package appeng.container.implementations;
import net.minecraft.entity.player.InventoryPlayer;
import appeng.container.AEBaseContainer;
import appeng.container.guisync.GuiSync;
import appeng.container.interfaces.IProgressProvider;
import appeng.container.slot.SlotRestrictedInput;
import appeng.tile.misc.TileVibrationChamber;
import appeng.util.Platform;
public class ContainerVibrationChamber extends AEBaseContainer implements IProgressProvider
{
final TileVibrationChamber vibrationChamber;
private static final int MAX_BURN_TIME = 200;
public ContainerVibrationChamber(InventoryPlayer ip, TileVibrationChamber vibrationChamber) {
super( ip, vibrationChamber, null );
this.vibrationChamber = vibrationChamber;
addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.FUEL, vibrationChamber, 0, 80, 37, invPlayer ) );
bindPlayerInventory( ip, 0, 166 - /* height of player inventory */82 );
}
public final int aePerTick = 5;
@GuiSync(0)
public int burnProgress = 0;
@GuiSync(1)
public int burnSpeed = 100;
@Override
public void detectAndSendChanges()
{
if ( Platform.isServer() )
{
this.burnProgress = (int) (this.vibrationChamber.maxBurnTime <= 0 ? 0 : 12 * this.vibrationChamber.burnTime / this.vibrationChamber.maxBurnTime);
this.burnSpeed = this.vibrationChamber.burnSpeed;
}
super.detectAndSendChanges();
}
@Override
public int getCurrentProgress()
{
return burnProgress > 0 ? burnSpeed : 0;
}
@Override
public int getMaxProgress()
{
return MAX_BURN_TIME;
}
}