package com.sk89q.craftbook.mechanics.arrows;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.ShapelessRecipe;
public class FireArrow extends AbstractArrow {
ShapelessRecipe recipe;
public FireArrow() {
super("Fire Arrow");
}
@Override
public void addRecipe() {
recipe = new ShapelessRecipe(new ItemStack(Material.ARROW, 4));
recipe.addIngredient(4, Material.ARROW);
recipe.addIngredient(1, Material.FIREBALL);
Bukkit.addRecipe(recipe);
}
@Override
public boolean onHit(ProjectileHitEvent event) {
return false;
}
@Override
public boolean onShoot(EntityShootBowEvent event) {
return false;
}
}