Package ae.sun.java2d.pipe

Source Code of ae.sun.java2d.pipe.OutlineTextRenderer

/*
* Copyright 2000-2005 Sun Microsystems, Inc.  All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.  Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*/

package ae.sun.java2d.pipe;

import ae.java.awt.font.FontRenderContext;
import ae.java.awt.font.GlyphVector;
import ae.java.awt.font.TextLayout;
import ae.sun.awt.SunHints;
import ae.sun.font.GlyphList;
import ae.sun.java2d.SunGraphics2D;

import ae.java.awt.Shape;
import ae.java.awt.geom.AffineTransform;
import ae.java.awt.font.TextLayout;

/**
* A delegate pipe of SG2D for drawing "large" text with
* a solid source colour to an opaque destination.
* The text is drawn as a filled outline.
* Since the developer is not explicitly requesting this way of
* rendering, this should not be used if the current paint is not
* a solid colour.
*
* If text anti-aliasing is requested by the application, and
* filling path, an anti-aliasing fill pipe needs to
* be invoked.
* This involves making some of the same decisions as in the
* validatePipe call, which may be in a SurfaceData subclass, so
* its awkward to always ensure that the correct pipe is used.
* The easiest thing, rather than reproducing much of that logic
* is to call validatePipe() which works but is expensive, although
* probably not compared to the cost of filling the path.
* Note if AA hint is ON but text-AA hint is OFF this logic will
* produce AA text which perhaps isn't what the user expected.
* Note that the glyphvector obeys its FRC, not the G2D.
*/

public class OutlineTextRenderer implements TextPipe {

    // Text with a height greater than the threshhold will be
    // drawn via this pipe.
    public static final int THRESHHOLD = 100;

    public void drawChars(SunGraphics2D g2d,
                          char data[], int offset, int length,
                          int x, int y) {

        String s = new String(data, offset, length);
        drawString(g2d, s, x, y);
    }

    public void drawString(SunGraphics2D g2d, String str, double x, double y) {

        if ("".equals(str)) {
            return; // TextLayout constructor throws IAE on "".
        }
        TextLayout tl = new TextLayout(str, g2d.getFont(),
                                       g2d.getFontRenderContext());
        Shape s = tl.getOutline(AffineTransform.getTranslateInstance(x, y));

        int textAAHint = g2d.getFontInfo().aaHint;

        int prevaaHint = - 1;
        if (textAAHint != SunHints.INTVAL_TEXT_ANTIALIAS_OFF &&
            g2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_ON) {
            prevaaHint = g2d.antialiasHint;
            g2d.antialiasHint =  SunHints.INTVAL_ANTIALIAS_ON;
            g2d.validatePipe();
        } else if (textAAHint == SunHints.INTVAL_TEXT_ANTIALIAS_OFF
            && g2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_OFF) {
            prevaaHint = g2d.antialiasHint;
            g2d.antialiasHint =  SunHints.INTVAL_ANTIALIAS_OFF;
            g2d.validatePipe();
        }

        g2d.fill(s);

        if (prevaaHint != -1) {
             g2d.antialiasHint = prevaaHint;
             g2d.validatePipe();
        }
    }

    public void drawGlyphVector(SunGraphics2D g2d, GlyphVector gv,
                                float x, float y) {


        Shape s = gv.getOutline(x, y);
        int prevaaHint = - 1;
        FontRenderContext frc = gv.getFontRenderContext();
        boolean aa = frc.isAntiAliased();

        /* aa will be true if any AA mode has been specified.
         * ie for LCD and 'gasp' modes too.
         * We will check if 'gasp' has resolved AA to be "OFF", and
         * in all other cases (ie AA ON and all LCD modes) use AA outlines.
         */
        if (aa) {
            if (g2d.getGVFontInfo(gv.getFont(), frc).aaHint ==
                SunHints.INTVAL_TEXT_ANTIALIAS_OFF) {
                aa = false;
            }
        }

        if (aa && g2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_ON) {
            prevaaHint = g2d.antialiasHint;
            g2d.antialiasHint =  SunHints.INTVAL_ANTIALIAS_ON;
            g2d.validatePipe();
        } else if (!aa && g2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_OFF) {
            prevaaHint = g2d.antialiasHint;
            g2d.antialiasHint =  SunHints.INTVAL_ANTIALIAS_OFF;
            g2d.validatePipe();
        }

        g2d.fill(s);

        if (prevaaHint != -1) {
             g2d.antialiasHint = prevaaHint;
             g2d.validatePipe();
        }
    }
}
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