Package appeng.container.slot

Source Code of appeng.container.slot.AppEngCraftingSlot

package appeng.container.slot;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemPickaxe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.stats.AchievementList;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent;
import cpw.mods.fml.common.FMLCommonHandler;

public class AppEngCraftingSlot extends AppEngSlot
{

  /** The craft matrix inventory linked to this result slot. */
  private final IInventory craftMatrix;

  /** The player that is using the GUI where this slot resides. */
  private final EntityPlayer thePlayer;

  /**
   * The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset.
   */
  private int amountCrafted;

  public AppEngCraftingSlot(EntityPlayer par1EntityPlayer, IInventory par2IInventory, IInventory par3IInventory, int par4, int par5, int par6) {
    super( par3IInventory, par4, par5, par6 );
    this.thePlayer = par1EntityPlayer;
    this.craftMatrix = par2IInventory;
  }

  /**
   * Check if the stack is a valid item for this slot. Always true beside for the armor slots.
   */
  @Override
  public boolean isItemValid(ItemStack par1ItemStack)
  {
    return false;
  }

  /**
   * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
   * stack.
   */
  @Override
  public ItemStack decrStackSize(int par1)
  {
    if ( this.getHasStack() )
    {
      this.amountCrafted += Math.min( par1, this.getStack().stackSize );
    }

    return super.decrStackSize( par1 );
  }

  /**
   * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
   * internal count then calls onCrafting(item).
   */
  @Override
  protected void onCrafting(ItemStack par1ItemStack, int par2)
  {
    this.amountCrafted += par2;
    this.onCrafting( par1ItemStack );
  }

  /**
   * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
   */
  @Override
  protected void onCrafting(ItemStack par1ItemStack)
  {
    par1ItemStack.onCrafting( this.thePlayer.worldObj, this.thePlayer, this.amountCrafted );
    this.amountCrafted = 0;

    if ( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.crafting_table ) )
    {
      this.thePlayer.addStat( AchievementList.buildWorkBench, 1 );
    }

    if ( par1ItemStack.getItem() instanceof ItemPickaxe )
    {
      this.thePlayer.addStat( AchievementList.buildPickaxe, 1 );
    }

    if ( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.furnace ) )
    {
      this.thePlayer.addStat( AchievementList.buildFurnace, 1 );
    }

    if ( par1ItemStack.getItem() instanceof ItemHoe )
    {
      this.thePlayer.addStat( AchievementList.buildHoe, 1 );
    }

    if ( par1ItemStack.getItem() == Items.bread )
    {
      this.thePlayer.addStat( AchievementList.makeBread, 1 );
    }

    if ( par1ItemStack.getItem() == Items.cake )
    {
      this.thePlayer.addStat( AchievementList.bakeCake, 1 );
    }

    if ( par1ItemStack.getItem() instanceof ItemPickaxe && ((ItemPickaxe) par1ItemStack.getItem()).func_150913_i() != Item.ToolMaterial.WOOD )
    {
      this.thePlayer.addStat( AchievementList.buildBetterPickaxe, 1 );
    }

    if ( par1ItemStack.getItem() instanceof ItemSword )
    {
      this.thePlayer.addStat( AchievementList.buildSword, 1 );
    }

    if ( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.enchanting_table ) )
    {
      this.thePlayer.addStat( AchievementList.enchantments, 1 );
    }

    if ( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.bookshelf ) )
    {
      this.thePlayer.addStat( AchievementList.bookcase, 1 );
    }
  }

  @Override
  public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)
  {
    FMLCommonHandler.instance().firePlayerCraftingEvent( par1EntityPlayer, par2ItemStack, craftMatrix );
    this.onCrafting( par2ItemStack );

    for (int i = 0; i < this.craftMatrix.getSizeInventory(); ++i)
    {
      ItemStack itemstack1 = this.craftMatrix.getStackInSlot( i );

      if ( itemstack1 != null )
      {
        this.craftMatrix.decrStackSize( i, 1 );

        if ( itemstack1.getItem().hasContainerItem( itemstack1 ) )
        {
          ItemStack itemstack2 = itemstack1.getItem().getContainerItem( itemstack1 );

          if ( itemstack2 != null && itemstack2.isItemStackDamageable() && itemstack2.getItemDamage() > itemstack2.getMaxDamage() )
          {
            MinecraftForge.EVENT_BUS.post( new PlayerDestroyItemEvent( thePlayer, itemstack2 ) );
            continue;
          }

          if ( !itemstack1.getItem().doesContainerItemLeaveCraftingGrid( itemstack1 )
              || !this.thePlayer.inventory.addItemStackToInventory( itemstack2 ) )
          {
            if ( this.craftMatrix.getStackInSlot( i ) == null )
            {
              this.craftMatrix.setInventorySlotContents( i, itemstack2 );
            }
            else
            {
              this.thePlayer.dropPlayerItemWithRandomChoice( itemstack2, false );
            }
          }
        }
      }
    }
  }
}
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