package colonies.anglewyrm.src;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.src.*;
import net.minecraft.util.StatCollector;
import org.lwjgl.opengl.GL11;
import colonies.src.buildings.ContainerColoniesChest;
import colonies.src.buildings.TileEntityColoniesChest;
public class GuiColoniesChest extends GuiContainer
{
protected TileEntityColoniesChest chestInventory;
private IInventory playerInventory;
private int inventoryRows = 0;
public GuiColoniesChest (TileEntityColoniesChest teChest,InventoryPlayer _playerInventory) {
//the container is instantiated and passed to the superclass for handling
super(new ContainerColoniesChest(_playerInventory, teChest));
chestInventory = teChest;
this.inventoryRows = chestInventory.getSizeInventory() / 9;
this.ySize = 114 + this.inventoryRows * 7;
}
/*
public GuiColoniesChest (IInventory _chestInventory, IInventory _playerInventory)
{
super(new ContainerChest(_playerInventory,_chestInventory));
System.out.println("2");
this.chestInventory = _chestInventory;
this.playerInventory = _playerInventory;
this.allowUserInput = true;
// chests are nine slots wide
this.inventoryRows = chestInventory.getSizeInventory() / 9;
this.ySize = 114 + this.inventoryRows * 7;
}
*/
@Override
protected void drawGuiContainerForegroundLayer(int x, int y)
{
// drawString parameters: string, x, y, color
fontRenderer.drawString(StatCollector.translateToLocal(chestInventory.getInvName()), 8, 6, 0x404040);
// Localization: draws "Inventory" or your regional equivalent
fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"),8,ySize - 62, 0x404040);
}
@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
{
/*int var4 = this.mc.renderEngine.getTexture("/gui/container.png");
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.renderEngine.bindTexture(var4);
int var5 = (this.width - this.xSize) / 2;
int var6 = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.inventoryRows * 18 + 17);
this.drawTexturedModalRect(var5, var6 + this.inventoryRows * 18 + 17, 0, 126, this.xSize, 96);
int texture = mc.renderEngine.getTexture(ColoniesMain.guiChestBackground);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.renderEngine.bindTexture(texture);
int x = (width - xSize) / 2;
int y = (height - ySize) / 2;
//this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
this.drawTexturedModalRect(x, y, 0, 0, this.xSize, this.inventoryRows * 18 + 17);
this.drawTexturedModalRect(x, y + this.inventoryRows * 18 + 17, 0, 126, this.xSize, 96);*/
int picture = mc.renderEngine.getTexture("/gui/container.png");
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
this.mc.renderEngine.bindTexture(picture);
int x = (width - xSize) / 2;
int y = (height - ySize) / 2;
this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
this.drawTexturedModalRect(x, y + this.inventoryRows * 18 + 17, 0, 126, this.xSize, 96);
}
/**Return InvetoryRows integer */
protected int getInventoryRows(){
return inventoryRows;
}
}