/*
* Copyright 1997-2007 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
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*/
package ae.java.awt;
import ae.java.awt.geom.AffineTransform;
import ae.java.awt.image.BufferedImage;
import ae.java.awt.image.ColorModel;
import ae.java.awt.image.VolatileImage;
import ae.java.awt.image.WritableRaster;
import ae.sun.awt.image.SunVolatileImage;
/**
* The <code>GraphicsConfiguration</code> class describes the
* characteristics of a graphics destination such as a printer or monitor.
* There can be many <code>GraphicsConfiguration</code> objects associated
* with a single graphics device, representing different drawing modes or
* capabilities. The corresponding native structure will vary from platform
* to platform. For example, on X11 windowing systems,
* each visual is a different <code>GraphicsConfiguration</code>.
* On Microsoft Windows, <code>GraphicsConfiguration</code>s represent
* PixelFormats available in the current resolution and color depth.
* <p>
* In a virtual device multi-screen environment in which the desktop
* area could span multiple physical screen devices, the bounds of the
* <code>GraphicsConfiguration</code> objects are relative to the
* virtual coordinate system. When setting the location of a
* component, use {@link #getBounds() getBounds} to get the bounds of
* the desired <code>GraphicsConfiguration</code> and offset the location
* with the coordinates of the <code>GraphicsConfiguration</code>,
* as the following code sample illustrates:
* </p>
*
* <pre>
* Frame f = new Frame(gc); // where gc is a GraphicsConfiguration
* Rectangle bounds = gc.getBounds();
* f.setLocation(10 + bounds.x, 10 + bounds.y); </pre>
*
* <p>
* To determine if your environment is a virtual device
* environment, call <code>getBounds</code> on all of the
* <code>GraphicsConfiguration</code> objects in your system. If
* any of the origins of the returned bounds is not (0, 0),
* your environment is a virtual device environment.
*
* <p>
* You can also use <code>getBounds</code> to determine the bounds
* of the virtual device. To do this, first call <code>getBounds</code> on all
* of the <code>GraphicsConfiguration</code> objects in your
* system. Then calculate the union of all of the bounds returned
* from the calls to <code>getBounds</code>. The union is the
* bounds of the virtual device. The following code sample
* calculates the bounds of the virtual device.
*
* <pre>
* Rectangle virtualBounds = new Rectangle();
* GraphicsEnvironment ge = GraphicsEnvironment.
* getLocalGraphicsEnvironment();
* GraphicsDevice[] gs =
* ge.getScreenDevices();
* for (int j = 0; j < gs.length; j++) {
* GraphicsDevice gd = gs[j];
* GraphicsConfiguration[] gc =
* gd.getConfigurations();
* for (int i=0; i < gc.length; i++) {
* virtualBounds =
* virtualBounds.union(gc[i].getBounds());
* }
* } </pre>
*
* @see Window
* @see Frame
* @see GraphicsEnvironment
* @see GraphicsDevice
*/
/*
* REMIND: What to do about capabilities?
* The
* capabilities of the device can be determined by enumerating the possible
* capabilities and checking if the GraphicsConfiguration
* implements the interface for that capability.
*
*/
public abstract class GraphicsConfiguration {
private static BufferCapabilities defaultBufferCaps;
private static ImageCapabilities defaultImageCaps;
/**
* This is an abstract class that cannot be instantiated directly.
* Instances must be obtained from a suitable factory or query method.
*
* @see GraphicsDevice#getConfigurations
* @see GraphicsDevice#getDefaultConfiguration
* @see GraphicsDevice#getBestConfiguration
* @see Graphics2D#getDeviceConfiguration
*/
protected GraphicsConfiguration() {
}
/**
* Returns the {@link GraphicsDevice} associated with this
* <code>GraphicsConfiguration</code>.
* @return a <code>GraphicsDevice</code> object that is
* associated with this <code>GraphicsConfiguration</code>.
*/
public abstract GraphicsDevice getDevice();
/**
* Returns a {@link BufferedImage} with a data layout and color model
* compatible with this <code>GraphicsConfiguration</code>. This
* method has nothing to do with memory-mapping
* a device. The returned <code>BufferedImage</code> has
* a layout and color model that is closest to this native device
* configuration and can therefore be optimally blitted to this
* device.
* @param width the width of the returned <code>BufferedImage</code>
* @param height the height of the returned <code>BufferedImage</code>
* @return a <code>BufferedImage</code> whose data layout and color
* model is compatible with this <code>GraphicsConfiguration</code>.
*/
public BufferedImage createCompatibleImage(int width, int height) {
ColorModel model = getColorModel();
WritableRaster raster =
model.createCompatibleWritableRaster(width, height);
return new BufferedImage(model, raster,
model.isAlphaPremultiplied(), null);
}
/**
* Returns a <code>BufferedImage</code> that supports the specified
* transparency and has a data layout and color model
* compatible with this <code>GraphicsConfiguration</code>. This
* method has nothing to do with memory-mapping
* a device. The returned <code>BufferedImage</code> has a layout and
* color model that can be optimally blitted to a device
* with this <code>GraphicsConfiguration</code>.
* @param width the width of the returned <code>BufferedImage</code>
* @param height the height of the returned <code>BufferedImage</code>
* @param transparency the specified transparency mode
* @return a <code>BufferedImage</code> whose data layout and color
* model is compatible with this <code>GraphicsConfiguration</code>
* and also supports the specified transparency.
* @throws IllegalArgumentException if the transparency is not a valid value
* @see Transparency#OPAQUE
* @see Transparency#BITMASK
* @see Transparency#TRANSLUCENT
*/
public BufferedImage createCompatibleImage(int width, int height,
int transparency)
{
if (getColorModel().getTransparency() == transparency) {
return createCompatibleImage(width, height);
}
ColorModel cm = getColorModel(transparency);
if (cm == null) {
throw new IllegalArgumentException("Unknown transparency: " +
transparency);
}
WritableRaster wr = cm.createCompatibleWritableRaster(width, height);
return new BufferedImage(cm, wr, cm.isAlphaPremultiplied(), null);
}
/**
* Returns a {@link VolatileImage} with a data layout and color model
* compatible with this <code>GraphicsConfiguration</code>.
* The returned <code>VolatileImage</code>
* may have data that is stored optimally for the underlying graphics
* device and may therefore benefit from platform-specific rendering
* acceleration.
* @param width the width of the returned <code>VolatileImage</code>
* @param height the height of the returned <code>VolatileImage</code>
* @return a <code>VolatileImage</code> whose data layout and color
* model is compatible with this <code>GraphicsConfiguration</code>.
* @see Component#createVolatileImage(int, int)
* @since 1.4
*/
public VolatileImage createCompatibleVolatileImage(int width, int height) {
VolatileImage vi = null;
try {
vi = createCompatibleVolatileImage(width, height,
null, Transparency.OPAQUE);
} catch (AWTException e) {
// shouldn't happen: we're passing in null caps
assert false;
}
return vi;
}
/**
* Returns a {@link VolatileImage} with a data layout and color model
* compatible with this <code>GraphicsConfiguration</code>.
* The returned <code>VolatileImage</code>
* may have data that is stored optimally for the underlying graphics
* device and may therefore benefit from platform-specific rendering
* acceleration.
* @param width the width of the returned <code>VolatileImage</code>
* @param height the height of the returned <code>VolatileImage</code>
* @param transparency the specified transparency mode
* @return a <code>VolatileImage</code> whose data layout and color
* model is compatible with this <code>GraphicsConfiguration</code>.
* @throws IllegalArgumentException if the transparency is not a valid value
* @see Transparency#OPAQUE
* @see Transparency#BITMASK
* @see Transparency#TRANSLUCENT
* @see Component#createVolatileImage(int, int)
* @since 1.5
*/
public VolatileImage createCompatibleVolatileImage(int width, int height,
int transparency)
{
VolatileImage vi = null;
try {
vi = createCompatibleVolatileImage(width, height, null, transparency);
} catch (AWTException e) {
// shouldn't happen: we're passing in null caps
assert false;
}
return vi;
}
/**
* Returns a {@link VolatileImage} with a data layout and color model
* compatible with this <code>GraphicsConfiguration</code>, using
* the specified image capabilities.
* If the <code>caps</code> parameter is null, it is effectively ignored
* and this method will create a VolatileImage without regard to
* <code>ImageCapabilities</code> constraints.
*
* The returned <code>VolatileImage</code> has
* a layout and color model that is closest to this native device
* configuration and can therefore be optimally blitted to this
* device.
* @return a <code>VolatileImage</code> whose data layout and color
* model is compatible with this <code>GraphicsConfiguration</code>.
* @param width the width of the returned <code>VolatileImage</code>
* @param height the height of the returned <code>VolatileImage</code>
* @param caps the image capabilities
* @exception AWTException if the supplied image capabilities could not
* be met by this graphics configuration
* @since 1.4
*/
public VolatileImage createCompatibleVolatileImage(int width, int height,
ImageCapabilities caps) throws AWTException
{
return createCompatibleVolatileImage(width, height, caps,
Transparency.OPAQUE);
}
/**
* Returns a {@link VolatileImage} with a data layout and color model
* compatible with this <code>GraphicsConfiguration</code>, using
* the specified image capabilities and transparency value.
* If the <code>caps</code> parameter is null, it is effectively ignored
* and this method will create a VolatileImage without regard to
* <code>ImageCapabilities</code> constraints.
*
* The returned <code>VolatileImage</code> has
* a layout and color model that is closest to this native device
* configuration and can therefore be optimally blitted to this
* device.
* @param width the width of the returned <code>VolatileImage</code>
* @param height the height of the returned <code>VolatileImage</code>
* @param caps the image capabilities
* @param transparency the specified transparency mode
* @return a <code>VolatileImage</code> whose data layout and color
* model is compatible with this <code>GraphicsConfiguration</code>.
* @see Transparency#OPAQUE
* @see Transparency#BITMASK
* @see Transparency#TRANSLUCENT
* @throws IllegalArgumentException if the transparency is not a valid value
* @exception AWTException if the supplied image capabilities could not
* be met by this graphics configuration
* @see Component#createVolatileImage(int, int)
* @since 1.5
*/
public VolatileImage createCompatibleVolatileImage(int width, int height,
ImageCapabilities caps, int transparency) throws AWTException
{
VolatileImage vi =
new SunVolatileImage(this, width, height, transparency, caps);
if (caps != null && caps.isAccelerated() &&
!vi.getCapabilities().isAccelerated())
{
throw new AWTException("Supplied image capabilities could not " +
"be met by this graphics configuration.");
}
return vi;
}
/**
* Returns the {@link ColorModel} associated with this
* <code>GraphicsConfiguration</code>.
* @return a <code>ColorModel</code> object that is associated with
* this <code>GraphicsConfiguration</code>.
*/
public abstract ColorModel getColorModel();
/**
* Returns the <code>ColorModel</code> associated with this
* <code>GraphicsConfiguration</code> that supports the specified
* transparency.
* @param transparency the specified transparency mode
* @return a <code>ColorModel</code> object that is associated with
* this <code>GraphicsConfiguration</code> and supports the
* specified transparency or null if the transparency is not a valid
* value.
* @see Transparency#OPAQUE
* @see Transparency#BITMASK
* @see Transparency#TRANSLUCENT
*/
public abstract ColorModel getColorModel(int transparency);
/**
* Returns the default {@link AffineTransform} for this
* <code>GraphicsConfiguration</code>. This
* <code>AffineTransform</code> is typically the Identity transform
* for most normal screens. The default <code>AffineTransform</code>
* maps coordinates onto the device such that 72 user space
* coordinate units measure approximately 1 inch in device
* space. The normalizing transform can be used to make
* this mapping more exact. Coordinates in the coordinate space
* defined by the default <code>AffineTransform</code> for screen and
* printer devices have the origin in the upper left-hand corner of
* the target region of the device, with X coordinates
* increasing to the right and Y coordinates increasing downwards.
* For image buffers not associated with a device, such as those not
* created by <code>createCompatibleImage</code>,
* this <code>AffineTransform</code> is the Identity transform.
* @return the default <code>AffineTransform</code> for this
* <code>GraphicsConfiguration</code>.
*/
public abstract AffineTransform getDefaultTransform();
/**
*
* Returns a <code>AffineTransform</code> that can be concatenated
* with the default <code>AffineTransform</code>
* of a <code>GraphicsConfiguration</code> so that 72 units in user
* space equals 1 inch in device space.
* <p>
* For a particular {@link Graphics2D}, g, one
* can reset the transformation to create
* such a mapping by using the following pseudocode:
* <pre>
* GraphicsConfiguration gc = g.getDeviceConfiguration();
*
* g.setTransform(gc.getDefaultTransform());
* g.transform(gc.getNormalizingTransform());
* </pre>
* Note that sometimes this <code>AffineTransform</code> is identity,
* such as for printers or metafile output, and that this
* <code>AffineTransform</code> is only as accurate as the information
* supplied by the underlying system. For image buffers not
* associated with a device, such as those not created by
* <code>createCompatibleImage</code>, this
* <code>AffineTransform</code> is the Identity transform
* since there is no valid distance measurement.
* @return an <code>AffineTransform</code> to concatenate to the
* default <code>AffineTransform</code> so that 72 units in user
* space is mapped to 1 inch in device space.
*/
public abstract AffineTransform getNormalizingTransform();
/**
* Returns the bounds of the <code>GraphicsConfiguration</code>
* in the device coordinates. In a multi-screen environment
* with a virtual device, the bounds can have negative X
* or Y origins.
* @return the bounds of the area covered by this
* <code>GraphicsConfiguration</code>.
* @since 1.3
*/
public abstract Rectangle getBounds();
private static class DefaultBufferCapabilities extends BufferCapabilities {
public DefaultBufferCapabilities(ImageCapabilities imageCaps) {
super(imageCaps, imageCaps, null);
}
}
/**
* Returns the buffering capabilities of this
* <code>GraphicsConfiguration</code>.
* @return the buffering capabilities of this graphics
* configuration object
* @since 1.4
*/
public BufferCapabilities getBufferCapabilities() {
if (defaultBufferCaps == null) {
defaultBufferCaps = new DefaultBufferCapabilities(
getImageCapabilities());
}
return defaultBufferCaps;
}
/**
* Returns the image capabilities of this
* <code>GraphicsConfiguration</code>.
* @return the image capabilities of this graphics
* configuration object
* @since 1.4
*/
public ImageCapabilities getImageCapabilities() {
if (defaultImageCaps == null) {
defaultImageCaps = new ImageCapabilities(false);
}
return defaultImageCaps;
}
}