package com.flansmod.client.model.zombie;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelCombatKnife extends ModelGun
{
public ModelCombatKnife()
{
int textureX = 16;
int textureY = 8;
gunModel = new ModelRendererTurbo[3];
gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
gunModel[0].addBox(-4F, -1F, -0.7F, 3, 2, 1.4F);
gunModel[1] = new ModelRendererTurbo(this, 10, 0, textureX, textureY);
gunModel[1].addBox(-1F, -1.5F, -1F, 1, 3, 2);
gunModel[2] = new ModelRendererTurbo(this, 0, 5, textureX, textureY);
gunModel[2].addShapeBox(0F, -1F, -0.5F, 5, 2, 1, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ -1F, 0F, 0F, /* 2 */ -1F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F);
for(int i = 0; i < 3; i++)
gunModel[i].setRotationPoint(4F, 0F, 0F);
}
}