getRepo().networks)
      {
        for (IGridNode n : g.getNodes())
        {
          if ( n.getWorld() == ev.world )
            toDestroy.add( n );
        }
      }

      for (IGridNode n : toDestroy)
        n.destroy();
    }
  }

  @SubscribeEvent
  public void onChunkLoad(ChunkEvent.Load load)
  {
    for (Object te : load.getChunk().chunkTileEntityMap.values())
    {
      if ( te instanceof AEBaseTile )
      {
        ((AEBaseTile) te).onChunkLoad();
      }
    }
  }

  CableRenderMode crm = CableRenderMode.Standard;

  @SubscribeEvent
  public void onTick(TickEvent ev)
  {

    if ( ev.type == Type.CLIENT && ev.phase == Phase.START )
    {
      tickColors( cliPlayerColors );
      EntityFloatingItem.ageStatic = (EntityFloatingItem.ageStatic + 1) % 60000;
      CableRenderMode currentMode = AEApi.instance().partHelper().getCableRenderMode();
      if ( currentMode != crm )
      {
        crm = currentMode;
        CommonHelper.proxy.triggerUpdates();
      }
    }

    // rwar!
    if ( ev.type == Type.WORLD && ev.phase == Phase.END )
    {
      WorldTickEvent wte = (WorldTickEvent) ev;
      synchronized (craftingJobs)
      {
        Collection<CraftingJob> jobSet = craftingJobs.get( wte.world );
        if ( !jobSet.isEmpty() )
        {
          int simTime = Math.max( 1, AEConfig.instance.craftingCalculationTimePerTick / jobSet.size() );
          Iterator<CraftingJob> i = jobSet.iterator();
          while (i.hasNext())
          {
            CraftingJob cj = i.next();
            if ( !cj.simulateFor( simTime ) )
              i.remove();
          }
        }
      }
    }

    // for no there is no reason to care about this on the client...
    else if ( ev.type == Type.SERVER && ev.phase == Phase.END )
    {
      tickColors( srvPlayerColors );
      // ready tiles.
      HandlerRep repo = getRepo();
      while (!repo.tiles.isEmpty())
      {
        AEBaseTile bt = repo.tiles.poll();
        if ( !bt.isInvalid() )
          bt.onReady();
      }

      // tick networks.
      for (Grid g : getRepo().networks)
        g.update();

      // cross world queue.
      processQueue( serverQueue );
    }

    // world synced queue(s)
    if ( ev.type == Type.WORLD && ev.phase == Phase.START )
    {
      processQueue( callQueue.get( ((WorldTickEvent) ev).world ) );
    }
  }

  private void processQueue(Queue<Callable> queue)
  {
    if ( queue == null )
      return;

    Stopwatch sw = Stopwatch.createStarted();

    Callable c = null;
    while ((c = queue.poll()) != null)
    {
      try
      {
        c.call();

        if ( sw.elapsed( TimeUnit.MILLISECONDS ) > 50 )
          break;
      }
      catch (Exception e)
      {
        AELog.error( e );
      }
    }

    // long time = sw.elapsed( TimeUnit.MILLISECONDS );
    // if ( time > 0 )
    // AELog.info( "processQueue Time: " + time + "ms" );
  }

  final Multimap<World, CraftingJob> craftingJobs = LinkedListMultimap.create();

  public void registerCraftingSimulation(World world, CraftingJob craftingJob)
  {
    synchronized (craftingJobs)
    {
      craftingJobs.put( world, craftingJob );
    }
  }

}
TOP

Related Classes of appeng.hooks.TickHandler$PlayerColor

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.