package com.flansmod.client.model.zombie;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelM4Carbine extends ModelGun
{
public ModelM4Carbine()
{
int textureX = 64;
int textureY = 16;
gunModel = new ModelRendererTurbo[6];
gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
gunModel[0].addBox(-1F, 2F, -1F, 7, 3, 2);
gunModel[1] = new ModelRendererTurbo(this, 32, 4, textureX, textureY);
gunModel[1].addBox(0F, -1F, -1F, 1, 3, 2);
gunModel[2] = new ModelRendererTurbo(this, 20, 0, textureX, textureY);
gunModel[2].addBox(1F, 1F, -1F, 1, 1, 2);
gunModel[3] = new ModelRendererTurbo(this, 0, 5, textureX, textureY);
gunModel[3].addBox(6F, 3F, -1F, 5, 2, 2);
gunModel[4] = new ModelRendererTurbo(this, 12, 14, textureX, textureY);
gunModel[4].addBox(12F, 4.5F, -0.5F, 1, 1, 1);
gunModel[5] = new ModelRendererTurbo(this, 0, 9, textureX, textureY);
gunModel[5].addBox(6F, 3.5F, -0.5F, 10, 1, 1);
//Scope
scopeAttachPoint = new Vector3f(3.5F / 16F, 5F / 16F, 0F);
//Stock
defaultStockModel = new ModelRendererTurbo[3];
defaultStockModel[0] = new ModelRendererTurbo(this, 20, 3, textureX, textureY);
defaultStockModel[0].addBox(-8F, 1F, -1F, 2, 4, 2);
defaultStockModel[1] = new ModelRendererTurbo(this, 0, 11, textureX, textureY);
defaultStockModel[1].addBox(-6F, 2F, -1F, 2, 3, 2);
defaultStockModel[2] = new ModelRendererTurbo(this, 10, 11, textureX, textureY);
defaultStockModel[2].addBox(-4F, 3.5F, -0.5F, 3, 1, 1);
stockAttachPoint = new Vector3f(1F / 16F, 4F / 16F, 0F);
//Barrel
barrelAttachPoint = new Vector3f(16F / 16F, 4F / 16F, 0F);
//Grip
gripAttachPoint = new Vector3f(10F / 16F, 3F / 16F, 0F);
defaultGripModel = new ModelRendererTurbo[2];
defaultGripModel[0] = new ModelRendererTurbo(this, 30, 0, textureX, textureY);
defaultGripModel[0].addBox(7.5F, 2F, -1F, 2, 1, 2);
defaultGripModel[1] = new ModelRendererTurbo(this, 38, 0, textureX, textureY);
defaultGripModel[1].addBox(8F, 0F, -0.5F, 1, 2, 1);
//Ammo
ammoModel = new ModelRendererTurbo[2];
ammoModel[0] = new ModelRendererTurbo(this, 20, 11, textureX, textureY);
ammoModel[0].addBox(3F, 0F, -1F, 3, 2, 2);
ammoModel[1] = new ModelRendererTurbo(this, 30, 11, textureX, textureY);
ammoModel[1].addBox(4F, -2F, -1F, 3, 2, 2);
gunSlideDistance = 0.5F;
animationType = EnumAnimationType.BOTTOM_CLIP;
}
}