Package com.pahimar.ee3.client.renderer.tileentity

Source Code of com.pahimar.ee3.client.renderer.tileentity.TileEntityRendererGlassBell

package com.pahimar.ee3.client.renderer.tileentity;

import com.pahimar.ee3.client.renderer.model.ModelGlassBell;
import com.pahimar.ee3.reference.Textures;
import com.pahimar.ee3.tileentity.TileEntityGlassBell;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;

@SideOnly(Side.CLIENT)
public class TileEntityRendererGlassBell extends TileEntitySpecialRenderer
{
    private final ModelGlassBell modelGlassBell = new ModelGlassBell();
    private final RenderItem customRenderItem;

    public TileEntityRendererGlassBell()
    {
        customRenderItem = new RenderItem()
        {
            @Override
            public boolean shouldBob()
            {

                return false;
            }
        };

        customRenderItem.setRenderManager(RenderManager.instance);
    }

    @Override
    public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick)
    {
        if (tileEntity instanceof TileEntityGlassBell)
        {
            TileEntityGlassBell tileEntityGlassBell = (TileEntityGlassBell) tileEntity;

            GL11.glDisable(GL11.GL_CULL_FACE);

            /**
             * Render the Glass Bell
             */
            GL11.glPushMatrix();

            // Scale, Translate, Rotate
            renderGlassBellByOrientation(x, y, z, tileEntityGlassBell.getOrientation());

            // Bind texture
            this.bindTexture(Textures.Model.GLASS_BELL);

            modelGlassBell.render();

            GL11.glPopMatrix();

            /**
             * Render the ghost item inside of the Glass Bell, slowly spinning
             */
            GL11.glPushMatrix();

            if (tileEntityGlassBell.outputItemStack != null)
            {
                // TODO Stop the ghost item rendering in the event that the client's game is paused
                float scaleFactor = getGhostItemScaleFactor(tileEntityGlassBell.outputItemStack);
                float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);

                EntityItem ghostEntityItem = new EntityItem(tileEntityGlassBell.getWorldObj());
                ghostEntityItem.hoverStart = 0.0F;
                ghostEntityItem.setEntityItemStack(tileEntityGlassBell.outputItemStack);

                translateGhostItemByOrientation(ghostEntityItem.getEntityItem(), x, y, z, tileEntityGlassBell.getOrientation());
                GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
                GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F);

                customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
            }

            GL11.glPopMatrix();

            GL11.glEnable(GL11.GL_CULL_FACE);
        }
    }

    private void renderGlassBellByOrientation(double x, double y, double z, ForgeDirection forgeDirection)
    {
        switch (forgeDirection)
        {
            case DOWN:
            {
                GL11.glScalef(1.0F, 1.0F, 1.0F);
                GL11.glTranslatef((float) x + 0.0F, (float) y + 2.0F, (float) z + 0.0F);
                GL11.glRotatef(90F, 1F, 0F, 0F);
                return;
            }
            case UP:
            {
                GL11.glScalef(1.0F, 1.0F, 1.0F);
                GL11.glTranslatef((float) x + 0.0F, (float) y + -1.0F, (float) z + 1.0F);
                GL11.glRotatef(-90F, 1F, 0F, 0F);
                return;
            }
            case NORTH:
            {
                GL11.glScalef(1.0F, 1.0F, 1.0F);
                GL11.glTranslatef((float) x + 1.0F, (float) y + 0.0F, (float) z + 2.0F);
                GL11.glRotatef(180F, 0F, 1F, 0F);
                return;
            }
            case SOUTH:
            {
                GL11.glScalef(1.0F, 1.0F, 1.0F);
                GL11.glTranslatef((float) x + 0.0F, (float) y + 0.0F, (float) z + -1.0F);
                return;
            }
            case EAST:
            {
                GL11.glScalef(1.0F, 1.0F, 1.0F);
                GL11.glTranslatef((float) x + -1.0F, (float) y + 1.0F, (float) z + 1.0F);
                GL11.glRotatef(-90F, 0F, 0F, 1F);
                GL11.glRotatef(-90F, 1F, 0F, 0F);
                return;
            }
            case WEST:
            {
                GL11.glScalef(1.0F, 1.0F, 1.0F);
                GL11.glTranslatef((float) x + 2.0F, (float) y + 0.0F, (float) z + 1.0F);
                GL11.glRotatef(90F, 0F, 0F, 1F);
                GL11.glRotatef(-90F, 1F, 0F, 0F);
                return;
            }
            case UNKNOWN:
            {
                return;
            }
            default:
            {
            }
        }
    }

    private void translateGhostItemByOrientation(ItemStack ghostItemStack, double x, double y, double z, ForgeDirection forgeDirection)
    {
        if (ghostItemStack != null)
        {
            if (ghostItemStack.getItem() instanceof ItemBlock)
            {
                switch (forgeDirection)
                {
                    case DOWN:
                    {
                        GL11.glTranslatef((float) x + 0.5F, (float) y + 0.7F, (float) z + 0.5F);
                        return;
                    }
                    case UP:
                    {
                        GL11.glTranslatef((float) x + 0.5F, (float) y + 0.25F, (float) z + 0.5F);
                        return;
                    }
                    case NORTH:
                    {
                        GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.7F);
                        return;
                    }
                    case SOUTH:
                    {
                        GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.3F);
                        return;
                    }
                    case EAST:
                    {
                        GL11.glTranslatef((float) x + 0.3F, (float) y + 0.5F, (float) z + 0.5F);
                        return;
                    }
                    case WEST:
                    {
                        GL11.glTranslatef((float) x + 0.70F, (float) y + 0.5F, (float) z + 0.5F);
                        return;
                    }
                    case UNKNOWN:
                    {
                        return;
                    }
                    default:
                    {
                    }
                }
            }
            else
            {
                switch (forgeDirection)
                {
                    case DOWN:
                    {
                        GL11.glTranslatef((float) x + 0.5F, (float) y + 0.6F, (float) z + 0.5F);
                        return;
                    }
                    case UP:
                    {
                        GL11.glTranslatef((float) x + 0.5F, (float) y + 0.20F, (float) z + 0.5F);
                        return;
                    }
                    case NORTH:
                    {
                        GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.7F);
                        return;
                    }
                    case SOUTH:
                    {
                        GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.3F);
                        return;
                    }
                    case EAST:
                    {
                        GL11.glTranslatef((float) x + 0.3F, (float) y + 0.4F, (float) z + 0.5F);
                        return;
                    }
                    case WEST:
                    {
                        GL11.glTranslatef((float) x + 0.70F, (float) y + 0.4F, (float) z + 0.5F);
                        return;
                    }
                    case UNKNOWN:
                    {
                        return;
                    }
                    default:
                    {
                    }
                }
            }
        }
    }

    private float getGhostItemScaleFactor(ItemStack itemStack)
    {
        float scaleFactor = 1.0F;

        if (itemStack != null)
        {
            byte numBlocks = 1;
            if (itemStack.stackSize > 1)
            {
                numBlocks = 2;
            }
            else if (itemStack.stackSize > 5)
            {
                numBlocks = 3;
            }
            else if (itemStack.stackSize > 20)
            {
                numBlocks = 4;
            }
            else if (itemStack.stackSize > 40)
            {
                numBlocks = 5;
            }

            if (itemStack.getItem() instanceof ItemBlock)
            {
                switch (numBlocks)
                {
                    case 1:
                        return 0.90F;
                    case 2:
                        return 0.90F;
                    case 3:
                        return 0.90F;
                    case 4:
                        return 0.90F;
                    case 5:
                        return 0.80F;
                    default:
                        return 0.90F;
                }
            }
            else
            {
                switch (numBlocks)
                {
                    case 1:
                        return 0.65F;
                    case 2:
                        return 0.65F;
                    case 3:
                        return 0.65F;
                    case 4:
                        return 0.65F;
                    default:
                        return 0.65F;
                }
            }
        }

        return scaleFactor;
    }
}
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