package com.flansmod.client.model.zombie;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelSledgehammer extends ModelGun
{
public ModelSledgehammer()
{
int textureX = 64;
int textureY = 32;
gunModel = new ModelRendererTurbo[2];
gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
gunModel[0].addBox(-1F, -1F, -12F, 2, 2, 24);
gunModel[1] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
gunModel[1].addBox(-4F, -2F, 12F, 8, 4, 4);
for(int i = 0; i < 2; i++)
gunModel[i].setRotationPoint(4F, 0F, 0F);
thirdPersonOffset = new Vector3f(-2F / 16F, 0F, 0F);
}
}