package com.sk89q.craftbook.mechanics.ic.gates.world.miscellaneous;
import org.bukkit.Location;
import org.bukkit.Server;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.SmallFireball;
import org.bukkit.util.Vector;
import com.sk89q.craftbook.ChangedSign;
import com.sk89q.craftbook.bukkit.CraftBookPlugin;
import com.sk89q.craftbook.bukkit.util.BukkitUtil;
import com.sk89q.craftbook.mechanics.ic.AbstractIC;
import com.sk89q.craftbook.mechanics.ic.AbstractICFactory;
import com.sk89q.craftbook.mechanics.ic.ChipState;
import com.sk89q.craftbook.mechanics.ic.IC;
import com.sk89q.craftbook.mechanics.ic.ICFactory;
import com.sk89q.craftbook.mechanics.ic.RestrictedIC;
import com.sk89q.craftbook.util.RegexUtil;
import com.sk89q.craftbook.util.SignUtil;
/**
* @author Me4502
*/
public class FireShooter extends AbstractIC {
private double speed;
private double spread;
private double vert;
public FireShooter(Server server, ChangedSign sign, ICFactory factory) {
super(server, sign, factory);
}
@Override
public void load() {
try {
String[] velocity = RegexUtil.COLON_PATTERN.split(getSign().getLine(2).trim());
speed = Double.parseDouble(velocity[0]);
spread = Double.parseDouble(velocity[1]);
vert = Double.parseDouble(getSign().getLine(3).trim());
} catch (Exception e) {
speed = 1.6f;
spread = 12;
vert = 0.2f;
getSign().setLine(2, speed + ":" + spread);
getSign().setLine(3, String.valueOf(vert));
getSign().update(false);
}
if (speed > 10.0) {
speed = 10F;
} else if (speed < 0.1) {
speed = 0.1F;
}
if (spread > 5000) {
spread = 5000;
} else if (spread < 0) {
spread = 0;
}
if (vert > 100) {
vert = 100;
} else if (vert < -100) {
vert = -100;
}
}
@Override
public String getTitle() {
return "Fire Shooter";
}
@Override
public String getSignTitle() {
return "FIRE SHOOTER";
}
@Override
public void trigger(ChipState chip) {
if (chip.getInput(0)) {
shootFire(1);
}
}
public void shootFire(int n) {
Block signBlock = BukkitUtil.toSign(getSign()).getBlock();
BlockFace face = SignUtil.getBack(signBlock);
Block targetDir = signBlock.getRelative(face).getRelative(face);
double x = targetDir.getX() - signBlock.getX();
double z = targetDir.getZ() - signBlock.getZ();
Location shootLoc = new Location(BukkitUtil.toSign(getSign()).getWorld(), targetDir.getX() + 0.5,targetDir.getY() + 0.5,targetDir.getZ() + 0.5);
if(!shootLoc.getChunk().isLoaded())
return;
for (short i = 0; i < n; i++) {
double f2 = Math.sqrt(x * x + vert * vert + z * z);
double nx = x/f2;
double ny = vert/f2;
double nz = z/f2;
nx += CraftBookPlugin.inst().getRandom().nextGaussian() * 0.007499999832361937D * spread;
ny += CraftBookPlugin.inst().getRandom().nextGaussian() * 0.007499999832361937D * spread;
nz += CraftBookPlugin.inst().getRandom().nextGaussian() * 0.007499999832361937D * spread;
nx *= speed;
ny *= speed;
nz *= speed;
float f3 = (float) Math.sqrt(nx * nx + nz * nz);
SmallFireball f = BukkitUtil.toSign(getSign()).getWorld().spawn(shootLoc, SmallFireball.class);
f.setVelocity(new Vector(nx,ny,nz));
f.getLocation().setYaw((float) (Math.atan2(nx, nz) * 180.0D / 3.1415927410125732D));
f.getLocation().setPitch((float) (Math.atan2(ny, f3) * 180.0D / 3.1415927410125732D));
}
}
public static class Factory extends AbstractICFactory implements RestrictedIC {
public Factory(Server server) {
super(server);
}
@Override
public IC create(ChangedSign sign) {
return new FireShooter(getServer(), sign, this);
}
@Override
public String getShortDescription() {
return "Shoots a fireball.";
}
@Override
public String[] getLineHelp() {
return new String[] {"speed:spread", "vertical gain"};
}
}
}