package li.cil.oc.integration.ic2;
import ic2.api.reactor.IReactor;
import ic2.api.reactor.IReactorChamber;
import li.cil.oc.api.driver.NamedBlock;
import li.cil.oc.api.machine.Arguments;
import li.cil.oc.api.machine.Callback;
import li.cil.oc.api.machine.Context;
import li.cil.oc.api.network.ManagedEnvironment;
import li.cil.oc.api.prefab.DriverTileEntity;
import li.cil.oc.integration.ManagedTileEntityEnvironment;
import net.minecraft.world.World;
public final class DriverReactorChamber extends DriverTileEntity {
@Override
public Class<?> getTileEntityClass() {
return IReactorChamber.class;
}
@Override
public ManagedEnvironment createEnvironment(final World world, final int x, final int y, final int z) {
return new Environment((IReactorChamber) world.getTileEntity(x, y, z));
}
public static final class Environment extends ManagedTileEntityEnvironment<IReactorChamber> implements NamedBlock {
public Environment(final IReactorChamber tileEntity) {
super(tileEntity, "reactor_chamber");
}
@Override
public String preferredName() {
return "reactor_chamber";
}
@Override
public int priority() {
return 0;
}
@Callback(doc = "function():number -- Get the reactor's heat.")
public Object[] getHeat(final Context context, final Arguments args) {
final IReactor reactor = tileEntity.getReactor();
if (reactor != null) {
return new Object[]{reactor.getHeat()};
} else {
return new Object[]{0};
}
}
@Callback(doc = "function():number -- Get the reactor's maximum heat before exploding.")
public Object[] getMaxHeat(final Context context, final Arguments args) {
final IReactor reactor = tileEntity.getReactor();
if (reactor != null) {
return new Object[]{tileEntity.getReactor().getMaxHeat()};
} else {
return new Object[]{0};
}
}
@Callback(doc = "function():number -- Get the reactor's energy output. Not multiplied with the base EU/t value.")
public Object[] getReactorEnergyOutput(final Context context, final Arguments args) {
final IReactor reactor = tileEntity.getReactor();
if (reactor != null) {
return new Object[]{tileEntity.getReactor().getReactorEnergyOutput()};
} else {
return new Object[]{0};
}
}
@Callback(doc = "function():number -- Get the reactor's base EU/t value.")
public Object[] getReactorEUOutput(final Context context, final Arguments args) {
return new Object[]{tileEntity.getReactor().getReactorEUEnergyOutput()};
}
@Callback(doc = "function():boolean -- Get whether the reactor is active and supposed to produce energy.")
public Object[] producesEnergy(final Context context, final Arguments args) {
final IReactor reactor = tileEntity.getReactor();
if (reactor != null) {
return new Object[]{tileEntity.getReactor().produceEnergy()};
} else {
return new Object[]{false};
}
}
}
}