package colonies.src;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import colonies.eragon.src.ContainerColoniesChest;
import colonies.src.ColoniesMain;
import colonies.src.buildings.BlockColoniesChest;
import colonies.src.buildings.ColoniesChestRenderHelper;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class BlockResearchBlock extends BlockContainer
{
/**
* Is the random generator used by furnace to drop the inventory contents in random directions.
*/
private Random researchRand = new Random();
/** True if this is an active furnace, false if idle */
private final boolean isActive;
private int GuiID = 4;
/**
* This flag is used to prevent the furnace inventory to be dropped upon block removal, is used internally when the
* furnace block changes from idle to active and vice-versa.
*/
private static boolean keepResearchBlockInventory = false;
protected BlockResearchBlock(int par1, boolean par2)
{
super(par1, Material.rock);
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.75F, 1.0F);
this.setLightOpacity(0);
this.isActive = par2;
this.blockIndexInTexture = 0;
}
@Override
public boolean renderAsNormalBlock()
{
return false;
}
/**
* Returns the ID of the items to drop on destruction.
*/
@Override
public int idDropped(int par1, Random par2Random, int par3)
{
return ColoniesMain.researchBlock.blockID;
}
@SideOnly(Side.CLIENT)
/**
* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
*/
@Override
public String getTextureFile() {
return ("/colonies/gfx/ResearchBench.png");
}
@SideOnly(Side.CLIENT)
/**
* A randomly called display update to be able to add particles or other items for display
*/
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
super.randomDisplayTick(par1World, par2, par3, par4, par5Random);
for (int var6 = par2 - 2; var6 <= par2 + 2; ++var6)
{
for (int var7 = par4 - 2; var7 <= par4 + 2; ++var7)
{
if (var6 > par2 - 2 && var6 < par2 + 2 && var7 == par4 - 1)
{
var7 = par4 + 2;
}
if (par5Random.nextInt(16) == 0)
{
for (int var8 = par3; var8 <= par3 + 1; ++var8)
{
if (par1World.getBlockId(var6, var8, var7) == Block.bookShelf.blockID)
{
if (!par1World.isAirBlock((var6 - par2) / 2 + par2, var8, (var7 - par4) / 2 + par4))
{
break;
}
par1World.spawnParticle("enchantmenttable", (double)par2 + 0.5D, (double)par3 + 2.0D, (double)par4 + 0.5D, (double)((float)(var6 - par2) + par5Random.nextFloat()) - 0.5D, (double)((float)(var8 - par3) - par5Random.nextFloat() - 1.0F), (double)((float)(var7 - par4) + par5Random.nextFloat()) - 0.5D);
}
}
}
}
}
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
@Override
public boolean isOpaqueCube()
{
return false;
}
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
@Override
public int getBlockTextureFromSideAndMetadata(int par1, int par2)
{
return this.getBlockTextureFromSide(par1);
}
@Override
/**
* Returns the block texture based on the side being looked at. Args: side
*/
public int getBlockTextureFromSide(int par1)
{
return par1 == 0 ? this.blockIndexInTexture + 17 : (par1 == 1 ? this.blockIndexInTexture : this.blockIndexInTexture + 16);
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
/**
* Called upon block activation (right click on the block.)
*/
@Override
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
if (par1World.isRemote)
{
return true;
}
else
{
TileEntityResearchBlock var10 = (TileEntityResearchBlock)par1World.getBlockTileEntity(par2, par3, par4);
if (var10 != null)
{
openGUI(par5EntityPlayer, par1World, par2, par3, par4);
}
return true;
}
}
/**
* Update which block ID the furnace is using depending on whether or not it is burning
*/
public static void updateFurnaceBlockState(boolean par0, World par1World, int par2, int par3, int par4)
{
int var5 = par1World.getBlockMetadata(par2, par3, par4);
TileEntity var6 = par1World.getBlockTileEntity(par2, par3, par4);
keepResearchBlockInventory = true;
if (par0)
{
par1World.setBlockWithNotify(par2, par3, par4, ColoniesMain.researchBlock.blockID);
}
else
{
par1World.setBlockWithNotify(par2, par3, par4, ColoniesMain.researchBlock.blockID);
}
keepResearchBlockInventory = false;
par1World.setBlockMetadataWithNotify(par2, par3, par4, var5);
if (var6 != null)
{
var6.validate();
par1World.setBlockTileEntity(par2, par3, par4, var6);
}
}
@Override
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World par1World)
{
return new TileEntityResearchBlock();
}
/**
* Called when the block is placed in the world.
*/
/**
* ejects contained items into the world, and notifies neighbours of an update, as appropriate
*/
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
if (!keepResearchBlockInventory)
{
TileEntityResearchBlock var7 = (TileEntityResearchBlock)par1World.getBlockTileEntity(par2, par3, par4);
if (var7 != null)
{
for (int var8 = 0; var8 < var7.getSizeInventory(); ++var8)
{
ItemStack var9 = var7.getStackInSlot(var8);
if (var9 != null)
{
float var10 = this.researchRand.nextFloat() * 0.8F + 0.1F;
float var11 = this.researchRand.nextFloat() * 0.8F + 0.1F;
float var12 = this.researchRand.nextFloat() * 0.8F + 0.1F;
while (var9.stackSize > 0)
{
int var13 = this.researchRand.nextInt(21) + 10;
if (var13 > var9.stackSize)
{
var13 = var9.stackSize;
}
var9.stackSize -= var13;
EntityItem var14 = new EntityItem(par1World, (double)((float)par2 + var10), (double)((float)par3 + var11), (double)((float)par4 + var12), new ItemStack(var9.itemID, var13, var9.getItemDamage()));
if (var9.hasTagCompound())
{
var14.getEntityItem().setTagCompound((NBTTagCompound)var9.getTagCompound().copy());
}
float var15 = 0.05F;
var14.motionX = (double)((float)this.researchRand.nextGaussian() * var15);
var14.motionY = (double)((float)this.researchRand.nextGaussian() * var15 + 0.2F);
var14.motionZ = (double)((float)this.researchRand.nextGaussian() * var15);
par1World.spawnEntityInWorld(var14);
}
}
}
}
}
super.breakBlock(par1World, par2, par3, par4, par5, par6);
}
public void openGUI(EntityPlayer player, World theWorld, int x, int y, int z)
{
player.openGui(ColoniesMain.instance, this.GuiID, theWorld, x, y, z);
}
}