package com.sijobe.spc.command;
import com.sijobe.spc.core.IPlayerSP;
import com.sijobe.spc.util.FontColour;
import com.sijobe.spc.util.Settings;
import com.sijobe.spc.validation.Parameter;
import com.sijobe.spc.validation.ParameterString;
import com.sijobe.spc.validation.Parameters;
import com.sijobe.spc.wrapper.CommandException;
import com.sijobe.spc.wrapper.CommandSender;
import com.sijobe.spc.wrapper.Coordinate;
import com.sijobe.spc.wrapper.Minecraft;
import com.sijobe.spc.wrapper.Player;
import java.util.List;
/**
* The set speed command allows you to set the speed that the player moves at.
* By default the player speed is 1 where player speed 2 is twice as fast,
* etc..
*
* @author simo_415
* @version 1.1
*/
@Command (
name = "setspeed",
description = "Sets the players speed to the value specified",
example = "2",
videoURL = "http://www.youtube.com/watch?v=G48upLnQr-s",
version = "1.3",
enabled = true
)
public class SetSpeed extends StandardCommand implements IPlayerSP {
/**
* The parameters of the command
*/
private static final Parameters PARAMETERS = new Parameters (
new Parameter[] {
new ParameterString("<SPEED|reset>", false),
}
);
/**
* The default speed multiplier that the player moves
*/
private static final double DEFAULT_SPEED = 1;
/**
* The key that is saved into the config
*/
private static final String CONFIG_KEY = "speed";
/**
* @see com.sijobe.spc.wrapper.CommandBase#execute(com.sijobe.spc.wrapper.CommandSender, java.util.List)
*/
@Override
public void execute(CommandSender sender, List<?> params) throws CommandException {
Settings config = super.loadSettings(super.getSenderAsPlayer(sender));
if (((String)params.get(0)).equalsIgnoreCase("reset")) {
config.set(CONFIG_KEY, DEFAULT_SPEED);
} else {
try {
config.set(CONFIG_KEY, Double.parseDouble((String)params.get(0)));
} catch (Exception e) {
throw new CommandException("Could not parse " + (String)params.get(0) + " as a speed.");
}
}
config.save();
sender.sendMessageToPlayer("Player speed set to " + FontColour.AQUA
+ config.getDouble(CONFIG_KEY, DEFAULT_SPEED) + FontColour.WHITE + "x normal speed");
}
/**
* @see com.sijobe.spc.wrapper.CommandBase#getParameters()
*/
@Override
public Parameters getParameters() {
return PARAMETERS;
}
/**
* @see com.sijobe.spc.core.IHook#init(java.lang.Object[])
*/
@Override
public void init(Object... params) {
}
/**
* @see com.sijobe.spc.core.IPlayerMP#onTick(com.sijobe.spc.wrapper.Player)
*/
@Override
public void onTick(Player player) {
}
/**
* Only enabled in single player since this is a client-side mod
*
* @see com.sijobe.spc.wrapper.CommandBase#isEnabled()
*/
@Override
public boolean isEnabled() {
return Minecraft.isSinglePlayer();
}
/**
* @see com.sijobe.spc.core.IPlayerSP#movePlayer(float, float, float)
*/
@Override
public void movePlayer(Player player, float forward, float strafe, float speed) {
Double pspeed = super.loadSettings(player).getDouble(CONFIG_KEY, DEFAULT_SPEED);
if (pspeed == null || pspeed == 1) {
return;
}
pspeed--;
double direction = Math.sqrt((forward * forward) + (strafe * strafe));
if (direction < 0.01F) {
return;
}
if (direction < 1.0D) {
direction = 1D;
}
direction = speed / direction;
forward *= direction;
strafe *= direction;
double f4 = Math.sin(player.getYaw() * Math.PI / 180.0F);
double f5 = Math.cos(player.getYaw() * Math.PI / 180.0F);
Coordinate motion = player.getMotion();
double motionx = forward * f5 - strafe * f4;
double motionz = strafe * f5 + forward * f4;
player.setMotion(new Coordinate(motion.getX() + motionx * pspeed, motion.getY(), motion.getZ() + motionz * pspeed));
}
}