Package com.flansmod.client.model.zombie

Source Code of com.flansmod.client.model.zombie.ModelOlympia

package com.flansmod.client.model.zombie;

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelOlympia extends ModelGun
{
  public ModelOlympia()
  {
    int textureX = 64;
    int textureY = 16;
   
    gunModel = new ModelRendererTurbo[6];
   
    gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
    gunModel[0].addShapeBox(-5F, 2F, -1F, 2, 2, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0.8F, 0F, 0F, /* 6 */ 0.8F, 0F, 0F, /* 7 */ 0F, 0F, 0F)
   
    gunModel[1] = new ModelRendererTurbo(this, 8, 0, textureX, textureY);
    gunModel[1].addShapeBox(-3F, 2F, -1F, 4, 3, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ -1F, -0.5F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ -1F, -0.5F, 0F)

    gunModel[2] = new ModelRendererTurbo(this, 0, 5, textureX, textureY);
    gunModel[2].addBox(1F, 2F, -1F, 2, 1, 2);
   
    gunModel[3] = new ModelRendererTurbo(this, 10, 5, textureX, textureY);
    gunModel[3].addBox(1F, 3F, -1F, 1, 2, 2)
   
    gunModel[4] = new ModelRendererTurbo(this, 30, 0, textureX, textureY);
    gunModel[4].addBox(-1.5F, 4F, -0.5F, 1, 1, 1)
   
    gunModel[5] = new ModelRendererTurbo(this, 20, 2, textureX, textureY);
    gunModel[5].addShapeBox(-9F, 1F, -1F, 4, 3, 2, 0F, /* 0 */ 0F, 1F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 1F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F)

    breakActionModel = new ModelRendererTurbo[4];
   
    breakActionModel[0] = new ModelRendererTurbo(this, 0, 12, textureX, textureY);
    breakActionModel[0].addBox(3F, 2F, -1F, 8, 2, 2);
   
    breakActionModel[1] = new ModelRendererTurbo(this, 0, 8, textureX, textureY);
    breakActionModel[1].addBox(2F, 4F, -0.5F, 15, 1, 1);

    breakActionModel[2] = new ModelRendererTurbo(this, 0, 10, textureX, textureY);
    breakActionModel[2].addBox(2F, 2.9F, -0.5F, 15, 1, 1);
   
    breakActionModel[3] = new ModelRendererTurbo(this, 20, 13, textureX, textureY);
    breakActionModel[3].addBox(2.25F, 3.5F, -0.25F, 14.5F, 2, 0.5F);
   
    breakAngle = 60F;

    barrelBreakPoint = new Vector3f(3F / 16F, 2F / 16F, 0F);
   
    ammoModel = new ModelRendererTurbo[2];
   
    ammoModel[0] = new ModelRendererTurbo(this, 20, 0, textureX, textureY);
    ammoModel[0].addBox(1.9F, 3F, -0.4F, 3, 0.8F, 0.8F);
   
    ammoModel[1] = new ModelRendererTurbo(this, 20, 0, textureX, textureY);
    ammoModel[1].addBox(1.9F, 4.1F, -0.4F, 3, 0.8F, 0.8F);
   
    barrelAttachPoint = new Vector3f(7.5F / 16F, 4F / 16F, 0F);
   
    scopeAttachPoint = new Vector3f(3F / 16F, 5F / 16F, 0F);
    scopeIsOnSlide = true;
   
   
    gunSlideDistance = 0.25F;
    animationType = EnumAnimationType.BREAK_ACTION;
  }
}
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