package com.pahimar.ee3.tileentity;
import com.pahimar.ee3.reference.Names;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
public class TileEntityAugmentationTable extends TileEntityEE implements IInventory
{
public static final int INVENTORY_SIZE = 3;
public static final int INPUT_SLOT_INVENTORY_INDEX = 0;
public static final int AUGMENT_SLOT_INVENTORY_INDEX = 1;
public static final int OUTPUT_SLOT_INVENTORY_INDEX = 2;
/**
* The ItemStacks that hold the items currently being used in the Glass Bell
*/
private ItemStack[] inventory;
public TileEntityAugmentationTable()
{
inventory = new ItemStack[INVENTORY_SIZE];
}
@Override
public int getSizeInventory()
{
return inventory.length;
}
@Override
public ItemStack getStackInSlot(int slotIndex)
{
return inventory[slotIndex];
}
@Override
public ItemStack decrStackSize(int slotIndex, int decrementAmount)
{
ItemStack itemStack = getStackInSlot(slotIndex);
if (itemStack != null)
{
if (itemStack.stackSize <= decrementAmount)
{
setInventorySlotContents(slotIndex, null);
}
else
{
itemStack = itemStack.splitStack(decrementAmount);
if (itemStack.stackSize == 0)
{
setInventorySlotContents(slotIndex, null);
}
}
}
return itemStack;
}
@Override
public ItemStack getStackInSlotOnClosing(int slotIndex)
{
ItemStack itemStack = getStackInSlot(slotIndex);
if (itemStack != null)
{
setInventorySlotContents(slotIndex, null);
}
return itemStack;
}
@Override
public void setInventorySlotContents(int slotIndex, ItemStack itemStack)
{
inventory[slotIndex] = itemStack;
if (itemStack != null && itemStack.stackSize > getInventoryStackLimit())
{
itemStack.stackSize = getInventoryStackLimit();
}
}
@Override
public String getInventoryName()
{
return this.hasCustomName() ? this.getCustomName() : Names.Containers.AUGMENTATION_TABLE;
}
@Override
public boolean hasCustomInventoryName()
{
return this.hasCustomName();
}
@Override
public int getInventoryStackLimit()
{
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer entityplayer)
{
return true;
}
@Override
public void openInventory()
{
// NOOP
}
@Override
public void closeInventory()
{
// NOOP
}
@Override
public boolean isItemValidForSlot(int slotIndex, ItemStack itemStack)
{
return false;
}
@Override
public void writeToNBT(NBTTagCompound nbtTagCompound)
{
super.writeToNBT(nbtTagCompound);
// Write the ItemStacks in the inventory to NBT
NBTTagList tagList = new NBTTagList();
for (int currentIndex = 0; currentIndex < inventory.length; ++currentIndex)
{
if (inventory[currentIndex] != null)
{
NBTTagCompound tagCompound = new NBTTagCompound();
tagCompound.setByte("Slot", (byte) currentIndex);
inventory[currentIndex].writeToNBT(tagCompound);
tagList.appendTag(tagCompound);
}
}
nbtTagCompound.setTag("Items", tagList);
}
@Override
public void readFromNBT(NBTTagCompound nbtTagCompound)
{
super.readFromNBT(nbtTagCompound);
// Read in the ItemStacks in the inventory from NBT
NBTTagList tagList = nbtTagCompound.getTagList("Items", 10);
inventory = new ItemStack[this.getSizeInventory()];
for (int i = 0; i < tagList.tagCount(); ++i)
{
NBTTagCompound tagCompound = tagList.getCompoundTagAt(i);
byte slotIndex = tagCompound.getByte("Slot");
if (slotIndex >= 0 && slotIndex < inventory.length)
{
inventory[slotIndex] = ItemStack.loadItemStackFromNBT(tagCompound);
}
}
}
}