package ise.mace.simulations.validation;
import ise.mace.agents.TestAgent;
import ise.mace.agents.TestPoliticalAgent;
import ise.mace.groups.freeagentgroups.BasicFreeAgentGroup;
import ise.mace.participants.AbstractFreeAgentGroup;
import ise.mace.plugins.DebugSwitchPlugin;
import ise.mace.plugins.HunterListPlugin;
import ise.mace.plugins.HuntersAlivePlugin;
import ise.mace.plugins.GroupPoliticalCompassPlugin;
import ise.mace.simulations.GenericSimulation;
import ise.mace.tokens.AgentType;
/**
* <p>The Hungry Defecting Double</p>
* <p><strong>Proposition:</strong> Two always defecting agents will die despite the fact
* that teamwork could get them stags and let them live.</p>
*
* <ul>
* <li>Cycles: 500</li>
* <li>Agents: 2 {@link TestPoliticalAgent}
* <ul>
* <li>Initial Food: 20</li>
* <li>Default Consumption: 2</li>
* </ul>
* <li>Advice Consumption: 0</li>
* <li>Free Group: None</li>
* <li>Groups:
* <ul>
* <li>None</li>
* </ul>
* </li>
* <li>Foods:
* <ul>
* <li>Rabbit: 1 from 1</li>
* <li>Stag: 5 from 2</li>
* </ul>
* </li>
* <li>Database: None</li>
* <li>Default seed: 0</li>
* </ul>
*/
public class HungryDoubleAD extends GenericSimulation
{
/**
* Creates a new {@link HungryDoubleAD} simulation
* @see HungryDoubleAD
*/
public HungryDoubleAD()
{
super("Two agents starving to death", 500, 0, 0);
}
@Override
protected void foods()
{
addFood("Rabbit", 1, 1);
addFood("Stag", 5, 2);
}
@Override
protected void agents()
{
addAgent(new TestPoliticalAgent(20, 2, AgentType.AD, 0.5, 0.5));
addAgent(new TestPoliticalAgent(20, 2, AgentType.AD, 0.5, 0.5));
}
@Override
protected void groups()
{
}
@Override
protected Class<? extends AbstractFreeAgentGroup> chooseFreeAgentHandler()
{
return BasicFreeAgentGroup.class;
}
@Override
protected void plugins()
{
addPlugin(new DebugSwitchPlugin());
addPlugin(new HuntersAlivePlugin(getPath() + "/population.png", 300, 200));
//addPlugin(new DatabasePlugin("Simulation comment",false));
addPlugin(new HunterListPlugin());
addPlugin(new GroupPoliticalCompassPlugin());
}
@Override
protected void events()
{
}
}