/*
* This file is part of Spoutcraft.
*
* Copyright (c) 2011 SpoutcraftDev <http://spoutcraft.org/>
* Spoutcraft is licensed under the GNU Lesser General Public License.
*
* Spoutcraft is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Spoutcraft is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.spoutcraft.client.gui;
import net.minecraft.src.Icon;
import net.minecraft.src.RenderItem;
import net.minecraft.src.Tessellator;
public class RenderItemCustom extends RenderItem {
private double width, height, depth;
public RenderItemCustom() {
super();
width = height = depth = 1;
}
public void setScale(double width, double height, double depth) {
this.width = width;
this.height = height;
this.depth = depth;
}
@Override
public void renderIcon(int par1, int par2, Icon par3Icon, int par4, int par5) {
Tessellator var6 = Tessellator.instance;
var6.startDrawingQuads();
var6.addVertexWithUV((double)(par1 + 0), (double)(par2 + par5) * height, (double)this.zLevel, (double)par3Icon.getMinU(), (double)par3Icon.getMaxV());
var6.addVertexWithUV((double)(par1 + par4) * height, (double)(par2 + par5), (double)this.zLevel, (double)par3Icon.getMaxU(), (double)par3Icon.getMaxV());
var6.addVertexWithUV((double)(par1 + par4) * height, (double)(par2 + 0), (double)this.zLevel, (double)par3Icon.getMaxU(), (double)par3Icon.getMinV());
var6.addVertexWithUV((double)(par1 + 0), (double)(par2 + 0), (double)this.zLevel, (double)par3Icon.getMinU(), (double)par3Icon.getMinV());
var6.draw();
}
/*
public void renderTexturedQuads(int var1, int var2, int var3, int var4, int var5, int var6) {
float var7 = 0.0F;
float var8 = 0.00390625F;
float var9 = 0.00390625F;
Tessellator var10 = Tessellator.instance;
var10.startDrawingQuads();
var10.addVertexWithUV(var1, (var2 + var6) * height, var7, (float)(var3 * var8), (float)((var4 + var6) * var9));
var10.addVertexWithUV((var1 + var5) * height, (var2 + var6) * width, var7, (float)((var3 + var5) * var8), (float)((var4 + var6) * var9));
var10.addVertexWithUV((var1 + var5) * height, var2, var7, (float)((var3 + var5) * var8), (float)(var4* var9));
var10.addVertexWithUV(var1, var2, var7, (float)(var3 * var8), (float)(var4 * var9));
var10.draw();
}
*/
}