package ise.mace.groups;
import ise.mace.environment.Environment;
import ise.mace.inputs.LeaveNotification.Reasons;
import ise.mace.models.GroupDataInitialiser;
import ise.mace.models.HuntingTeam;
import ise.mace.models.Tuple;
import ise.mace.participants.AbstractGroupAgent;
import ise.mace.participants.PublicGroupDataModel;
import ise.mace.tokens.AgentType;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.HashMap;
import java.util.List;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.Map;
import java.util.Random;
import java.util.TreeSet;
import java.util.LinkedHashMap;
import ise.mace.tokens.InteractionResult;
import java.util.Set;
/**
* Group designed for use with loans
*/
public class LoansGroup extends AbstractGroupAgent
{
/**
* Serialisation ID
*/
private static final long serialVersionUID = 1L;
/**
* The fee a group must pay to play the game
*/
private static final double priceToPlay = 100;
/**
* This constant defines the maximum score a group can attain during this simulation
*/
private static final double achievementThreshold = 1000;//the goal that any group is trying to achieve (it can be thought as the group's progression to a new age)
/**
* The greediness level of this group
*/
private final double greediness;
/**
* This structure stores the ids of the groups that are currently in need and the amount they request
*/
private static Map<String, Double> inNeed = new HashMap<String, Double>();
/**
* Stores all the requests that have been accepted
*/
private static Map<String, HashMap<String, Tuple<Double, Double>>> loanRequestsAccepted = new HashMap<String, HashMap<String, Tuple<Double, Double>>>();
/**
* The elements of this structure is a signal to a group that someone has repaid for the loan
*/
private static Map<String, List<Tuple<String, Double>>> loanRepayments = new HashMap<String, List<Tuple<String, Double>>>();
/**
* The following structures store the loans given and taken by this group
* along with the information for that loan
*/
private Map<String, List<Tuple<Double, Double>>> loansGiven
= new HashMap<String, List<Tuple<Double, Double>>>();
/**
* The following structures store the loans given and taken by this group
* along with the information for that loan
*/
private Map<String, List<Tuple<Double, Double>>> loansTaken
= new HashMap<String, List<Tuple<Double, Double>>>();
/**
* The following structures store the loans given and taken by this group
* along with the information for that loan
*/
private Map<String, List<Tuple<Double, Double>>> loansTakenHist
= new HashMap<String, List<Tuple<Double, Double>>>();
/**
* This structures provide public access to some information about this group
*/
private static Map<String, Map<String, List<Tuple<Double, Double>>>> publicLoansGiven
= new HashMap<String, Map<String, List<Tuple<Double, Double>>>>();
/**
* This structures provide public access to some information about this group
*/
private static Map<String, Map<String, List<Tuple<Double, Double>>>> publicLoansTaken
= new HashMap<String, Map<String, List<Tuple<Double, Double>>>>();
/**
* This structures provide public access to some information about this group
*/
private static Map<String, Double> publicGreediness = new HashMap<String, Double>();
/**
* Pseudo-Random string comparator
*/
private Comparator<String> c = new Comparator<String>()
{
private Random r = new Random(0);
@Override
public int compare(String o1, String o2)
{
return (r.nextBoolean() ? -1 : 1);
}
};
/**
* Comparator for preference
*/
private Comparator< Tuple<AgentType, Double>> preferencesComparator = new Comparator< Tuple<AgentType, Double>>()
{
@Override
public int compare(Tuple<AgentType, Double> o1, Tuple<AgentType, Double> o2)
{
Double v1 = o1.getValue();
Double v2 = o2.getValue();
return (v1 > v2 ? -1 : 1);
}
};
/**
* Compares tuples with double values
*/
private Comparator< Tuple<String, Double>> d = new Comparator< Tuple<String, Double>>()
{
@Override
public int compare(Tuple<String, Double> o1, Tuple<String, Double> o2)
{
Double v1 = o1.getValue();
Double v2 = o2.getValue();
return (v1 > v2 ? -1 : 1);
}
};
/**
* Compares keys of doubles
*/
private Comparator< Tuple<Double, ?>> loansComparator = new Comparator< Tuple<Double, ?>>()
{
@Override
public int compare(Tuple<Double, ?> o1, Tuple<Double, ?> o2)
{
Double v1 = o1.getKey();
Double v2 = o2.getKey();
return (v1 > v2 ? -1 : 1);
}
};
/**
* Serialisation constructor
* @deprecated Serialisation only
*/
@Deprecated
public LoansGroup()
{
super();
this.greediness = 0; // Placeholder - Derivied at runtime
}
/**
* Creates the group
* @param dm model initialiser
* @see Environment#createGroup(java.lang.Class, ise.mace.models.GroupDataInitialiser)
*/
public LoansGroup(GroupDataInitialiser dm)
{
super(dm);
this.greediness = this.uniformRand();
}
@Override
protected void onActivate()
{
//Do nothing!
}
@Override
protected boolean respondToJoinRequest(String playerID)
{
//To keep it simple always accept agents no matter what
return true;
}
@Override
public List<HuntingTeam> selectTeams()
{
ArrayList<HuntingTeam> teams = new ArrayList<HuntingTeam>();
List<String> members = new ArrayList<String>(getDataModel().getMemberList());
Collections.sort(members, c);
int agents = members.size();
for (int i = 0; i < agents; i += 2)
{
int ubound = (i + 2 >= agents) ? agents : i + 2;
teams.add(new HuntingTeam(members.subList(i, ubound)));
}
return teams;
}
@Override
protected void onMemberLeave(String playerID, Reasons reason)
{
//Do nothing
}
@Override
protected void beforeNewRound()
{
//If a group in need has died then we have to remove it from the set.
if (!getConn().getGroups().containsAll(inNeed.keySet()))
{
Set<String> available = getConn().getGroups();
Iterator<String> i = inNeed.keySet().iterator();
while (i.hasNext())
{
String member = i.next();
if (!available.contains(member))
{
i.remove();
}
}
}
//Here we check the economic status of a group
theMoneyIsOK(getDataModel().getCurrentReservedFood());
//We update the group panel
if (getDataModel().getMemberList().size() != 1)
{
List<String> newPanel = updatePanel();
this.setPanel(newPanel);
}
//We update the group's greediness. For now it is constant
publicGreediness.put(this.getId(), greediness);
}
@Override
protected AgentType decideGroupStrategy()
{
//Check if this group has leader/leaders. If leaders have not emerge yet then no decision at all
List<String> currentPanel = getDataModel().getPanel();
int population = getDataModel().getMemberList().size();
if (currentPanel.isEmpty() || (population == 1)) return null;
List<Tuple<AgentType, Double>> followersTypeCounterList = new LinkedList<Tuple<AgentType, Double>>();
List<Tuple<AgentType, Double>> panelTypeCounterList = new LinkedList<Tuple<AgentType, Double>>();
//We get lists containing panel's and followers' preferences in strategies in descending order
followersTypeCounterList = getStrategyPreferences(
getDataModel().getMemberList());
panelTypeCounterList = getStrategyPreferences(currentPanel);
//Calculate the quotum. It is the number of supporters needed to pass a proposal. In this case proposal
//is the strategy of the group. The quotum is a function of the social belief of the group
double quotum = (population * getDataModel().getEstimatedSocialLocation()) / population;
//Start with the most prefereed strategy of the panel (the strategy that the leader/leaders wish to follow
//If this strategy is supported by a high enough number of followers (quotum) then we pick this strategy
//Otherwise try the next best strategy. The lower the quotum the less easy is to get your proposal accepted
//This is the case of dictatorship.
Iterator<Tuple<AgentType, Double>> i = panelTypeCounterList.iterator();
while (i.hasNext())
{
int n = 0;
Tuple<AgentType, Double> panelPreference = i.next();
while (panelPreference.getKey() != followersTypeCounterList.get(n).getKey())
{
n++;
}
double followerSupport = followersTypeCounterList.get(n).getValue();
if (followerSupport >= quotum)
{
return panelPreference.getKey();
}
}
//If we have reached this statement then we have not found a well suported strategy probably because the
//quotum is very high (bottom of y axis - anarchism), so the group does not get to play the hunting game
//other groups
return null;
}
private List<Tuple<AgentType, Double>> getStrategyPreferences(
List<String> agents)
{
int population = agents.size();
Tuple<AgentType, Double> tftTypes = new Tuple<AgentType, Double>(
AgentType.TFT, 0.0);
Tuple<AgentType, Double> acTypes = new Tuple<AgentType, Double>(AgentType.AC,
0.0);
Tuple<AgentType, Double> adTypes = new Tuple<AgentType, Double>(AgentType.AD,
0.0);
Tuple<AgentType, Double> rTypes = new Tuple<AgentType, Double>(AgentType.R,
0.0);
//Count types in agents list
for (String agentID : agents)
{
switch (getConn().getAgentById(agentID).getAgentType())
{
case AC:
double oldCountAC = acTypes.getValue();
acTypes.setValue(oldCountAC + 1);
break;
case AD:
double oldCountAD = adTypes.getValue();
adTypes.setValue(oldCountAD + 1);
break;
case TFT:
double oldCountTFT = tftTypes.getValue();
tftTypes.setValue(oldCountTFT + 1);
break;
case R:
double oldCountR = rTypes.getValue();
rTypes.setValue(oldCountR + 1);
break;
}
}
//Find the average of each type
acTypes.setValue(acTypes.getValue() / population);
adTypes.setValue(adTypes.getValue() / population);
tftTypes.setValue(tftTypes.getValue() / population);
rTypes.setValue(rTypes.getValue() / population);
List< Tuple<AgentType, Double>> preferencesRatioList = new LinkedList<Tuple<AgentType, Double>>();
//Add the ratios to the list
preferencesRatioList.add(acTypes);
preferencesRatioList.add(adTypes);
preferencesRatioList.add(tftTypes);
preferencesRatioList.add(rTypes);
//Sort the preferred startegies in descending order
Collections.sort(preferencesRatioList, preferencesComparator);
return preferencesRatioList;
}
/**
* This method updates the panel for this group. The panel is the set of leaders in this group
* The size of the panel depends on the social position of the group. If it is at the very top
* it has a single leader (dictator). If it is at the bottom then every member belongs to the panel (anarchism).
* @return The new panel members.
*/
private List<String> updatePanel()
{
double groupSocialPosition;
int population, panelSize;
//STEP 1:Find the size of the panel. It is the proportion of the total population that
// can be in the panel. It is calculated using the social position of the group.
population = getDataModel().getMemberList().size();
groupSocialPosition = getDataModel().getEstimatedSocialLocation();
//Round to the closest integer
panelSize = (int)Math.round(population * groupSocialPosition);
if (panelSize == 0) //The group is on the very top of the axis. Dictatorship
{
//Force panelSize to be at least one (dictator)
panelSize = 1;
}
//STEP 1 END
//STEP 2: Get the average trust of each agent in the group
List< Tuple<String, Double>> panelCandidates = new LinkedList< Tuple<String, Double>>();
List<String> groupMembers = getDataModel().getMemberList();
for (String candidate : groupMembers)
{
double sum = 0;
int numKnownTrustValues = 0;
for (String member : groupMembers)
{
if ((getConn().getAgentById(member).getTrust(candidate) != null) && (!member.equals(
candidate)))
{
sum += getConn().getAgentById(member).getTrust(candidate);
numKnownTrustValues++;
}
}
Tuple<String, Double> tuple;
if (numKnownTrustValues != 0)
{
tuple = new Tuple<String, Double>(candidate, sum / numKnownTrustValues);
panelCandidates.add(tuple);
}
}
//STEP 2 END
//STEP 3: Sort the agents in descending order of trust values
Collections.sort(panelCandidates, d);
//STEP 3 END
//STEP 4: Populate the panel list with the most trusted agents in the group (i.e. the leaders)
//Note that eventhough an agent is a candidate its trust must be above a threshold to become member of the panel.
//The threshold is the social position. If the group is highly authoritarian then anyone with a trust value
//above zero can become a leader. In libertarian groups panel formations are rare since a relatively high trust value
//must be achieved! Also the threshold acts as a warning for current panel members. If their trust falls
//below this threshold due to bad decisions they will be ousted in the next round.
List<String> newPanel = new LinkedList<String>();
if (!panelCandidates.isEmpty() && (panelCandidates.size() >= panelSize))//Panel is not empty and we have enough candidates to select leaders
{
for (int i = 0; i < panelSize; i++)
{
if (panelCandidates.get(i).getValue() >= groupSocialPosition)
{
newPanel.add(panelCandidates.get(i).getKey());
}
}
}
//STEP 4 END
return newPanel;
}
/**
* This method allows a group to spend money for either playing the game or for public service.
* The group can also repay some of its loans in this function
* @return The new strategy (if they don't have money to play the sit out) and the new reserve after payments.
*/
@Override
protected Tuple<AgentType, Double> makePayments()
{
double currentFoodReserve;
AgentType strategy = getDataModel().getGroupStrategy();
currentFoodReserve = getDataModel().getCurrentReservedFood();
if (this.getDataModel().getReservedFoodHistory().size() < 3)
return new Tuple<AgentType, Double>(strategy, 200.0);
//Check if the group is in need. If it doesn't then proceed with the payments
if (!inNeed.containsKey(this.getId()))
{
//Spend money for playing the game. The standard fee is defined in the data members
if (strategy != null)
{
//pay, in theory, to join the game among groups
currentFoodReserve -= priceToPlay;
if (currentFoodReserve < priceToPlay)//if the theory is way to risky
{
currentFoodReserve += priceToPlay;//go back
strategy = null;//and sit this turn out
}
}
//Check you greediness against a random value. If your greediness is above that value spend.
//Groups with higher greediness value have higher chances of spending money
if (this.greediness > this.uniformRand())
{
//check how close you are to attaining achievement
double goalRatio = currentFoodReserve / achievementThreshold;
double percentDecrease;
percentDecrease = ((1 - getAverageHappiness(0)) * goalRatio) * currentFoodReserve;
currentFoodReserve -= percentDecrease;
}
//After paying for the game and for public service check if you can repay any of the loans (if there are any)
if (!loansTaken.isEmpty())
{
//Set<String> creditorsSet = loansTaken.keySet();
//for (String creditorID: creditorsSet)
Iterator<String> creditors = loansTaken.keySet().iterator();
while (creditors.hasNext())
{
String creditorID = creditors.next();
double totalAmountPaid = 0;
//Find the loans taken from this creditor and sort the in descending order
Collections.sort(loansTaken.get(creditorID), loansComparator);
//Iterate through the loans from this creditor
List<Tuple<Double, Double>> loanInfoList = loansTaken.get(creditorID);
Iterator<Tuple<Double, Double>> i = loanInfoList.iterator();
while (i.hasNext())
{
Tuple<Double, Double> loanInfo = i.next();
//Calculate the amount to pay (amount *(1+ interest))
double amountToPay = loanInfo.getKey() * (1 + loanInfo.getValue());
//If the group has the money then it pays
if (currentFoodReserve > amountToPay + priceToPlay)
{
currentFoodReserve -= amountToPay;
//We remove this loan since it is paid
i.remove();
totalAmountPaid += amountToPay;
}
}
//If that was the only (or the only non repaid) loan taken from this creditor then remove the creditor form the list
if (loansTaken.get(creditorID).isEmpty()) creditors.remove();
//If the group has repaid any of the loans prepare a ticket and send it to the creditor
//in order to process the payment. The ticket contains the id of the debtor and the loan information
if (totalAmountPaid != 0)
{
Tuple<String, Double> paymentReceipt = new Tuple<String, Double>();
paymentReceipt.set(this.getId(), totalAmountPaid);
if (!loanRepayments.containsKey(creditorID))
{
List<Tuple<String, Double>> existingPayments = new ArrayList<Tuple<String, Double>>();
existingPayments.add(paymentReceipt);
loanRepayments.put(creditorID, existingPayments);
}
else
{
List<Tuple<String, Double>> existingPayments = loanRepayments.get(
creditorID);
existingPayments.add(paymentReceipt);
}
}
}
}
}
else
{
strategy = null;
}
return new Tuple<AgentType, Double>(strategy, currentFoodReserve);
}
/**
* This method checks if the economic status of the group is good or bad.
* It is good if they have money to last at least another round and their reserve increases
* If the group is in trouble a loan is requested based on its needs.
* @param mostRecentReserve The current reserve
* @return Is the group in need?
*/
private boolean theMoneyIsOK(double mostRecentReserve)
{
//is the reserve increasing or decreasing?
double deltaFoodReserve;
if (getDataModel().getReservedFoodHistory().size() > 1)
{
deltaFoodReserve = mostRecentReserve - getDataModel().getReservedFoodHistory().getValue(
1);
}
else
{
deltaFoodReserve = 0;
}
//check how close the group is to attaining achievement
double goalRatio = mostRecentReserve / achievementThreshold;
//If the group is already in the set of groups in need do nothing.
//Otherwise check for a sufficient amount of food and an incresing trend in their reserve
//If both conditions are not met declare this group as "a group in need"
if (!inNeed.containsKey(this.getId()))
{
if ((goalRatio < 0.15) && (deltaFoodReserve < 0))
{
//if group is only 15% of the way then the group needs help
inNeed.put(this.getId(), 150 - mostRecentReserve);
return false;
}
else
{
//everything is ok, nobody needs help
return true;
}
}
else
{
//you've been in need for quite a while, it would seem
return false;
}
}
/**
* This method computes the average happiness for this group for a specific turn
* @param turnsAgo The number of turns ago
* @return The average happiness of the group at that time
*/
private double getAverageHappiness(int turnsAgo)
{
double average = 0;
if (!getDataModel().getMemberList().isEmpty())
{
Double happiness;
for (String member : getDataModel().getMemberList())
{
if (turnsAgo > 0)
{
if (getConn().getAgentById(member).getHappinessHistory().size() > 1)
{
happiness = getConn().getAgentById(member).getHappinessHistory().getValue(
turnsAgo);
}
else
{
happiness = 0.0;
}
if (happiness != null)//otherwise add nothing
{
average += happiness;
}
}
else
{
happiness = getConn().getAgentById(member).getCurrentHappiness();
if (happiness != null)//otherwise add nothing
{
average += happiness;
}
}
}
average = average / getDataModel().getMemberList().size();
}
return average;
}
/**
* After the group members return from hunting we gather the shared food. Then depending on
* the financial status of the group we decide the tax rate. We intercept the taxed amount and store
* it in the reserved food pool. The rest is distributed to the members.
* Before deciding the tax rate we must update the reserve if the group has received a payment from one of its
* debtors.
* @param sharedFood The shared food for this round
* @return The new updated shared food and reserve
*/
@Override
protected Tuple<Double, Double> updateTaxedPool(double sharedFood)
{
double currentFoodReserve;
currentFoodReserve = getDataModel().getCurrentReservedFood();
double tax = 0;
//If this groups has any debtors must check if any of them has paid back
if (loanRepayments.containsKey(this.getId()))
{
List<Tuple<String, Double>> paymentsInfo = new ArrayList<Tuple<String, Double>>();
paymentsInfo = loanRepayments.get(this.getId());
Iterator<Tuple<String, Double>> i = paymentsInfo.iterator();
while (i.hasNext())
{
Tuple<String, Double> currentPayment = i.next();
double amountReceived = currentPayment.getValue();
//Update the reserve
currentFoodReserve += amountReceived;
}
loanRepayments.remove(this.getId());
}
//check how close you are to attaining achievement
double goalRatio = currentFoodReserve / achievementThreshold;
if (inNeed.containsKey(this.getId()))
{
//the group is in trouble and needs to tax high
tax = 1 - goalRatio;//since you're far away from your achievement, tax high
}
else
{
//tax normally
tax = getAverageHappiness(0) * (1 - goalRatio);
}
//The actual taxation happens here
currentFoodReserve = currentFoodReserve + sharedFood * tax;
sharedFood = sharedFood - sharedFood * tax;
Tuple<Double, Double> newSharedAndReserve = new Tuple<Double, Double>();
newSharedAndReserve.set(sharedFood, currentFoodReserve);
return newSharedAndReserve;
}
/**
* This method allows this group to interact with other groups. If it is in need, it can check
* if any of its loan request has been accepted. If the group is not in trouble it can check if there
* is any group which needs help. If it has enough money it can give them money (food).
* @return The interaction result and the new updated reserve (if they gave any loans)
*/
@Override
protected Tuple<InteractionResult, Double> interactWithOtherGroups()
{
double currentFoodReserve = getDataModel().getCurrentReservedFood();
Tuple<InteractionResult, Double> interactionResult = new Tuple<InteractionResult, Double>();
//First check if you are in need
if (inNeed.containsKey(this.getId()))
{
//Check if group has managed to recover their economic status to good.
//Also even if they managed to do so if someone has already givem them a loan then they must pay
if ((currentFoodReserve > priceToPlay + 50) && (!loanRequestsAccepted.containsKey(
this.getId())))
{
inNeed.remove(this.getId());
interactionResult.set(InteractionResult.NothingHappened, 0.0);
}
else if (loanRequestsAccepted.containsKey(this.getId()))
{
//If the request for a loan was granted then store the receipt in your records to help with repayments later (Hopefully..)
HashMap<String, Tuple<Double, Double>> loanRecord = loanRequestsAccepted.get(
this.getId());
Set<String> giverID = loanRecord.keySet();
Tuple<Double, Double> currentLoanInfo = loanRecord.get(
giverID.iterator().next());
if (!loansTaken.containsKey(giverID.iterator().next()))
{
List<Tuple<Double, Double>> existingLoans = new ArrayList<Tuple<Double, Double>>();
existingLoans.add(currentLoanInfo);
this.loansTaken.put(giverID.iterator().next(), existingLoans);
}
else
{
List<Tuple<Double, Double>> existingLoans = this.loansTaken.get(
giverID.iterator().next());
existingLoans.add(currentLoanInfo);
}
if (!loansTakenHist.containsKey(giverID.iterator().next()))
{
List<Tuple<Double, Double>> existingLoans = new ArrayList<Tuple<Double, Double>>();
existingLoans.add(currentLoanInfo);
this.loansTakenHist.put(giverID.iterator().next(), existingLoans);
}
else
{
List<Tuple<Double, Double>> existingLoans = this.loansTakenHist.get(
giverID.iterator().next());
existingLoans.add(currentLoanInfo);
}
//Add this loan in the loans taken structure which is publicly accessible
publicLoansTaken.put(this.getId(), loansTakenHist);
loanRequestsAccepted.remove(this.getId());
inNeed.remove(this.getId());
interactionResult.set(InteractionResult.LoanTaken,
loanRecord.get(giverID.iterator().next()).getKey());
}
else
{
//Else if no one has given you money do nothing
interactionResult.set(InteractionResult.NothingHappened, 0.0);
}
return interactionResult;
}
//If you are not in need you might want to help another group
if (!inNeed.isEmpty())
{
Map<String, Double> inNeedSorted = new HashMap<String, Double>();
inNeedSorted = sortHashMap(inNeed);
for (String groupID : inNeedSorted.keySet())
{
//if someone else accepted their requests do nothing!
if (!loanRequestsAccepted.containsKey(groupID))
{
double amountNeeded = inNeed.get(groupID);
//intrest = 0.5 of loaner's greediness and requesters situation which is neve above 0.15
double interestRate = 0.05 * greediness + (getConn().getGroupById(
groupID).getCurrentReservedFood() / achievementThreshold);
//For now give a loan if u have the amount needed
if ((currentFoodReserve - amountNeeded > priceToPlay + 50) && (this.greediness < this.uniformRand()))
{
//Create a tuple containing the amount granted and the interest
Tuple<Double, Double> loanInfo = new Tuple<Double, Double>();
loanInfo.set(amountNeeded, interestRate);
//Then store the loan info along with the requester ID in your records
if (!loansGiven.containsKey(groupID))
{
List<Tuple<Double, Double>> existingLoans = new ArrayList<Tuple<Double, Double>>();
existingLoans.add(loanInfo);
this.loansGiven.put(groupID, existingLoans);
}
else
{
List<Tuple<Double, Double>> existingLoans = this.loansGiven.get(
groupID);
existingLoans.add(loanInfo);
}
publicLoansGiven.put(this.getId(), loansGiven);
//Use the same structure to send a receipt to the requester to store it in his records
HashMap<String, Tuple<Double, Double>> loanRecord = new HashMap<String, Tuple<Double, Double>>();
loanRecord.put(this.getId(), loanInfo);
loanRequestsAccepted.put(groupID, loanRecord);
interactionResult.set(InteractionResult.LoanGiven, amountNeeded);
return interactionResult;
}
}
}
}
interactionResult.set(InteractionResult.NothingHappened, 0.0);
return interactionResult;
}
private HashMap<String, Double> sortHashMap(Map<String, Double> unsorted)
{
Map<String, Double> tempMap = new HashMap<String, Double>();
for (String key : unsorted.keySet())
{
tempMap.put(key, unsorted.get(key));
}
//make sure to get the data
List<String> unsortedKeys = new ArrayList<String>(tempMap.keySet());
List<Double> unsortedValues = new ArrayList<Double>(tempMap.values());
//make our result ready
HashMap<String, Double> sortedMap = new LinkedHashMap<String, Double>();
//put the values in a tree set, they are immediately orderd, then put them in an array
TreeSet<Double> sortedSet = new TreeSet<Double>(unsortedValues);
Object[] sortedArray = sortedSet.toArray();
//sort them in a map
for (int i = 0; i < sortedArray.length; i++)
{
sortedMap.put(unsortedKeys.get(unsortedValues.indexOf(sortedArray[i])),
(Double)sortedArray[i]);
}
return sortedMap;
}
public static Map<String, List<Tuple<Double, Double>>> getLoansGiven(
PublicGroupDataModel dm)
{
if (!publicLoansGiven.containsKey(dm.getId()))
{
return null;
}
else
{
return publicLoansGiven.get(dm.getId());
}
}
public static Map<String, List<Tuple<Double, Double>>> getLoansTaken(
PublicGroupDataModel dm)
{
if (!publicLoansTaken.containsKey(dm.getId()))
{
return null;
}
else
{
return publicLoansTaken.get(dm.getId());
}
}
public static Double getGreediness(PublicGroupDataModel dm)
{
if (dm == null) return null;
return publicGreediness.get(dm.getId());
}
}