package colonies.src;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.block.material.Material;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ISidedInventory;
import net.minecraftforge.common.ForgeDirection;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class TileEntityResearchBlock extends TileEntity implements IInventory, ISidedInventory
{
/** Used by the render to make the book 'bounce' */
public int tickCount;
/** Value used for determining how the page flip should look. */
public float pageFlip;
/** The last tick's pageFlip value. */
public float pageFlipPrev;
public float field_70373_d;
public float field_70374_e;
/** The amount that the book is open. */
public float bookSpread;
/** The amount that the book is open. */
public float bookSpreadPrev;
public float bookRotation2;
public float bookRotationPrev;
public float bookRotation;
private static Random rand = new Random();
/**
* Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
* ticks and creates a new spawn inside its implementation.
*/
public void updateEntity()
{
super.updateEntity();
this.bookSpreadPrev = this.bookSpread;
this.bookRotationPrev = this.bookRotation2;
EntityPlayer var1 = this.worldObj.getClosestPlayer((double)((float)this.xCoord + 0.5F), (double)((float)this.yCoord + 0.5F), (double)((float)this.zCoord + 0.5F), 3.0D);
if (var1 != null)
{
double var2 = var1.posX - (double)((float)this.xCoord + 0.5F);
double var4 = var1.posZ - (double)((float)this.zCoord + 0.5F);
this.bookRotation = (float)Math.atan2(var4, var2);
this.bookSpread += 0.1F;
if (this.bookSpread < 0.5F || rand.nextInt(40) == 0)
{
float var6 = this.field_70373_d;
do
{
this.field_70373_d += (float)(rand.nextInt(4) - rand.nextInt(4));
}
while (var6 == this.field_70373_d);
}
}
else
{
this.bookRotation += 0.02F;
this.bookSpread -= 0.1F;
}
while (this.bookRotation2 >= (float)Math.PI)
{
this.bookRotation2 -= ((float)Math.PI * 2F);
}
while (this.bookRotation2 < -(float)Math.PI)
{
this.bookRotation2 += ((float)Math.PI * 2F);
}
while (this.bookRotation >= (float)Math.PI)
{
this.bookRotation -= ((float)Math.PI * 2F);
}
while (this.bookRotation < -(float)Math.PI)
{
this.bookRotation += ((float)Math.PI * 2F);
}
float var7;
for (var7 = this.bookRotation - this.bookRotation2; var7 >= (float)Math.PI; var7 -= ((float)Math.PI * 2F))
{
;
}
while (var7 < -(float)Math.PI)
{
var7 += ((float)Math.PI * 2F);
}
this.bookRotation2 += var7 * 0.4F;
if (this.bookSpread < 0.0F)
{
this.bookSpread = 0.0F;
}
if (this.bookSpread > 1.0F)
{
this.bookSpread = 1.0F;
}
++this.tickCount;
this.pageFlipPrev = this.pageFlip;
float var3 = (this.field_70373_d - this.pageFlip) * 0.4F;
float var8 = 0.2F;
if (var3 < -var8)
{
var3 = -var8;
}
if (var3 > var8)
{
var3 = var8;
}
this.field_70374_e += (var3 - this.field_70374_e) * 0.9F;
this.pageFlip += this.field_70374_e;
boolean fbt = this.furnaceBurnTime > 0;
boolean var2 = false;
if (this.furnaceBurnTime > 0)
{
--this.furnaceBurnTime;
}
if (!this.worldObj.isRemote)
{
if (this.furnaceBurnTime == 0 && this.canSmelt())
{
this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);
if (this.furnaceBurnTime > 0)
{
var2 = true;
if (this.furnaceItemStacks[1] != null)
{
--this.furnaceItemStacks[1].stackSize;
if (this.furnaceItemStacks[1].stackSize == 0)
{
this.furnaceItemStacks[1] = this.furnaceItemStacks[1].getItem().getContainerItemStack(furnaceItemStacks[1]);
}
}
}
}
if (this.isBurning() && this.canSmelt())
{
++this.furnaceCookTime;
if (this.furnaceCookTime == 800)
{
this.furnaceCookTime = 0;
this.smeltItem();
var2 = true;
}
}
else
{
this.furnaceCookTime = 0;
}
if (fbt != this.furnaceBurnTime > 0)
{
var2 = true;
BlockResearchBlock.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if (var2)
{
this.onInventoryChanged();
}
}
/**
* The ItemStacks that hold the items currently being used in the furnace
*/
private ItemStack[] furnaceItemStacks = new ItemStack[3];
/** The number of ticks that the furnace will keep burning */
public int furnaceBurnTime = 0;
/**
* The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for
*/
public int currentItemBurnTime = 0;
/** The number of ticks that the current item has been cooking for */
public int furnaceCookTime = 0;
/**
* Returns the number of slots in the inventory.
*/
public int getSizeInventory()
{
return this.furnaceItemStacks.length;
}
/**
* Returns the stack in slot i
*/
public ItemStack getStackInSlot(int par1)
{
return this.furnaceItemStacks[par1];
}
/**
* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
* new stack.
*/
public ItemStack decrStackSize(int par1, int par2)
{
if (this.furnaceItemStacks[par1] != null)
{
ItemStack var3;
if (this.furnaceItemStacks[par1].stackSize <= par2)
{
var3 = this.furnaceItemStacks[par1];
this.furnaceItemStacks[par1] = null;
return var3;
}
else
{
var3 = this.furnaceItemStacks[par1].splitStack(par2);
if (this.furnaceItemStacks[par1].stackSize == 0)
{
this.furnaceItemStacks[par1] = null;
}
return var3;
}
}
else
{
return null;
}
}
/**
* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
* like when you close a workbench GUI.
*/
public ItemStack getStackInSlotOnClosing(int par1)
{
if (this.furnaceItemStacks[par1] != null)
{
ItemStack var2 = this.furnaceItemStacks[par1];
this.furnaceItemStacks[par1] = null;
return var2;
}
else
{
return null;
}
}
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
{
this.furnaceItemStacks[par1] = par2ItemStack;
if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
{
par2ItemStack.stackSize = this.getInventoryStackLimit();
}
}
/**
* Returns the name of the inventory.
*/
public String getInvName()
{
return "container.researchBlock";
}
/**
* Reads a tile entity from NBT.
*/
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readFromNBT(par1NBTTagCompound);
NBTTagList var2 = par1NBTTagCompound.getTagList("Items");
this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];
for (int var3 = 0; var3 < var2.tagCount(); ++var3)
{
NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3);
byte var5 = var4.getByte("Slot");
if (var5 >= 0 && var5 < this.furnaceItemStacks.length)
{
this.furnaceItemStacks[var5] = ItemStack.loadItemStackFromNBT(var4);
}
}
this.furnaceBurnTime = par1NBTTagCompound.getShort("BurnTime");
this.furnaceCookTime = par1NBTTagCompound.getShort("CookTime");
this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);
}
/**
* Writes a tile entity to NBT.
*/
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeToNBT(par1NBTTagCompound);
par1NBTTagCompound.setShort("BurnTime", (short)this.furnaceBurnTime);
par1NBTTagCompound.setShort("CookTime", (short)this.furnaceCookTime);
NBTTagList var2 = new NBTTagList();
for (int var3 = 0; var3 < this.furnaceItemStacks.length; ++var3)
{
if (this.furnaceItemStacks[var3] != null)
{
NBTTagCompound var4 = new NBTTagCompound();
var4.setByte("Slot", (byte)var3);
this.furnaceItemStacks[var3].writeToNBT(var4);
var2.appendTag(var4);
}
}
par1NBTTagCompound.setTag("Items", var2);
}
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
* this more of a set than a get?*
*/
public int getInventoryStackLimit()
{
return 64;
}
@SideOnly(Side.CLIENT)
/**
* Returns an integer between 0 and the passed value representing how close the current item is to being completely
* cooked
*/
public int getCookProgressScaled(int par1)
{
return this.furnaceCookTime * par1 / 800;
}
@SideOnly(Side.CLIENT)
/**
* Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel
* item, where 0 means that the item is exhausted and the passed value means that the item is fresh
*/
public int getBurnTimeRemainingScaled(int par1)
{
if (this.currentItemBurnTime == 0)
{
this.currentItemBurnTime = 800;
}
return this.furnaceBurnTime * par1 / this.currentItemBurnTime;
}
/**
* Returns true if the furnace is currently burning
*/
public boolean isBurning()
{
return this.furnaceBurnTime > 0;
}
/**
* Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.
*/
private boolean canSmelt()
{
if (this.furnaceItemStacks[0] == null)
{
return false;
}
else
{
ItemStack var1 = ResearchRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);
if (var1 == null) return false;
if (this.furnaceItemStacks[2] == null) return true;
if (!this.furnaceItemStacks[2].isItemEqual(var1)) return false;
int result = furnaceItemStacks[2].stackSize + var1.stackSize;
return (result <= getInventoryStackLimit() && result <= var1.getMaxStackSize());
}
}
/**
* Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
*/
public void smeltItem()
{
if (this.canSmelt())
{
ItemStack var1 = ResearchRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);
if (this.furnaceItemStacks[2] == null)
{
this.furnaceItemStacks[2] = var1.copy();
}
else if (this.furnaceItemStacks[2].isItemEqual(var1))
{
furnaceItemStacks[2].stackSize += var1.stackSize;
}
--this.furnaceItemStacks[0].stackSize;
if (this.furnaceItemStacks[0].stackSize <= 0)
{
this.furnaceItemStacks[0] = null;
}
}
}
/**
* Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
* fuel
*/
public static int getItemBurnTime(ItemStack par0ItemStack)
{
if (par0ItemStack == null)
{
return 0;
}
else
{
int var1 = par0ItemStack.getItem().itemID;
Item var2 = par0ItemStack.getItem();
if (par0ItemStack.getItem() instanceof ItemBlock && Block.blocksList[var1] != null)
{
Block var3 = Block.blocksList[var1];
if (var3 == Block.woodSingleSlab)
{
return 150;
}
if (var3.blockMaterial == Material.wood)
{
return 300;
}
}
///FUEL !!
//if (var2 instanceof ItemTool && ((ItemTool) var2).getToolMaterialName().equals("WOOD")) return 200;
//if (var2 instanceof ItemSword && ((ItemSword) var2).func_77825_f().equals("WOOD")) return 200;
//if (var2 instanceof ItemHoe && ((ItemHoe) var2).func_77842_f().equals("WOOD")) return 200;
if (var1 == Block.blockSteel.blockID) return 800;
if (var1 == Block.blockGold.blockID) return 800;
if (var1 == Block.blockDiamond.blockID) return 800;
if (var1 == Block.blockEmerald.blockID) return 800;
return GameRegistry.getFuelValue(par0ItemStack);
}
}
/**
* Return true if item is a fuel source (getItemBurnTime() > 0).
*/
public static boolean isItemFuel(ItemStack par0ItemStack)
{
return getItemBurnTime(par0ItemStack) > 0;
}
/**
* Do not make give this method the name canInteractWith because it clashes with Container
*/
public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
{
return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
}
public void openChest() {}
public void closeChest() {}
@Override
public int getStartInventorySide(ForgeDirection side)
{
if (side == ForgeDirection.DOWN) return 1;
if (side == ForgeDirection.UP) return 0;
return 2;
}
@Override
public int getSizeInventorySide(ForgeDirection side)
{
return 1;
}
}