Package colonies.src

Source Code of colonies.src.TileEntityResearchBlock

package colonies.src;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.block.material.Material;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ISidedInventory;
import net.minecraftforge.common.ForgeDirection;
import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class TileEntityResearchBlock extends TileEntity implements IInventory, ISidedInventory
{
  /** Used by the render to make the book 'bounce' */
    public int tickCount;

    /** Value used for determining how the page flip should look. */
    public float pageFlip;

    /** The last tick's pageFlip value. */
    public float pageFlipPrev;
    public float field_70373_d;
    public float field_70374_e;

    /** The amount that the book is open. */
    public float bookSpread;

    /** The amount that the book is open. */
    public float bookSpreadPrev;
    public float bookRotation2;
    public float bookRotationPrev;
    public float bookRotation;
    private static Random rand = new Random();

    /**
     * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
     * ticks and creates a new spawn inside its implementation.
     */
    public void updateEntity()
     {
        super.updateEntity();
        this.bookSpreadPrev = this.bookSpread;
        this.bookRotationPrev = this.bookRotation2;
        EntityPlayer var1 = this.worldObj.getClosestPlayer((double)((float)this.xCoord + 0.5F), (double)((float)this.yCoord + 0.5F), (double)((float)this.zCoord + 0.5F), 3.0D);

        if (var1 != null)
        {
            double var2 = var1.posX - (double)((float)this.xCoord + 0.5F);
            double var4 = var1.posZ - (double)((float)this.zCoord + 0.5F);
            this.bookRotation = (float)Math.atan2(var4, var2);
            this.bookSpread += 0.1F;

            if (this.bookSpread < 0.5F || rand.nextInt(40) == 0)
            {
                float var6 = this.field_70373_d;

                do
                {
                    this.field_70373_d += (float)(rand.nextInt(4) - rand.nextInt(4));
                }
                while (var6 == this.field_70373_d);
            }
        }
        else
        {
            this.bookRotation += 0.02F;
            this.bookSpread -= 0.1F;
        }

        while (this.bookRotation2 >= (float)Math.PI)
        {
            this.bookRotation2 -= ((float)Math.PI * 2F);
        }

        while (this.bookRotation2 < -(float)Math.PI)
        {
            this.bookRotation2 += ((float)Math.PI * 2F);
        }

        while (this.bookRotation >= (float)Math.PI)
        {
            this.bookRotation -= ((float)Math.PI * 2F);
        }

        while (this.bookRotation < -(float)Math.PI)
        {
            this.bookRotation += ((float)Math.PI * 2F);
        }

        float var7;

        for (var7 = this.bookRotation - this.bookRotation2; var7 >= (float)Math.PI; var7 -= ((float)Math.PI * 2F))
        {
            ;
        }

        while (var7 < -(float)Math.PI)
        {
            var7 += ((float)Math.PI * 2F);
        }

        this.bookRotation2 += var7 * 0.4F;

        if (this.bookSpread < 0.0F)
        {
            this.bookSpread = 0.0F;
        }

        if (this.bookSpread > 1.0F)
        {
            this.bookSpread = 1.0F;
        }

        ++this.tickCount;
        this.pageFlipPrev = this.pageFlip;
        float var3 = (this.field_70373_d - this.pageFlip) * 0.4F;
        float var8 = 0.2F;

        if (var3 < -var8)
        {
            var3 = -var8;
        }

        if (var3 > var8)
        {
            var3 = var8;
        }

        this.field_70374_e += (var3 - this.field_70374_e) * 0.9F;
        this.pageFlip += this.field_70374_e;
   
        boolean fbt = this.furnaceBurnTime > 0;
        boolean var2 = false;

        if (this.furnaceBurnTime > 0)
        {
            --this.furnaceBurnTime;
        }

        if (!this.worldObj.isRemote)
        {
            if (this.furnaceBurnTime == 0 && this.canSmelt())
            {
                this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

                if (this.furnaceBurnTime > 0)
                {
                    var2 = true;

                    if (this.furnaceItemStacks[1] != null)
                    {
                        --this.furnaceItemStacks[1].stackSize;

                        if (this.furnaceItemStacks[1].stackSize == 0)
                        {
                            this.furnaceItemStacks[1] = this.furnaceItemStacks[1].getItem().getContainerItemStack(furnaceItemStacks[1]);
                        }
                    }
                }
            }

            if (this.isBurning() && this.canSmelt())
            {
                ++this.furnaceCookTime;

                if (this.furnaceCookTime == 800)
                {
                    this.furnaceCookTime = 0;
                    this.smeltItem();
                    var2 = true;
                }
            }
            else
            {
                this.furnaceCookTime = 0;
            }

            if (fbt != this.furnaceBurnTime > 0)
            {
                var2 = true;
                BlockResearchBlock.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
            }
        }

        if (var2)
        {
            this.onInventoryChanged();
        }
    }
    /**
     * The ItemStacks that hold the items currently being used in the furnace
     */
    private ItemStack[] furnaceItemStacks = new ItemStack[3];

    /** The number of ticks that the furnace will keep burning */
    public int furnaceBurnTime = 0;

    /**
     * The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for
     */
    public int currentItemBurnTime = 0;

    /** The number of ticks that the current item has been cooking for */
    public int furnaceCookTime = 0;

    /**
     * Returns the number of slots in the inventory.
     */
    public int getSizeInventory()
    {
        return this.furnaceItemStacks.length;
    }

    /**
     * Returns the stack in slot i
     */
    public ItemStack getStackInSlot(int par1)
    {
        return this.furnaceItemStacks[par1];
    }

    /**
     * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
     * new stack.
     */
    public ItemStack decrStackSize(int par1, int par2)
    {
        if (this.furnaceItemStacks[par1] != null)
        {
            ItemStack var3;

            if (this.furnaceItemStacks[par1].stackSize <= par2)
            {
                var3 = this.furnaceItemStacks[par1];
                this.furnaceItemStacks[par1] = null;
                return var3;
            }
            else
            {
                var3 = this.furnaceItemStacks[par1].splitStack(par2);

                if (this.furnaceItemStacks[par1].stackSize == 0)
                {
                    this.furnaceItemStacks[par1] = null;
                }

                return var3;
            }
        }
        else
        {
            return null;
        }
    }

    /**
     * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
     * like when you close a workbench GUI.
     */
    public ItemStack getStackInSlotOnClosing(int par1)
    {
        if (this.furnaceItemStacks[par1] != null)
        {
            ItemStack var2 = this.furnaceItemStacks[par1];
            this.furnaceItemStacks[par1] = null;
            return var2;
        }
        else
        {
            return null;
        }
    }

    /**
     * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
     */
    public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
    {
        this.furnaceItemStacks[par1] = par2ItemStack;

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
        {
            par2ItemStack.stackSize = this.getInventoryStackLimit();
        }
    }

    /**
     * Returns the name of the inventory.
     */
    public String getInvName()
    {
        return "container.researchBlock";
    }

    /**
     * Reads a tile entity from NBT.
     */
    public void readFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readFromNBT(par1NBTTagCompound);
        NBTTagList var2 = par1NBTTagCompound.getTagList("Items");
        this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];

        for (int var3 = 0; var3 < var2.tagCount(); ++var3)
        {
            NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3);
            byte var5 = var4.getByte("Slot");

            if (var5 >= 0 && var5 < this.furnaceItemStacks.length)
            {
                this.furnaceItemStacks[var5] = ItemStack.loadItemStackFromNBT(var4);
            }
        }

        this.furnaceBurnTime = par1NBTTagCompound.getShort("BurnTime");
        this.furnaceCookTime = par1NBTTagCompound.getShort("CookTime");
        this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);
    }

    /**
     * Writes a tile entity to NBT.
     */
    public void writeToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeToNBT(par1NBTTagCompound);
        par1NBTTagCompound.setShort("BurnTime", (short)this.furnaceBurnTime);
        par1NBTTagCompound.setShort("CookTime", (short)this.furnaceCookTime);
        NBTTagList var2 = new NBTTagList();

        for (int var3 = 0; var3 < this.furnaceItemStacks.length; ++var3)
        {
            if (this.furnaceItemStacks[var3] != null)
            {
                NBTTagCompound var4 = new NBTTagCompound();
                var4.setByte("Slot", (byte)var3);
                this.furnaceItemStacks[var3].writeToNBT(var4);
                var2.appendTag(var4);
            }
        }

        par1NBTTagCompound.setTag("Items", var2);
    }

    /**
     * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
     * this more of a set than a get?*
     */
    public int getInventoryStackLimit()
    {
        return 64;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Returns an integer between 0 and the passed value representing how close the current item is to being completely
     * cooked
     */
    public int getCookProgressScaled(int par1)
    {
        return this.furnaceCookTime * par1 / 800;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel
     * item, where 0 means that the item is exhausted and the passed value means that the item is fresh
     */
    public int getBurnTimeRemainingScaled(int par1)
    {
        if (this.currentItemBurnTime == 0)
        {
            this.currentItemBurnTime = 800;
        }

        return this.furnaceBurnTime * par1 / this.currentItemBurnTime;
    }

    /**
     * Returns true if the furnace is currently burning
     */
    public boolean isBurning()
    {
        return this.furnaceBurnTime > 0;
    }

 

    /**
     * Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.
     */
    private boolean canSmelt()
    {
        if (this.furnaceItemStacks[0] == null)
        {
            return false;
        }
        else
        {
            ItemStack var1 = ResearchRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);
            if (var1 == null) return false;
            if (this.furnaceItemStacks[2] == null) return true;
            if (!this.furnaceItemStacks[2].isItemEqual(var1)) return false;
            int result = furnaceItemStacks[2].stackSize + var1.stackSize;
            return (result <= getInventoryStackLimit() && result <= var1.getMaxStackSize());
        }
    }

    /**
     * Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
     */
    public void smeltItem()
    {
        if (this.canSmelt())
        {
            ItemStack var1 = ResearchRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

            if (this.furnaceItemStacks[2] == null)
            {
                this.furnaceItemStacks[2] = var1.copy();
            }
            else if (this.furnaceItemStacks[2].isItemEqual(var1))
            {
                furnaceItemStacks[2].stackSize += var1.stackSize;
            }

            --this.furnaceItemStacks[0].stackSize;

            if (this.furnaceItemStacks[0].stackSize <= 0)
            {
                this.furnaceItemStacks[0] = null;
            }
        }
    }

    /**
     * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
     * fuel
     */
    public static int getItemBurnTime(ItemStack par0ItemStack)
    {
        if (par0ItemStack == null)
        {
            return 0;
        }
        else
        {
            int var1 = par0ItemStack.getItem().itemID;
            Item var2 = par0ItemStack.getItem();

            if (par0ItemStack.getItem() instanceof ItemBlock && Block.blocksList[var1] != null)
            {
                Block var3 = Block.blocksList[var1];

                if (var3 == Block.woodSingleSlab)
                {
                    return 150;
                }

                if (var3.blockMaterial == Material.wood)
                {
                    return 300;
                }
            }
           
            ///FUEL !!
            //if (var2 instanceof ItemTool && ((ItemTool) var2).getToolMaterialName().equals("WOOD")) return 200;
            //if (var2 instanceof ItemSword && ((ItemSword) var2).func_77825_f().equals("WOOD")) return 200;
            //if (var2 instanceof ItemHoe && ((ItemHoe) var2).func_77842_f().equals("WOOD")) return 200;
            if (var1 == Block.blockSteel.blockID) return 800;
            if (var1 == Block.blockGold.blockID) return 800;
            if (var1 == Block.blockDiamond.blockID) return 800;
            if (var1 == Block.blockEmerald.blockID) return 800;

            return GameRegistry.getFuelValue(par0ItemStack);
        }
    }

    /**
     * Return true if item is a fuel source (getItemBurnTime() > 0).
     */
    public static boolean isItemFuel(ItemStack par0ItemStack)
    {
        return getItemBurnTime(par0ItemStack) > 0;
    }

    /**
     * Do not make give this method the name canInteractWith because it clashes with Container
     */
    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
    {
        return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
    }

    public void openChest() {}

    public void closeChest() {}

    @Override
    public int getStartInventorySide(ForgeDirection side)
    {
        if (side == ForgeDirection.DOWN) return 1;
        if (side == ForgeDirection.UP) return 0;
        return 2;
    }

    @Override
    public int getSizeInventorySide(ForgeDirection side)
    {
        return 1;
    }
}

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