Package appeng.client.render.items

Source Code of appeng.client.render.items.ToolBiometricCardRender

package appeng.client.render.items;

import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraftforge.client.IItemRenderer;

import org.lwjgl.opengl.GL11;

import appeng.api.implementations.items.IBiometricCard;
import appeng.api.util.AEColor;
import appeng.client.texture.ExtraItemTextures;

import com.mojang.authlib.GameProfile;

public class ToolBiometricCardRender implements IItemRenderer
{

  @Override
  public boolean handleRenderType(ItemStack item, ItemRenderType type)
  {
    return true;
  }

  @Override
  public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
  {
    return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION;
  }

  @Override
  public void renderItem(ItemRenderType type, ItemStack item, Object... data)
  {
    IIcon par2Icon = item.getIconIndex();

    float f4 = par2Icon.getMinU();
    float f5 = par2Icon.getMaxU();
    float f6 = par2Icon.getMinV();
    float f7 = par2Icon.getMaxV();
    float f12 = 0.0625F;

    Tessellator tessellator = Tessellator.instance;
    GL11.glPushMatrix();
    GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );

    if ( type == ItemRenderType.INVENTORY )
    {
      GL11.glColor4f( 1, 1, 1, 1.0F );
      GL11.glScalef( 16F, 16F, 10F );
      GL11.glTranslatef( 0.0F, 1.0F, 0.0F );
      GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
      GL11.glEnable( GL11.GL_ALPHA_TEST );

      tessellator.startDrawingQuads();
      tessellator.setNormal( 0.0F, 1.0F, 0.0F );
      tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
      tessellator.addVertexWithUV( 1, 0, 0, f5, f7 );
      tessellator.addVertexWithUV( 1, 1, 0, f5, f6 );
      tessellator.addVertexWithUV( 0, 1, 0, f4, f6 );
      tessellator.draw();
    }
    else
    {
      GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
      ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(), f12 );

      GL11.glDisable( GL11.GL_CULL_FACE );
      GL11.glColor4f( 1, 1, 1, 1.0F );
      GL11.glScalef( 1F, 1.1F, 1F );
      GL11.glTranslatef( 0.0F, 1.07F, f12 / -2.0f );
      GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
    }

    float u = ExtraItemTextures.White.getIcon().getInterpolatedU( 8.1 );
    float v = ExtraItemTextures.White.getIcon().getInterpolatedV( 8.1 );

    String username = "";
    if ( item.getItem() instanceof IBiometricCard )
    {
      GameProfile gp = (( IBiometricCard) item.getItem() ).getProfile(item);
      if ( gp != null )
        username = gp.getName();
    }
    int hash = username.length() > 0 ? username.hashCode() : 0;

    GL11.glScalef( 1F / 16F, 1F / 16F, 1F );
    GL11.glTranslatef( 4, 6, 0 );
    GL11.glDisable( GL11.GL_LIGHTING );

    tessellator.startDrawingQuads();
    float z = 0;

    AEColor col = AEColor.values()[Math.abs( 3 + hash ) % AEColor.values().length];
    if ( hash == 0 )
      col = AEColor.Black;

    for (int x = 0; x < 8; x++)// 8
    {
      for (int y = 0; y < 6; y++)// 6
      {
        boolean isLit = false;
        float scale = 0.3f / 255.0f;

        if ( x == 0 || y == 0 || x == 7 || y == 5 )
          isLit = false;
        else
          isLit = (hash & (1 << x)) != 0 || (hash & (1 << y)) != 0;

        if ( isLit )
          tessellator.setColorOpaque_I( col.mediumVariant );
        else
          tessellator.setColorOpaque_F( ((col.blackVariant >> 16) & 0xff) * scale, ((col.blackVariant >> 8) & 0xff) * scale,
              (col.blackVariant & 0xff) * scale );

        tessellator.addVertexWithUV( x, y, z, u, v );
        tessellator.addVertexWithUV( x + 1, y, z, u, v );
        tessellator.addVertexWithUV( x + 1, y + 1, z, u, v );
        tessellator.addVertexWithUV( x, y + 1, z, u, v );
      }
    }
    tessellator.draw();

    GL11.glPopAttrib();
    GL11.glPopMatrix();
  }
}
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