/*
* Copyright 2000-2005 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*/
package ae.sun.java2d.pipe;
import ae.java.awt.Font;
import ae.java.awt.Rectangle;
import ae.java.awt.Shape;
import ae.java.awt.font.FontRenderContext;
import ae.java.awt.font.GlyphVector;
import ae.java.awt.font.TextLayout;
import ae.sun.awt.SunHints;
import ae.sun.font.GlyphList;
import ae.sun.java2d.SunGraphics2D;
import ae.sun.java2d.SurfaceData;
import ae.sun.java2d.loops.FontInfo;
/**
* A delegate pipe of SG2D for drawing text.
*/
public abstract class GlyphListPipe implements TextPipe {
public void drawString(SunGraphics2D sg2d, String s,
double x, double y)
{
FontInfo info = sg2d.getFontInfo();
if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) {
SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y);
return;
}
float devx, devy;
if (sg2d.transformState >= sg2d.TRANSFORM_TRANSLATESCALE) {
double origin[] = {x + info.originX, y + info.originY};
sg2d.transform.transform(origin, 0, origin, 0, 1);
devx = (float)origin[0];
devy = (float)origin[1];
} else {
devx = (float)(x + info.originX + sg2d.transX);
devy = (float)(y + info.originY + sg2d.transY);
}
/* setFromString returns false if shaping is needed, and we then back
* off to a TextLayout. Such text may benefit slightly from a lower
* overhead in this approach over the approach in previous releases.
*/
GlyphList gl = GlyphList.getInstance();
if (gl.setFromString(info, s, devx, devy)) {
drawGlyphList(sg2d, gl);
gl.dispose();
} else {
gl.dispose(); // release this asap.
TextLayout tl = new TextLayout(s, sg2d.getFont(),
sg2d.getFontRenderContext());
tl.draw(sg2d, (float)x, (float)y);
}
}
public void drawChars(SunGraphics2D sg2d,
char data[], int offset, int length,
int ix, int iy)
{
FontInfo info = sg2d.getFontInfo();
float x, y;
if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) {
SurfaceData.outlineTextRenderer.drawChars(
sg2d, data, offset, length, ix, iy);
return;
}
if (sg2d.transformState >= sg2d.TRANSFORM_TRANSLATESCALE) {
double origin[] = {ix + info.originX, iy + info.originY};
sg2d.transform.transform(origin, 0, origin, 0, 1);
x = (float) origin[0];
y = (float) origin[1];
} else {
x = ix + info.originX + sg2d.transX;
y = iy + info.originY + sg2d.transY;
}
GlyphList gl = GlyphList.getInstance();
if (gl.setFromChars(info, data, offset, length, x, y)) {
drawGlyphList(sg2d, gl);
gl.dispose();
} else {
gl.dispose(); // release this asap.
TextLayout tl = new TextLayout(new String(data, offset, length),
sg2d.getFont(),
sg2d.getFontRenderContext());
tl.draw(sg2d, ix, iy);
}
}
public void drawGlyphVector(SunGraphics2D sg2d, GlyphVector gv,
float x, float y)
{
FontRenderContext frc = gv.getFontRenderContext();
FontInfo info = sg2d.getGVFontInfo(gv.getFont(), frc);
if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) {
SurfaceData.outlineTextRenderer.drawGlyphVector(sg2d, gv, x, y);
return;
}
if (sg2d.transformState >= sg2d.TRANSFORM_TRANSLATESCALE) {
double origin[] = {x, y};
sg2d.transform.transform(origin, 0, origin, 0, 1);
x = (float) origin[0];
y = (float) origin[1];
} else {
x += sg2d.transX; // don't use the glyph info origin, already in gv.
y += sg2d.transY;
}
GlyphList gl = GlyphList.getInstance();
gl.setFromGlyphVector(info, gv, x, y);
drawGlyphList(sg2d, gl, info.aaHint);
gl.dispose();
}
protected abstract void drawGlyphList(SunGraphics2D sg2d, GlyphList gl);
protected void drawGlyphList(SunGraphics2D sg2d, GlyphList gl,
int aaHint) {
drawGlyphList(sg2d, gl);
}
}