/*
* This file is modified by Ivan Maidanski <ivmai@ivmaisoft.com>
* Project name: JCGO-SUNAWT (http://www.ivmaisoft.com/jcgo/)
*/
/*
* @(#)Window.java 1.184 03/01/28
*
* Copyright 2007 Sun Microsystems, Inc. All rights reserved.
* SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*/
package java.awt;
import java.applet.Applet;
import java.awt.peer.WindowPeer;
import java.awt.event.*;
import java.awt.image.BufferStrategy;
import java.util.Vector;
import java.util.Locale;
import java.util.EventListener;
import java.util.Set;
import java.io.Serializable;
import java.io.ObjectOutputStream;
import java.io.ObjectInputStream;
import java.io.IOException;
import java.io.OptionalDataException;
import java.awt.im.InputContext;
import java.util.ResourceBundle;
import java.lang.ref.WeakReference;
import java.lang.reflect.InvocationTargetException;
import java.security.AccessController;
import java.security.PrivilegedAction;
import javax.accessibility.*;
import java.beans.PropertyChangeListener;
import sun.security.action.GetPropertyAction;
import sun.awt.DebugHelper;
/**
* A <code>Window</code> object is a top-level window with no borders and no
* menubar.
* The default layout for a window is <code>BorderLayout</code>.
* <p>
* A window must have either a frame, dialog, or another window defined as its
* owner when it's constructed.
* <p>
* In a multi-screen environment, you can create a <code>Window</code>
* on a different screen device by constructing the <code>Window</code>
* with {@link #Window(Window, GraphicsConfiguration)}. The
* <code>GraphicsConfiguration</code> object is one of the
* <code>GraphicsConfiguration</code> objects of the target screen device.
* <p>
* In a virtual device multi-screen environment in which the desktop
* area could span multiple physical screen devices, the bounds of all
* configurations are relative to the virtual device coordinate system.
* The origin of the virtual-coordinate system is at the upper left-hand
* corner of the primary physical screen. Depending on the location of
* the primary screen in the virtual device, negative coordinates are
* possible, as shown in the following figure.
* <p>
* <img src="doc-files/MultiScreen.gif"
* alt="Diagram shows virtual device containing 4 physical screens. Primary physical screen shows coords (0,0), other screen shows (-80,-100)."
* ALIGN=center HSPACE=10 VSPACE=7>
* <p>
* In such an environment, when calling <code>setLocation</code>,
* you must pass a virtual coordinate to this method. Similarly,
* calling <code>getLocationOnScreen</code> on a <code>Window</code> returns
* virtual device coordinates. Call the <code>getBounds</code> method
* of a <code>GraphicsConfiguration</code> to find its origin in the virtual
* coordinate system.
* <p>
* The following code sets the location of a <code>Window</code>
* at (10, 10) relative to the origin of the physical screen
* of the corresponding <code>GraphicsConfiguration</code>. If the
* bounds of the <code>GraphicsConfiguration</code> is not taken
* into account, the <code>Window</code> location would be set
* at (10, 10) relative to the virtual-coordinate system and would appear
* on the primary physical screen, which might be different from the
* physical screen of the specified <code>GraphicsConfiguration</code>.
*
* <pre>
* Window w = new Window(Window owner, GraphicsConfiguration gc);
* Rectangle bounds = gc.getBounds();
* w.setLocation(10 + bounds.x, 10 + bounds.y);
* </pre>
*
* <p>
* Windows are capable of generating the following WindowEvents:
* WindowOpened, WindowClosed, WindowGainedFocus, WindowLostFocus.
*
* @version 1.184, 01/28/03
* @author Sami Shaio
* @author Arthur van Hoff
* @see WindowEvent
* @see #addWindowListener
* @see java.awt.BorderLayout
* @since JDK1.0
*/
public class Window extends Container implements Accessible {
/**
* This represents the warning message that is
* to be displayed in a non secure window. ie :
* a window that has a security manager installed for
* which calling SecurityManager.checkTopLevelWindow()
* is false. This message can be displayed anywhere in
* the window.
*
* @serial
* @see #getWarningString
*/
String warningString;
/**
* Holds the reference to the component which last had focus in this window
* before it lost focus.
*/
private transient Component temporaryLostComponent;
static boolean systemSyncLWRequests = false;
boolean syncLWRequests = false;
transient boolean beforeFirstShow = true;
static final int OPENED = 0x01;
/**
* An Integer value representing the Window State.
*
* @serial
* @since 1.2
* @see #show
*/
int state;
/**
* A vector containing all the windows this
* window currently owns.
* @since 1.2
* @see #getOwnedWindows
*/
transient Vector ownedWindowList = new Vector();
private transient WeakReference weakThis;
private transient boolean showWithParent = false;
transient WindowListener windowListener;
transient WindowStateListener windowStateListener;
transient WindowFocusListener windowFocusListener;
transient InputContext inputContext;
private transient Object inputContextLock = new Object();
/**
* Unused. Maintained for serialization backward-compatibility.
*
* @serial
* @since 1.2
*/
private FocusManager focusMgr;
/**
* Indicates whether this Window can become the focused Window.
*
* @serial
* @see #getFocusableWindowState
* @see #setFocusableWindowState
* @since 1.4
*/
private boolean focusableWindowState = true;
private static final String base = "win";
private static int nameCounter = 0;
/*
* JDK 1.1 serialVersionUID
*/
private static final long serialVersionUID = 4497834738069338734L;
static {
/* ensure that the necessary native libraries are loaded */
Toolkit.loadLibraries();
if (!GraphicsEnvironment.isHeadless()) {
initIDs();
}
systemSyncLWRequests = ((Boolean)AccessController.doPrivileged(
new PrivilegedAction() {
public Object run() {
return new Boolean("true".equals(System.
getProperty("java.awt.syncLWRequests",
"false")));
}
})).booleanValue();
}
/**
* Initialize JNI field and method IDs for fields that may be
accessed from C.
*/
private static native void initIDs();
/**
* Constructs a new window in default size with the
* specified <code>GraphicsConfiguration</code>.
* <p>
* If there is a security manager, this method first calls
* the security manager's <code>checkTopLevelWindow</code>
* method with <code>this</code>
* as its argument to determine whether or not the window
* must be displayed with a warning banner.
* @param gc the <code>GraphicsConfiguration</code>
* of the target screen device. If <code>gc</code> is
* <code>null</code>, the system default
* <code>GraphicsConfiguration</code> is assumed.
* @exception IllegalArgumentException if <code>gc</code>
* is not from a screen device. This exception is always
* thrown when GraphicsEnvironment.isHeadless() returns true.
* @see java.awt.GraphicsEnvironment#isHeadless
* @see java.lang.SecurityManager#checkTopLevelWindow
*/
Window(GraphicsConfiguration gc) {
init(gc);
}
private void init(GraphicsConfiguration gc) {
if (GraphicsEnvironment.isHeadless()) {
throw new IllegalArgumentException("headless environment");
}
syncLWRequests = systemSyncLWRequests;
setWarningString();
this.cursor = Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR);
this.visible = false;
if (gc == null) {
this.graphicsConfig =
GraphicsEnvironment.getLocalGraphicsEnvironment().
getDefaultScreenDevice().getDefaultConfiguration();
} else {
this.graphicsConfig = gc;
}
if (graphicsConfig.getDevice().getType() !=
GraphicsDevice.TYPE_RASTER_SCREEN) {
throw new IllegalArgumentException("not a screen device");
}
setLayout(new BorderLayout());
/* offset the initial location with the original of the screen */
/* and any insets */
Rectangle screenBounds = graphicsConfig.getBounds();
Insets screenInsets = getToolkit().getScreenInsets(graphicsConfig);
int x = getX() + screenBounds.x + screenInsets.left;
int y = getY() + screenBounds.y + screenInsets.top;
setLocation(x, y);
}
/**
* Constructs a new window in the default size.
*
* <p>First, if there is a security manager, its
* <code>checkTopLevelWindow</code>
* method is called with <code>this</code>
* as its argument
* to see if it's ok to display the window without a warning banner.
* If the default implementation of <code>checkTopLevelWindow</code>
* is used (that is, that method is not overriden), then this results in
* a call to the security manager's <code>checkPermission</code> method
* with an <code>AWTPermission("showWindowWithoutWarningBanner")</code>
* permission. It that method raises a SecurityException,
* <code>checkTopLevelWindow</code> returns false, otherwise it
* returns true. If it returns false, a warning banner is created.
*
* @exception HeadlessException if GraphicsEnvironment.isHeadless()
* returns true
* @see java.awt.GraphicsEnvironment#isHeadless
* @see java.lang.SecurityManager#checkTopLevelWindow
*/
Window() throws HeadlessException {
GraphicsEnvironment.checkHeadless();
init((GraphicsConfiguration)null);
}
/**
* Constructs a new invisible window with the specified
* <code>Frame</code> as its owner. The Window will not be focusable
* unless its owner is showing on the screen.
* <p>
* If there is a security manager, this method first calls
* the security manager's <code>checkTopLevelWindow</code>
* method with <code>this</code>
* as its argument to determine whether or not the window
* must be displayed with a warning banner.
*
* @param owner the <code>Frame</code> to act as owner
* @exception IllegalArgumentException if the <code>owner</code>'s
* <code>GraphicsConfiguration</code> is not from a screen device
* @exception java.lang.IllegalArgumentException if
* <code>owner</code> is <code>null</code>; this exception
* is always thrown when <code>GraphicsEnvironment.isHeadless</code>
* returns true
* @see java.awt.GraphicsEnvironment#isHeadless
* @see java.lang.SecurityManager#checkTopLevelWindow
* @see #isShowing
*/
public Window(Frame owner) {
this(owner == null ? (GraphicsConfiguration)null :
owner.getGraphicsConfiguration());
ownedInit(owner);
}
/**
* Constructs a new invisible window with the specified
* <code>Window</code> as its owner. The Window will not be focusable
* unless its nearest owning Frame or Dialog is showing on the screen.
* <p>
* If there is a security manager, this method first calls
* the security manager's <code>checkTopLevelWindow</code>
* method with <code>this</code>
* as its argument to determine whether or not the window
* must be displayed with a warning banner.
*
* @param owner the <code>Window</code> to act as owner
* @exception IllegalArgumentException if the <code>owner</code>'s
* <code>GraphicsConfiguration</code> is not from a screen device
* @exception java.lang.IllegalArgumentException if <code>owner</code>
* is <code>null</code>. This exception is always thrown
* when GraphicsEnvironment.isHeadless() returns true.
* @see java.awt.GraphicsEnvironment#isHeadless
* @see java.lang.SecurityManager#checkTopLevelWindow
* @see #isShowing
* @since 1.2
*/
public Window(Window owner) {
this(owner == null ? (GraphicsConfiguration)null :
owner.getGraphicsConfiguration());
ownedInit(owner);
}
/**
* Constructs a new invisible window with the specified
* window as its owner and a
* <code>GraphicsConfiguration</code> of a screen device. The Window will
* not be focusable unless its nearest owning Frame or Dialog is showing on
* the screen.
* <p>
* If there is a security manager, this method first calls
* the security manager's <code>checkTopLevelWindow</code>
* method with <code>this</code>
* as its argument to determine whether or not the window
* must be displayed with a warning banner.
*
* @param owner the window to act as owner
* @param gc the <code>GraphicsConfiguration</code>
* of the target screen device; if <code>gc</code> is
* <code>null</code>, the system default
* <code>GraphicsConfiguration</code> is assumed
* @throws IllegalArgumentException if
* <code>owner</code> is <code>null</code>
* @throws IllegalArgumentException if <code>gc</code> is not from
* a screen device; this exception is always thrown when
* <code>GraphicsEnvironment.isHeadless</code> returns
* <code>true</code>
* @see java.awt.GraphicsEnvironment#isHeadless
* @see java.lang.SecurityManager#checkTopLevelWindow
* @see GraphicsConfiguration#getBounds
* @see #isShowing
* @since 1.3
*/
public Window(Window owner, GraphicsConfiguration gc) {
this(gc);
ownedInit(owner);
}
private void ownedInit(Window owner) {
if (owner == null) {
throw new IllegalArgumentException("null owner window");
}
this.parent = owner;
this.weakThis = new WeakReference(this);
owner.addOwnedWindow(weakThis);
}
/**
* Disposes of the input methods and context, and removes the WeakReference
* which formerly pointed to this Window from the parent's owned Window
* list.
*/
protected void finalize() throws Throwable {
if (parent != null) {
((Window)parent).removeOwnedWindow(weakThis);
}
super.finalize();
}
/**
* Construct a name for this component. Called by getName() when the
* name is null.
*/
String constructComponentName() {
synchronized (getClass()) {
return base + nameCounter++;
}
}
/**
* Makes this Window displayable by creating the connection to its
* native screen resource.
* This method is called internally by the toolkit and should
* not be called directly by programs.
* @see Component#isDisplayable
* @see Container#removeNotify
* @since JDK1.0
*/
public void addNotify() {
synchronized (getTreeLock()) {
Container parent = this.parent;
if (parent != null && parent.getPeer() == null) {
parent.addNotify();
}
if (peer == null)
peer = getToolkit().createWindow(this);
super.addNotify();
}
}
/**
* Causes this Window to be sized to fit the preferred size
* and layouts of its subcomponents. If the window and/or its owner
* are not yet displayable, both are made displayable before
* calculating the preferred size. The Window will be validated
* after the preferredSize is calculated.
* @see Component#isDisplayable
*/
public void pack() {
Container parent = this.parent;
if (parent != null && parent.getPeer() == null) {
parent.addNotify();
}
if (peer == null) {
addNotify();
}
setSize(getPreferredSize());
if(beforeFirstShow) {
isPacked = true;
}
validate();
}
/**
* Makes the Window visible. If the Window and/or its owner
* are not yet displayable, both are made displayable. The
* Window will be validated prior to being made visible.
* If the Window is already visible, this will bring the Window
* to the front.
* @see Component#isDisplayable
* @see #toFront
* @see Component#setVisible
*/
public void show() {
if (peer == null) {
addNotify();
}
validate();
if (visible) {
toFront();
} else {
beforeFirstShow = false;
super.show();
for (int i = 0; i < ownedWindowList.size(); i++) {
Window child = (Window) (((WeakReference)
(ownedWindowList.elementAt(i))).get());
if ((child != null) && child.showWithParent) {
child.show();
child.showWithParent = false;
} // endif
} // endfor
}
// If first time shown, generate WindowOpened event
if ((state & OPENED) == 0) {
postWindowEvent(WindowEvent.WINDOW_OPENED);
state |= OPENED;
}
}
synchronized void postWindowEvent(int id) {
if (windowListener != null
|| (eventMask & AWTEvent.WINDOW_EVENT_MASK) != 0
|| Toolkit.enabledOnToolkit(AWTEvent.WINDOW_EVENT_MASK)) {
WindowEvent e = new WindowEvent(this, id);
Toolkit.getEventQueue().postEvent(e);
}
}
/**
* Hide this Window, its subcomponents, and all of its owned children.
* The Window and its subcomponents can be made visible again
* with a call to <code>show</code>.
* </p>
* @see #show
* @see #dispose
*/
public void hide() {
synchronized(ownedWindowList) {
for (int i = 0; i < ownedWindowList.size(); i++) {
Window child = (Window) (((WeakReference)
(ownedWindowList.elementAt(i))).get());
if ((child != null) && child.visible) {
child.hide();
child.showWithParent = true;
}
}
}
super.hide();
}
final void clearMostRecentFocusOwnerOnHide() {
/* do nothing */
}
/**
* Releases all of the native screen resources used by this
* <code>Window</code>, its subcomponents, and all of its owned
* children. That is, the resources for these <code>Component</code>s
* will be destroyed, any memory they consume will be returned to the
* OS, and they will be marked as undisplayable.
* <p>
* The <code>Window</code> and its subcomponents can be made displayable
* again by rebuilding the native resources with a subsequent call to
* <code>pack</code> or <code>show</code>. The states of the recreated
* <code>Window</code> and its subcomponents will be identical to the
* states of these objects at the point where the <code>Window</code>
* was disposed (not accounting for additional modifications between
* those actions).
* <p>
* <b>Note</b>: When the last displayable window
* within the Java virtual machine (VM) is disposed of, the VM may
* terminate. See <a href="doc-files/AWTThreadIssues.html">
* AWT Threading Issues</a> for more information.
* @see Component#isDisplayable
* @see #pack
* @see #show
*/
public void dispose() {
class DisposeAction implements Runnable {
public void run() {
synchronized(ownedWindowList) {
for (int i = 0; i < ownedWindowList.size(); i++) {
Window child = (Window) (((WeakReference)
(ownedWindowList.elementAt(i))).get());
if (child != null) {
child.dispose();
}
}
}
setVisible(false);
beforeFirstShow = true;
removeNotify();
synchronized (inputContextLock) {
if (inputContext != null) {
inputContext.dispose();
inputContext = null;
}
}
clearCurrentFocusCycleRootOnHide();
}
}
DisposeAction action = new DisposeAction();
if (EventQueue.isDispatchThread()) {
action.run();
}
else {
try {
EventQueue.invokeAndWait(action);
}
catch (InterruptedException e) {
System.err.println("Disposal was interrupted:");
e.printStackTrace();
}
catch (InvocationTargetException e) {
System.err.println("Exception during disposal:");
e.printStackTrace();
}
}
// Execute outside the Runnable because postWindowEvent is
// synchronized on (this). We don't need to synchronize the call
// on the EventQueue anyways.
postWindowEvent(WindowEvent.WINDOW_CLOSED);
}
/*
* Should only be called while holding the tree lock.
* It's overridden here because parent == owner in Window,
* and we shouldn't adjust counter on owner
*/
void adjustListeningChildrenOnParent(long mask, int num) {
}
// Should only be called while holding tree lock
void adjustDecendantsOnParent(int num) {
// do nothing since parent == owner and we shouldn't
// ajust counter on owner
}
/**
* If this Window is visible, brings this Window to the front and may make
* it the focused Window.
* <p>
* Places this Window at the top of the stacking order and shows it in
* front of any other Windows in this VM. No action will take place if this
* Window is not visible. Some platforms do not allow Windows which own
* other Windows to appear on top of those owned Windows. Some platforms
* may not permit this VM to place its Windows above windows of native
* applications, or Windows of other VMs. This permission may depend on
* whether a Window in this VM is already focused. Every attempt will be
* made to move this Window as high as possible in the stacking order;
* however, developers should not assume that this method will move this
* Window above all other windows in every situation.
* <p>
* Because of variations in native windowing systems, no guarantees about
* changes to the focused and active Windows can be made. Developers must
* never assume that this Window is the focused or active Window until this
* Window receives a WINDOW_GAINED_FOCUS or WINDOW_ACTIVATED event. On
* platforms where the top-most window is the focused window, this method
* will <b>probably</b> focus this Window, if it is not already focused. On
* platforms where the stacking order does not typically affect the focused
* window, this method will <b>probably</b> leave the focused and active
* Windows unchanged.
* <p>
* If this method causes this Window to be focused, and this Window is a
* Frame or a Dialog, it will also become activated. If this Window is
* focused, but it is not a Frame or a Dialog, then the first Frame or
* Dialog that is an owner of this Window will be activated.
*
* @see #toBack
*/
public void toFront() {
if (visible) {
WindowPeer peer = (WindowPeer)this.peer;
if (peer != null) {
peer.toFront();
}
}
}
/**
* If this Window is visible, sends this Window to the back and may cause
* it to lose focus or activation if it is the focused or active Window.
* <p>
* Places this Window at the bottom of the stacking order and shows it
* behind any other Windows in this VM. No action will take place is this
* Window is not visible. Some platforms do not allow Windows which are
* owned by other Windows to appear below their owners. Every attempt will
* be made to move this Window as low as possible in the stacking order;
* however, developers should not assume that this method will move this
* Window below all other windows in every situation.
* <p>
* Because of variations in native windowing systems, no guarantees about
* changes to the focused and active Windows can be made. Developers must
* never assume that this Window is no longer the focused or active Window
* until this Window receives a WINDOW_LOST_FOCUS or WINDOW_DEACTIVATED
* event. On platforms where the top-most window is the focused window,
* this method will <b>probably</b> cause this Window to lose focus. In
* that case, the next highest, focusable Window in this VM will receive
* focus. On platforms where the stacking order does not typically affect
* the focused window, this method will <b>probably</b> leave the focused
* and active Windows unchanged.
*
* @see #toFront
*/
public void toBack() {
if (visible) {
WindowPeer peer = (WindowPeer)this.peer;
if (peer != null) {
peer.toBack();
}
}
}
/**
* Returns the toolkit of this frame.
* @return the toolkit of this window.
* @see Toolkit
* @see Toolkit#getDefaultToolkit
* @see Component#getToolkit
*/
public Toolkit getToolkit() {
return Toolkit.getDefaultToolkit();
}
/**
* Gets the warning string that is displayed with this window.
* If this window is insecure, the warning string is displayed
* somewhere in the visible area of the window. A window is
* insecure if there is a security manager, and the security
* manager's <code>checkTopLevelWindow</code> method returns
* <code>false</code> when this window is passed to it as an
* argument.
* <p>
* If the window is secure, then <code>getWarningString</code>
* returns <code>null</code>. If the window is insecure, this
* method checks for the system property
* <code>awt.appletWarning</code>
* and returns the string value of that property.
* @return the warning string for this window.
* @see java.lang.SecurityManager#checkTopLevelWindow(java.lang.Object)
*/
public final String getWarningString() {
return warningString;
}
private void setWarningString() {
warningString = null;
SecurityManager sm = System.getSecurityManager();
if (sm != null) {
if (!sm.checkTopLevelWindow(this)) {
// make sure the privileged action is only
// for getting the property! We don't want the
// above checkTopLevelWindow call to always succeed!
warningString = (String) AccessController.doPrivileged(
new GetPropertyAction("awt.appletWarning",
"Java Applet Window"));
}
}
}
/**
* Gets the <code>Locale</code> object that is associated
* with this window, if the locale has been set.
* If no locale has been set, then the default locale
* is returned.
* @return the locale that is set for this window.
* @see java.util.Locale
* @since JDK1.1
*/
public Locale getLocale() {
if (this.locale == null) {
return Locale.getDefault();
}
return this.locale;
}
/**
* Gets the input context for this window. A window always has an input context,
* which is shared by subcomponents unless they create and set their own.
* @see Component#getInputContext
* @since 1.2
*/
public InputContext getInputContext() {
if (inputContext == null) {
synchronized (inputContextLock) {
if (inputContext == null) {
inputContext = InputContext.getInstance();
}
}
}
return inputContext;
}
/**
* Set the cursor image to a specified cursor.
* @param cursor One of the constants defined
* by the <code>Cursor</code> class. If this parameter is null
* then the cursor for this window will be set to the type
* Cursor.DEFAULT_CURSOR.
* @see Component#getCursor
* @see Cursor
* @since JDK1.1
*/
public void setCursor(Cursor cursor) {
if (cursor == null) {
cursor = Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR);
}
super.setCursor(cursor);
}
/**
* Returns the owner of this window.
* @since 1.2
*/
public Window getOwner() {
return (Window)parent;
}
/**
* Return an array containing all the windows this
* window currently owns.
* @since 1.2
*/
public Window[] getOwnedWindows() {
Window realCopy[];
synchronized(ownedWindowList) {
// Recall that ownedWindowList is actually a Vector of
// WeakReferences and calling get() on one of these references
// may return null. Make two arrays-- one the size of the
// Vector (fullCopy with size fullSize), and one the size of
// all non-null get()s (realCopy with size realSize).
int fullSize = ownedWindowList.size();
int realSize = 0;
Window fullCopy[] = new Window[fullSize];
for (int i = 0; i < fullSize; i++) {
fullCopy[realSize] = (Window) (((WeakReference)
(ownedWindowList.elementAt(i))).get());
if (fullCopy[realSize] != null) {
realSize++;
}
}
if (fullSize != realSize) {
realCopy = new Window[realSize];
System.arraycopy(fullCopy, 0, realCopy, 0, realSize);
} else {
realCopy = fullCopy;
}
}
return realCopy;
}
/**
* Adds the specified window listener to receive window events from
* this window.
* If l is null, no exception is thrown and no action is performed.
*
* @param l the window listener
* @see #removeWindowListener
* @see #getWindowListeners
*/
public synchronized void addWindowListener(WindowListener l) {
if (l == null) {
return;
}
newEventsOnly = true;
windowListener = AWTEventMulticaster.add(windowListener, l);
}
/**
* Adds the specified window state listener to receive window
* events from this window. If <code>l</code> is </code>null</code>,
* no exception is thrown and no action is performed.
*
* @param l the window state listener
* @see #removeWindowStateListener
* @see #getWindowStateListeners
* @since 1.4
*/
public synchronized void addWindowStateListener(WindowStateListener l) {
if (l == null) {
return;
}
windowStateListener = AWTEventMulticaster.add(windowStateListener, l);
newEventsOnly = true;
}
/**
* Adds the specified window focus listener to receive window events
* from this window.
* If l is null, no exception is thrown and no action is performed.
*
* @param l the window focus listener
* @see #removeWindowFocusListener
* @see #getWindowFocusListeners
*/
public synchronized void addWindowFocusListener(WindowFocusListener l) {
if (l == null) {
return;
}
windowFocusListener = AWTEventMulticaster.add(windowFocusListener, l);
newEventsOnly = true;
}
/**
* Removes the specified window listener so that it no longer
* receives window events from this window.
* If l is null, no exception is thrown and no action is performed.
*
* @param l the window listener
* @see #addWindowListener
* @see #getWindowListeners
*/
public synchronized void removeWindowListener(WindowListener l) {
if (l == null) {
return;
}
windowListener = AWTEventMulticaster.remove(windowListener, l);
}
/**
* Removes the specified window state listener so that it no
* longer receives window events from this window. If
* <code>l</code> is <code>null</code>, no exception is thrown and
* no action is performed.
*
* @param l the window state listener
* @see #addWindowStateListener
* @see #getWindowStateListeners
* @since 1.4
*/
public synchronized void removeWindowStateListener(WindowStateListener l) {
if (l == null) {
return;
}
windowStateListener = AWTEventMulticaster.remove(windowStateListener, l);
}
/**
* Removes the specified window focus listener so that it no longer
* receives window events from this window.
* If l is null, no exception is thrown and no action is performed.
*
* @param l the window focus listener
* @see #addWindowFocusListener
* @see #getWindowFocusListeners
*/
public synchronized void removeWindowFocusListener(WindowFocusListener l) {
if (l == null) {
return;
}
windowFocusListener = AWTEventMulticaster.remove(windowFocusListener, l);
}
/**
* Returns an array of all the window listeners
* registered on this window.
*
* @return all of this window's <code>WindowListener</code>s
* or an empty array if no window
* listeners are currently registered
*
* @see #addWindowListener
* @see #removeWindowListener
* @since 1.4
*/
public synchronized WindowListener[] getWindowListeners() {
return (WindowListener[])(getListeners(WindowListener.class));
}
/**
* Returns an array of all the window focus listeners
* registered on this window.
*
* @return all of this window's <code>WindowFocusListener</code>s
* or an empty array if no window focus
* listeners are currently registered
*
* @see #addWindowFocusListener
* @see #removeWindowFocusListener
* @since 1.4
*/
public synchronized WindowFocusListener[] getWindowFocusListeners() {
return (WindowFocusListener[])(getListeners(WindowFocusListener.class));
}
/**
* Returns an array of all the window state listeners
* registered on this window.
*
* @return all of this window's <code>WindowStateListener</code>s
* or an empty array if no window state
* listeners are currently registered
*
* @see #addWindowStateListener
* @see #removeWindowStateListener
* @since 1.4
*/
public synchronized WindowStateListener[] getWindowStateListeners() {
return (WindowStateListener[])(getListeners(WindowStateListener.class));
}
/**
* Returns an array of all the objects currently registered
* as <code><em>Foo</em>Listener</code>s
* upon this <code>Window</code>.
* <code><em>Foo</em>Listener</code>s are registered using the
* <code>add<em>Foo</em>Listener</code> method.
*
* <p>
*
* You can specify the <code>listenerType</code> argument
* with a class literal, such as
* <code><em>Foo</em>Listener.class</code>.
* For example, you can query a
* <code>Window</code> <code>w</code>
* for its window listeners with the following code:
*
* <pre>WindowListener[] wls = (WindowListener[])(w.getListeners(WindowListener.class));</pre>
*
* If no such listeners exist, this method returns an empty array.
*
* @param listenerType the type of listeners requested; this parameter
* should specify an interface that descends from
* <code>java.util.EventListener</code>
* @return an array of all objects registered as
* <code><em>Foo</em>Listener</code>s on this window,
* or an empty array if no such
* listeners have been added
* @exception ClassCastException if <code>listenerType</code>
* doesn't specify a class or interface that implements
* <code>java.util.EventListener</code>
*
* @see #getWindowListeners
* @since 1.3
*/
public EventListener[] getListeners(Class listenerType) {
EventListener l = null;
if (listenerType == WindowFocusListener.class) {
l = windowFocusListener;
} else if (listenerType == WindowStateListener.class) {
l = windowStateListener;
} else if (listenerType == WindowListener.class) {
l = windowListener;
} else {
return super.getListeners(listenerType);
}
return (EventListener[])AWTEventMulticaster.getListeners(l, listenerType);
}
// REMIND: remove when filtering is handled at lower level
boolean eventEnabled(AWTEvent e) {
switch(e.id) {
case WindowEvent.WINDOW_OPENED:
case WindowEvent.WINDOW_CLOSING:
case WindowEvent.WINDOW_CLOSED:
case WindowEvent.WINDOW_ICONIFIED:
case WindowEvent.WINDOW_DEICONIFIED:
case WindowEvent.WINDOW_ACTIVATED:
case WindowEvent.WINDOW_DEACTIVATED:
if ((eventMask & AWTEvent.WINDOW_EVENT_MASK) != 0 ||
windowListener != null) {
return true;
}
return false;
case WindowEvent.WINDOW_GAINED_FOCUS:
case WindowEvent.WINDOW_LOST_FOCUS:
if ((eventMask & AWTEvent.WINDOW_FOCUS_EVENT_MASK) != 0 ||
windowFocusListener != null) {
return true;
}
return false;
case WindowEvent.WINDOW_STATE_CHANGED:
if ((eventMask & AWTEvent.WINDOW_STATE_EVENT_MASK) != 0 ||
windowStateListener != null) {
return true;
}
return false;
default:
break;
}
return super.eventEnabled(e);
}
/**
* Processes events on this window. If the event is an
* <code>WindowEvent</code>, it invokes the
* <code>processWindowEvent</code> method, else it invokes its
* superclass's <code>processEvent</code>.
* <p>Note that if the event parameter is <code>null</code>
* the behavior is unspecified and may result in an
* exception.
*
* @param e the event
*/
protected void processEvent(AWTEvent e) {
if (e instanceof WindowEvent) {
switch (e.getID()) {
case WindowEvent.WINDOW_OPENED:
case WindowEvent.WINDOW_CLOSING:
case WindowEvent.WINDOW_CLOSED:
case WindowEvent.WINDOW_ICONIFIED:
case WindowEvent.WINDOW_DEICONIFIED:
case WindowEvent.WINDOW_ACTIVATED:
case WindowEvent.WINDOW_DEACTIVATED:
processWindowEvent((WindowEvent)e);
break;
case WindowEvent.WINDOW_GAINED_FOCUS:
case WindowEvent.WINDOW_LOST_FOCUS:
processWindowFocusEvent((WindowEvent)e);
break;
case WindowEvent.WINDOW_STATE_CHANGED:
processWindowStateEvent((WindowEvent)e);
default:
break;
}
return;
}
super.processEvent(e);
}
/**
* Processes window events occurring on this window by
* dispatching them to any registered WindowListener objects.
* NOTE: This method will not be called unless window events
* are enabled for this component; this happens when one of the
* following occurs:
* <ul>
* <li>A WindowListener object is registered via
* <code>addWindowListener</code>
* <li>Window events are enabled via <code>enableEvents</code>
* </ul>
* <p>Note that if the event parameter is <code>null</code>
* the behavior is unspecified and may result in an
* exception.
*
* @param e the window event
* @see Component#enableEvents
*/
protected void processWindowEvent(WindowEvent e) {
WindowListener listener = windowListener;
if (listener != null) {
switch(e.getID()) {
case WindowEvent.WINDOW_OPENED:
listener.windowOpened(e);
break;
case WindowEvent.WINDOW_CLOSING:
listener.windowClosing(e);
break;
case WindowEvent.WINDOW_CLOSED:
listener.windowClosed(e);
break;
case WindowEvent.WINDOW_ICONIFIED:
listener.windowIconified(e);
break;
case WindowEvent.WINDOW_DEICONIFIED:
listener.windowDeiconified(e);
break;
case WindowEvent.WINDOW_ACTIVATED:
listener.windowActivated(e);
break;
case WindowEvent.WINDOW_DEACTIVATED:
listener.windowDeactivated(e);
break;
default:
break;
}
}
}
/**
* Processes window focus event occuring on this window by
* dispatching them to any registered WindowFocusListener objects.
* NOTE: this method will not be called unless window focus events
* are enabled for this window. This happens when one of the
* following occurs:
* <ul>
* <li>a WindowFocusListener is registered via
* <code>addWindowFocusListener</code>
* <li>Window focus events are enabled via <code>enableEvents</code>
* </ul>
* <p>Note that if the event parameter is <code>null</code>
* the behavior is unspecified and may result in an
* exception.
*
* @param e the window focus event
* @see Component#enableEvents
*/
protected void processWindowFocusEvent(WindowEvent e) {
WindowFocusListener listener = windowFocusListener;
if (listener != null) {
switch (e.getID()) {
case WindowEvent.WINDOW_GAINED_FOCUS:
listener.windowGainedFocus(e);
break;
case WindowEvent.WINDOW_LOST_FOCUS:
listener.windowLostFocus(e);
break;
default:
break;
}
}
}
/**
* Processes window state event occuring on this window by
* dispatching them to any registered <code>WindowStateListener</code>
* objects.
* NOTE: this method will not be called unless window state events
* are enabled for this window. This happens when one of the
* following occurs:
* <ul>
* <li>a <code>WindowStateListener</code> is registered via
* <code>addWindowStateListener</code>
* <li>window state events are enabled via <code>enableEvents</code>
* </ul>
* <p>Note that if the event parameter is <code>null</code>
* the behavior is unspecified and may result in an
* exception.
*
* @param e the window state event
* @see java.awt.Component#enableEvents
* @since 1.4
*/
protected void processWindowStateEvent(WindowEvent e) {
WindowStateListener listener = windowStateListener;
if (listener != null) {
switch (e.getID()) {
case WindowEvent.WINDOW_STATE_CHANGED:
listener.windowStateChanged(e);
break;
default:
break;
}
}
}
/**
* Implements a debugging hook -- checks to see if
* the user has typed <i>control-shift-F1</i>. If so,
* the list of child windows is dumped to <code>System.out</code>.
* @param e the keyboard event
*/
void preProcessKeyEvent(KeyEvent e) {
// Dump the list of child windows to System.out.
if (e.isActionKey() && e.getKeyCode() == KeyEvent.VK_F1 &&
e.isControlDown() && e.isShiftDown() &&
e.getID() == KeyEvent.KEY_PRESSED) {
list(System.out, 0);
}
}
void postProcessKeyEvent(KeyEvent e) {
// Do nothing
}
/**
* Returns the child Component of this Window that has focus if this Window
* is focused; returns null otherwise.
*
* @return the child Component with focus, or null if this Window is not
* focused
* @see #getMostRecentFocusOwner
* @see #isFocused
*/
public Component getFocusOwner() {
return (isFocused())
? KeyboardFocusManager.getCurrentKeyboardFocusManager().
getFocusOwner()
: null;
}
/**
* Returns the child Component of this Window that will receive the focus
* when this Window is focused. If this Window is currently focused, this
* method returns the same Component as <code>getFocusOwner()</code>. If
* this Window is not focused, then the child Component that most recently
* requested focus will be returned. If no child Component has ever
* requested focus, and this is a focusable Window, then this Window's
* initial focusable Component is returned. If no child Component has ever
* requested focus, and this is a non-focusable Window, null is returned.
*
* @return the child Component that will receive focus when this Window is
* focused
* @see #getFocusOwner
* @see #isFocused
* @see #isFocusableWindow
* @since 1.4
*/
public Component getMostRecentFocusOwner() {
if (isFocused()) {
return getFocusOwner();
} else {
Component mostRecent =
KeyboardFocusManager.getMostRecentFocusOwner(this);
if (mostRecent != null) {
return mostRecent;
} else {
return (isFocusableWindow())
? getFocusTraversalPolicy().getInitialComponent(this)
: null;
}
}
}
/**
* Returns whether this Window is active. Only a Frame or a Dialog may be
* active. The native windowing system may denote the active Window or its
* children with special decorations, such as a highlighted title bar. The
* active Window is always either the focused Window, or the first Frame or
* Dialog that is an owner of the focused Window.
*
* @return whether this is the active Window.
* @see #isFocused
* @since 1.4
*/
public boolean isActive() {
return (KeyboardFocusManager.getCurrentKeyboardFocusManager().
getActiveWindow() == this);
}
/**
* Returns whether this Window is focused. If there exists a focus owner,
* the focused Window is the Window that is, or contains, that focus owner.
* If there is no focus owner, then no Window is focused.
* <p>
* If the focused Window is a Frame or a Dialog it is also the active
* Window. Otherwise, the active Window is the first Frame or Dialog that
* is an owner of the focused Window.
*
* @return whether this is the focused Window.
* @see #isActive
* @since 1.4
*/
public boolean isFocused() {
return (KeyboardFocusManager.getCurrentKeyboardFocusManager().
getGlobalFocusedWindow() == this);
}
/**
* Gets a focus traversal key for this Window. (See <code>
* setFocusTraversalKeys</code> for a full description of each key.)
* <p>
* If the traversal key has not been explicitly set for this Window,
* then this Window's parent's traversal key is returned. If the
* traversal key has not been explicitly set for any of this Window's
* ancestors, then the current KeyboardFocusManager's default traversal key
* is returned.
*
* @param id one of KeyboardFocusManager.FORWARD_TRAVERSAL_KEYS,
* KeyboardFocusManager.BACKWARD_TRAVERSAL_KEYS,
* KeyboardFocusManager.UP_CYCLE_TRAVERSAL_KEYS, or
* KeyboardFocusManager.DOWN_CYCLE_TRAVERSAL_KEYS
* @return the AWTKeyStroke for the specified key
* @see Container#setFocusTraversalKeys
* @see KeyboardFocusManager#FORWARD_TRAVERSAL_KEYS
* @see KeyboardFocusManager#BACKWARD_TRAVERSAL_KEYS
* @see KeyboardFocusManager#UP_CYCLE_TRAVERSAL_KEYS
* @see KeyboardFocusManager#DOWN_CYCLE_TRAVERSAL_KEYS
* @throws IllegalArgumentException if id is not one of
* KeyboardFocusManager.FORWARD_TRAVERSAL_KEYS,
* KeyboardFocusManager.BACKWARD_TRAVERSAL_KEYS,
* KeyboardFocusManager.UP_CYCLE_TRAVERSAL_KEYS, or
* KeyboardFocusManager.DOWN_CYCLE_TRAVERSAL_KEYS
* @since 1.4
*/
public Set getFocusTraversalKeys(int id) {
if (id < 0 || id >= KeyboardFocusManager.TRAVERSAL_KEY_LENGTH) {
throw new IllegalArgumentException("invalid focus traversal key identifier");
}
// Okay to return Set directly because it is an unmodifiable view
Set keystrokes = (focusTraversalKeys != null)
? focusTraversalKeys[id]
: null;
if (keystrokes != null) {
return keystrokes;
} else {
return KeyboardFocusManager.getCurrentKeyboardFocusManager().
getDefaultFocusTraversalKeys(id);
}
}
/**
* Does nothing because Windows must always be roots of a focus traversal
* cycle. The passed-in value is ignored.
*
* @param focusCycleRoot this value is ignored
* @see #isFocusCycleRoot
* @see Container#setFocusTraversalPolicy
* @see Container#getFocusTraversalPolicy
* @since 1.4
*/
public final void setFocusCycleRoot(boolean focusCycleRoot) {
}
/**
* Always returns <code>true</code> because all Windows must be roots of a
* focus traversal cycle.
*
* @return <code>true</code>
* @see #setFocusCycleRoot
* @see Container#setFocusTraversalPolicy
* @see Container#getFocusTraversalPolicy
* @since 1.4
*/
public final boolean isFocusCycleRoot() {
return true;
}
/**
* Always returns <code>null</code> because Windows have no ancestors; they
* represent the top of the Component hierarchy.
*
* @return <code>null</code>
* @see Container#isFocusCycleRoot()
* @since 1.4
*/
public final Container getFocusCycleRootAncestor() {
return null;
}
/**
* Returns whether this Window can become the focused Window, that is,
* whether this Window or any of its subcomponents can become the focus
* owner. For a Frame or Dialog to be focusable, its focusable Window state
* must be set to <code>true</code>. For a Window which is not a Frame or
* Dialog to be focusable, its focusable Window state must be set to
* <code>true</code>, its nearest owning Frame or Dialog must be
* showing on the screen, and it must contain at least one Component in
* its focus traversal cycle. If any of these conditions is not met, then
* neither this Window nor any of its subcomponents can become the focus
* owner.
*
* @return <code>true</code> if this Window can be the focused Window;
* <code>false</code> otherwise
* @see #getFocusableWindowState
* @see #setFocusableWindowState
* @see #isShowing
* @see Component#isFocusable
* @since 1.4
*/
public final boolean isFocusableWindow() {
// If a Window/Frame/Dialog was made non-focusable, then it is always
// non-focusable.
if (!getFocusableWindowState()) {
return false;
}
// All other tests apply only to Windows.
if (this instanceof Frame || this instanceof Dialog) {
return true;
}
// A Window must have at least one Component in its root focus
// traversal cycle to be focusable.
if (getFocusTraversalPolicy().getDefaultComponent(this) == null) {
return false;
}
// A Window's nearest owning Frame or Dialog must be showing on the
// screen.
for (Window owner = getOwner(); owner != null;
owner = owner.getOwner())
{
if (owner instanceof Frame || owner instanceof Dialog) {
return owner.isShowing();
}
}
return false;
}
/**
* Returns whether this Window can become the focused Window if it meets
* the other requirements outlined in <code>isFocusableWindow</code>. If
* this method returns <code>false</code>, then
* <code>isFocusableWindow</code> will return <code>false</code> as well.
* If this method returns <code>true</code>, then
* <code>isFocusableWindow</code> may return <code>true</code> or
* <code>false</code> depending upon the other requirements which must be
* met in order for a Window to be focusable.
* <p>
* By default, all Windows have a focusable Window state of
* <code>true</code>.
*
* @return whether this Window can be the focused Window
* @see #isFocusableWindow
* @see #setFocusableWindowState
* @see #isShowing
* @see Component#setFocusable
* @since 1.4
*/
public boolean getFocusableWindowState() {
return focusableWindowState;
}
/**
* Sets whether this Window can become the focused Window if it meets
* the other requirements outlined in <code>isFocusableWindow</code>. If
* this Window's focusable Window state is set to <code>false</code>, then
* <code>isFocusableWindow</code> will return <code>false</code>. If this
* Window's focusable Window state is set to <code>true</code>, then
* <code>isFocusableWindow</code> may return <code>true</code> or
* <code>false</code> depending upon the other requirements which must be
* met in order for a Window to be focusable.
* <p>
* Setting a Window's focusability state to <code>false</code> is the
* standard mechanism for an application to identify to the AWT a Window
* which will be used as a floating palette or toolbar, and thus should be
* a non-focusable Window.
*
* @param focusableWindowState whether this Window can be the focused
* Window
* @see #isFocusableWindow
* @see #getFocusableWindowState
* @see #isShowing
* @see Component#setFocusable
* @since 1.4
*/
public void setFocusableWindowState(boolean focusableWindowState) {
boolean oldFocusableWindowState;
synchronized (this) {
oldFocusableWindowState = this.focusableWindowState;
this.focusableWindowState = focusableWindowState;
}
firePropertyChange("focusableWindowState", oldFocusableWindowState,
focusableWindowState);
if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
for (Window owner = (Window)getParent();
owner != null;
owner = (Window)owner.getParent())
{
Component toFocus =
KeyboardFocusManager.getMostRecentFocusOwner(owner);
if (toFocus != null && toFocus.requestFocus(false)) {
return;
}
}
KeyboardFocusManager.getCurrentKeyboardFocusManager().
clearGlobalFocusOwner();
}
}
/**
* Adds a PropertyChangeListener to the listener list. The listener is
* registered for all bound properties of this class, including the
* following:
* <ul>
* <li>this Window's font ("font")</li>
* <li>this Window's background color ("background")</li>
* <li>this Window's foreground color ("foreground")</li>
* <li>this Window's focusability ("focusable")</li>
* <li>this Window's focus traversal keys enabled state
* ("focusTraversalKeysEnabled")</li>
* <li>this Window's Set of FORWARD_TRAVERSAL_KEYS
* ("forwardFocusTraversalKeys")</li>
* <li>this Window's Set of BACKWARD_TRAVERSAL_KEYS
* ("backwardFocusTraversalKeys")</li>
* <li>this Window's Set of UP_CYCLE_TRAVERSAL_KEYS
* ("upCycleFocusTraversalKeys")</li>
* <li>this Window's Set of DOWN_CYCLE_TRAVERSAL_KEYS
* ("downCycleFocusTraversalKeys")</li>
* <li>this Window's focus traversal policy ("focusTraversalPolicy")
* </li>
* <li>this Window's focusable Window state ("focusableWindowState")
* </li>
* </ul>
* Note that if this Window is inheriting a bound property, then no
* event will be fired in response to a change in the inherited property.
* <p>
* If listener is null, no exception is thrown and no action is performed.
*
* @param listener the PropertyChangeListener to be added
*
* @see Component#removePropertyChangeListener
* @see #addPropertyChangeListener(java.lang.String,java.beans.PropertyChangeListener)
*/
public void addPropertyChangeListener(PropertyChangeListener listener) {
super.addPropertyChangeListener(listener);
}
/**
* Adds a PropertyChangeListener to the listener list for a specific
* property. The specified property may be user-defined, or one of the
* following:
* <ul>
* <li>this Window's font ("font")</li>
* <li>this Window's background color ("background")</li>
* <li>this Window's foreground color ("foreground")</li>
* <li>this Window's focusability ("focusable")</li>
* <li>this Window's focus traversal keys enabled state
* ("focusTraversalKeysEnabled")</li>
* <li>this Window's Set of FORWARD_TRAVERSAL_KEYS
* ("forwardFocusTraversalKeys")</li>
* <li>this Window's Set of BACKWARD_TRAVERSAL_KEYS
* ("backwardFocusTraversalKeys")</li>
* <li>this Window's Set of UP_CYCLE_TRAVERSAL_KEYS
* ("upCycleFocusTraversalKeys")</li>
* <li>this Window's Set of DOWN_CYCLE_TRAVERSAL_KEYS
* ("downCycleFocusTraversalKeys")</li>
* <li>this Window's focus traversal policy ("focusTraversalPolicy")
* </li>
* <li>this Window's focusable Window state ("focusableWindowState")
* </li>
* </ul>
* Note that if this Window is inheriting a bound property, then no
* event will be fired in response to a change in the inherited property.
* <p>
* If listener is null, no exception is thrown and no action is performed.
*
* @param propertyName one of the property names listed above
* @param listener the PropertyChangeListener to be added
*
* @see #addPropertyChangeListener(java.beans.PropertyChangeListener)
* @see Component#removePropertyChangeListener
*/
public void addPropertyChangeListener(String propertyName,
PropertyChangeListener listener) {
super.addPropertyChangeListener(propertyName, listener);
}
/**
* Dispatches an event to this window or one of its sub components.
* @param e the event
*/
void dispatchEventImpl(AWTEvent e) {
if (e.getID() == ComponentEvent.COMPONENT_RESIZED) {
invalidate();
validate();
}
super.dispatchEventImpl(e);
}
/**
* @deprecated As of JDK version 1.1
* replaced by <code>dispatchEvent(AWTEvent)</code>.
*/
public boolean postEvent(Event e) {
if (handleEvent(e)) {
e.consume();
return true;
}
return false;
}
/**
* Checks if this Window is showing on screen.
* @see Component#setVisible
*/
public boolean isShowing() {
return visible;
}
/**
* Applies the ResourceBundle's ComponentOrientation
* to this Window and all components contained within it.
*
* @see ComponentOrientation
* @since 1.2
*
* @deprecated As of J2SE 1.4, replaced by
* {@link Component#applyComponentOrientation Component.applyComponentOrientation}.
*/
public void applyResourceBundle(ResourceBundle rb) {
applyComponentOrientation(ComponentOrientation.getOrientation(rb));
}
/**
* Loads the ResourceBundle with the given name using the default locale
* and applies its ComponentOrientation
* to this Window and all components contained within it.
*
* @see ComponentOrientation
* @since 1.2
*
* @deprecated As of J2SE 1.4, replaced by
* {@link Component#applyComponentOrientation Component.applyComponentOrientation}.
*/
public void applyResourceBundle(String rbName) {
applyResourceBundle(ResourceBundle.getBundle(rbName));
}
/*
* Support for tracking all windows owned by this window
*/
void addOwnedWindow(WeakReference weakWindow) {
if (weakWindow != null) {
synchronized(ownedWindowList) {
// this if statement should really be an assertion, but we don't
// have asserts...
if (!ownedWindowList.contains(weakWindow)) {
ownedWindowList.addElement(weakWindow);
}
}
}
}
void removeOwnedWindow(WeakReference weakWindow) {
if (weakWindow != null) {
// synchronized block not required since removeElement is
// already synchronized
ownedWindowList.removeElement(weakWindow);
}
}
void connectOwnedWindow(Window child) {
WeakReference weakChild = new WeakReference(child);
child.weakThis = weakChild;
child.parent = this;
addOwnedWindow(weakChild);
}
/**
* The window serialized data version.
*
* @serial
*/
private int windowSerializedDataVersion = 2;
/**
* Writes default serializable fields to stream. Writes
* a list of serializable <code>WindowListener</code>s and
* <code>WindowFocusListener</code>s as optional data.
* Writes a list of child windows as optional data.
*
* @param s the <code>ObjectOutputStream</code> to write
* @serialData <code>null</code> terminated sequence of
* 0 or more pairs; the pair consists of a <code>String</code>
* and and <code>Object</code>; the <code>String</code>
* indicates the type of object and is one of the following:
* <code>windowListenerK</code> indicating a
* <code>WindowListener</code> object;
* <code>windowFocusWindowK</code> indicating a
* <code>WindowFocusListener</code> object;
* <code>ownedWindowK</code> indicating a child
* <code>Window</code> object
*
* @see AWTEventMulticaster#save(java.io.ObjectOutputStream, java.lang.String, java.util.EventListener)
* @see Component#windowListenerK
* @see Component#windowFocusListenerK
* @see Component#ownedWindowK
* @see #readObject(ObjectInputStream)
*/
private void writeObject(ObjectOutputStream s) throws IOException {
synchronized (this) {
// Update old focusMgr fields so that our object stream can be read
// by previous releases
focusMgr = new FocusManager();
focusMgr.focusRoot = this;
focusMgr.focusOwner = getMostRecentFocusOwner();
s.defaultWriteObject();
// Clear fields so that we don't keep extra references around
focusMgr = null;
AWTEventMulticaster.save(s, windowListenerK, windowListener);
AWTEventMulticaster.save(s, windowFocusListenerK, windowFocusListener);
AWTEventMulticaster.save(s, windowStateListenerK, windowStateListener);
}
s.writeObject(null);
synchronized (ownedWindowList) {
for (int i = 0; i < ownedWindowList.size(); i++) {
Window child = (Window) (((WeakReference)
(ownedWindowList.elementAt(i))).get());
if (child != null) {
s.writeObject(ownedWindowK);
s.writeObject(child);
}
}
}
s.writeObject(null);
}
/**
* Reads the <code>ObjectInputStream</code> and an optional
* list of listeners to receive various events fired by
* the component; also reads a list of
* (possibly <code>null</code>) child windows.
* Unrecognized keys or values will be ignored.
*
* @param s the <code>ObjectInputStream</code> to read
* @exception HeadlessException if
* <code>GraphicsEnvironment.isHeadless</code> returns
* <code>true</code>
* @see java.awt.GraphicsEnvironment#isHeadless
* @see #writeObject
*/
private void readObject(ObjectInputStream s)
throws ClassNotFoundException, IOException, HeadlessException
{
GraphicsEnvironment.checkHeadless();
setWarningString();
inputContextLock = new Object();
// Deserialized Windows are not yet visible.
visible = false;
weakThis = new WeakReference(this);
ObjectInputStream.GetField f = s.readFields();
syncLWRequests = f.get("syncLWRequests", systemSyncLWRequests);
state = f.get("state", 0);
focusableWindowState = f.get("focusableWindowState", true);
windowSerializedDataVersion = f.get("windowSerializedDataVersion", 1);
// Note: 1.4 (or later) doesn't use focusMgr
focusMgr = (FocusManager)f.get("focusMgr", null);
ownedWindowList = new Vector();
if (windowSerializedDataVersion < 2) {
// Translate old-style focus tracking to new model. For 1.4 and
// later releases, we'll rely on the Window's initial focusable
// Component.
if (focusMgr != null) {
if (focusMgr.focusOwner != null) {
KeyboardFocusManager.
setMostRecentFocusOwner(this, focusMgr.focusOwner);
}
}
// This field is non-transient and relies on default serialization.
// However, the default value is insufficient, so we need to set
// it explicitly for object data streams prior to 1.4.
focusableWindowState = true;
}
Object keyOrNull;
while(null != (keyOrNull = s.readObject())) {
String key = ((String)keyOrNull).intern();
if (windowListenerK == key) {
addWindowListener((WindowListener)(s.readObject()));
} else if (windowFocusListenerK == key) {
addWindowFocusListener((WindowFocusListener)(s.readObject()));
} else if (windowStateListenerK == key) {
addWindowStateListener((WindowStateListener)(s.readObject()));
} else // skip value for unrecognized key
s.readObject();
}
try {
while (null != (keyOrNull = s.readObject())) {
String key = ((String)keyOrNull).intern();
if (ownedWindowK == key)
connectOwnedWindow((Window) s.readObject());
else // skip value for unrecognized key
s.readObject();
}
}
catch (OptionalDataException e) {
// 1.1 serialized form
// ownedWindowList will be updated by Frame.readObject
}
}
/*
* --- Accessibility Support ---
*
*/
/**
* Gets the AccessibleContext associated with this Window.
* For windows, the AccessibleContext takes the form of an
* AccessibleAWTWindow.
* A new AccessibleAWTWindow instance is created if necessary.
*
* @return an AccessibleAWTWindow that serves as the
* AccessibleContext of this Window
*/
public AccessibleContext getAccessibleContext() {
if (accessibleContext == null) {
accessibleContext = new AccessibleAWTWindow();
}
return accessibleContext;
}
/**
* This class implements accessibility support for the
* <code>Window</code> class. It provides an implementation of the
* Java Accessibility API appropriate to window user-interface elements.
*/
protected class AccessibleAWTWindow extends AccessibleAWTContainer {
/**
* Get the role of this object.
*
* @return an instance of AccessibleRole describing the role of the
* object
* @see javax.accessibility.AccessibleRole
*/
public AccessibleRole getAccessibleRole() {
return AccessibleRole.WINDOW;
}
/**
* Get the state of this object.
*
* @return an instance of AccessibleStateSet containing the current
* state set of the object
* @see javax.accessibility.AccessibleState
*/
public AccessibleStateSet getAccessibleStateSet() {
AccessibleStateSet states = super.getAccessibleStateSet();
if (getFocusOwner() != null) {
states.add(AccessibleState.ACTIVE);
}
return states;
}
} // inner class AccessibleAWTWindow
/**
* This method returns the GraphicsConfiguration used by this Window.
*/
public GraphicsConfiguration getGraphicsConfiguration() {
//NOTE: for multiscreen, this will need to take into account
//which screen the window is on/mostly on instead of returning the
//default or constructor argument config.
synchronized(getTreeLock()) {
if (graphicsConfig == null && !GraphicsEnvironment.isHeadless()) {
graphicsConfig =
GraphicsEnvironment. getLocalGraphicsEnvironment().
getDefaultScreenDevice().
getDefaultConfiguration();
}
return graphicsConfig;
}
}
/**
* Reset this Window's GraphicsConfiguration to match its peer.
*/
void resetGC() {
if (!GraphicsEnvironment.isHeadless()) {
// use the peer's GC
setGCFromPeer();
// if it's still null, use the default
if (graphicsConfig == null) {
graphicsConfig = GraphicsEnvironment.
getLocalGraphicsEnvironment().
getDefaultScreenDevice().
getDefaultConfiguration();
}
}
}
/**
* Sets the location of the window relative to the specified
* component. If the component is not currently showing,
* or <code>c</code> is <code>null</code>, the
* window is centered on the screen. If the bottom of the
* component is offscreen, the window is placed to the
* side of the <code>Component</code> that is closest
* to the center of the screen. So if the
* <code>Component</code> is on the right part of the
* screen, the <code>Window</code> is placed to its left,
* and visa versa.
*
* @param c the component in relation to which the window's location
* is determined
* @since 1.4
*/
public void setLocationRelativeTo(Component c) {
Container root=null;
if (c != null) {
if (c instanceof Window || c instanceof Applet) {
root = (Container)c;
} else {
Container parent;
for(parent = c.getParent() ; parent != null ; parent = parent.getParent()) {
if (parent instanceof Window || parent instanceof Applet) {
root = parent;
break;
}
}
}
}
if((c != null && !c.isShowing()) || root == null ||
!root.isShowing()) {
Dimension paneSize = getSize();
Dimension screenSize = getToolkit().getScreenSize();
setLocation((screenSize.width - paneSize.width) / 2,
(screenSize.height - paneSize.height) / 2);
} else {
Dimension invokerSize = c.getSize();
Point invokerScreenLocation;
// If this method is called directly after a call to
// setLocation() on the "root", getLocationOnScreen()
// may return stale results (Bug#4181562), so we walk
// up the tree to calculate the position instead
// (unless "root" is an applet, where we cannot walk
// all the way up to a toplevel window)
//
if (root instanceof Applet) {
invokerScreenLocation = c.getLocationOnScreen();
} else {
invokerScreenLocation = new Point(0,0);
Component tc = c;
while (tc != null) {
Point tcl = tc.getLocation();
invokerScreenLocation.x += tcl.x;
invokerScreenLocation.y += tcl.y;
if (tc == root) {
break;
}
tc = tc.getParent();
}
}
Rectangle windowBounds = getBounds();
int dx = invokerScreenLocation.x+((invokerSize.width-windowBounds.width)>>1);
int dy = invokerScreenLocation.y+((invokerSize.height - windowBounds.height)>>1);
Dimension ss = getToolkit().getScreenSize();
if (dy+windowBounds.height>ss.height) {
dy = ss.height-windowBounds.height;
dx = invokerScreenLocation.x<(ss.width>>1) ? invokerScreenLocation.x+invokerSize.width :
invokerScreenLocation.x-windowBounds.width;
}
if (dx+windowBounds.width>ss.width) dx = ss.width-windowBounds.width;
if (dx<0) dx = 0;
if (dy<0) dy = 0;
setLocation(dx, dy);
}
}
/**
* Overridden from Component. Top-level Windows should not propagate a
* MouseWheelEvent beyond themselves into their owning Windows.
*/
void deliverMouseWheelToAncestor(MouseWheelEvent e) {}
/**
* Overridden from Component. Top-level Windows don't dispatch to ancestors
*/
boolean dispatchMouseWheelToAncestor(MouseWheelEvent e) {return false;}
/**
* Creates a new strategy for multi-buffering on this component.
* Multi-buffering is useful for rendering performance. This method
* attempts to create the best strategy available with the number of
* buffers supplied. It will always create a <code>BufferStrategy</code>
* with that number of buffers.
* A page-flipping strategy is attempted first, then a blitting strategy
* using accelerated buffers. Finally, an unaccelerated blitting
* strategy is used.
* <p>
* Each time this method is called,
* the existing buffer strategy for this component is discarded.
* @param numBuffers number of buffers to create
* @exception IllegalArgumentException if numBuffers is less than 1.
* @exception IllegalStateException if the component is not displayable
* @see #isDisplayable
* @see #getBufferStrategy
* @since 1.4
*/
public void createBufferStrategy(int numBuffers) {
super.createBufferStrategy(numBuffers);
}
/**
* Creates a new strategy for multi-buffering on this component with the
* required buffer capabilities. This is useful, for example, if only
* accelerated memory or page flipping is desired (as specified by the
* buffer capabilities).
* <p>
* Each time this method
* is called, the existing buffer strategy for this component is discarded.
* @param numBuffers number of buffers to create, including the front buffer
* @param caps the required capabilities for creating the buffer strategy;
* cannot be <code>null</code>
* @exception AWTException if the capabilities supplied could not be
* supported or met; this may happen, for example, if there is not enough
* accelerated memory currently available, or if page flipping is specified
* but not possible.
* @exception IllegalArgumentException if numBuffers is less than 1, or if
* caps is <code>null</code>
* @see #getBufferStrategy
* @since 1.4
*/
public void createBufferStrategy(int numBuffers,
BufferCapabilities caps) throws AWTException {
super.createBufferStrategy(numBuffers, caps);
}
/**
* @return the buffer strategy used by this component
* @see #createBufferStrategy
* @since 1.4
*/
public BufferStrategy getBufferStrategy() {
return super.getBufferStrategy();
}
Component getTemporaryLostComponent() {
return temporaryLostComponent;
}
Component setTemporaryLostComponent(Component component) {
Component previousComp = temporaryLostComponent;
// Check that "component" is an acceptable focus owner and don't store it otherwise
// - or later we will have problems with opposite while handling WINDOW_GAINED_FOCUS
if (component == null
|| (component.isDisplayable() && component.isVisible() && component.isEnabled() && component.isFocusable()))
{
temporaryLostComponent = component;
} else {
temporaryLostComponent = null;
}
return previousComp;
}
private boolean alwaysOnTop;
public final void setAlwaysOnTop(boolean alwaysOnTop) {
boolean oldAlwaysOnTop;
synchronized(this) {
oldAlwaysOnTop = this.alwaysOnTop;
this.alwaysOnTop = alwaysOnTop;
}
if (oldAlwaysOnTop != alwaysOnTop ) {
firePropertyChange("alwaysOnTop", oldAlwaysOnTop, alwaysOnTop);
}
}
public final boolean isAlwaysOnTop() {
return alwaysOnTop;
}
} // class Window
/**
* This class is no longer used, but is maintained for Serialization
* backward-compatibility.
*/
class FocusManager implements java.io.Serializable {
Container focusRoot;
Component focusOwner;
/*
* JDK 1.1 serialVersionUID
*/
static final long serialVersionUID = 2491878825643557906L;
}