Package com.flansmod.client.model.mw

Source Code of com.flansmod.client.model.mw.ModelSentryGun

package com.flansmod.client.model.mw;

import com.flansmod.client.model.ModelAAGun;
import com.flansmod.client.tmt.ModelRendererTurbo;

public class ModelSentryGun extends ModelAAGun
{
  public ModelSentryGun()
    {
    int textureX = 64;
    int textureY = 64;
   
        baseModel = new ModelRendererTurbo[5];
        baseModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
        baseModel[0].addBox(-4F, 16F , -4F, 8, 2, 8, 0.0F)//Base piece
       
        baseModel[1] = new ModelRendererTurbo(this, 32, 0, textureX, textureY);
    baseModel[1].addShapeBox(-4F, 0F, -4F, 2, 16, 2, 0F, /* 0 */ 4F, 0F, 4F, /* 1 */ -4F, 0F, 4F, /* 2 */ -4F, 0F, -4F, /* 3 */ 4F, 0F, -4F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F)
   
        baseModel[2] = new ModelRendererTurbo(this, 40, 0, textureX, textureY);
    baseModel[2].addShapeBox(2F, 0F, -4F, 2, 16, 2, 0F, /* 0 */ -4F, 0F, 4F, /* 1 */ 4F, 0F, 4F, /* 2 */ 4F, 0F, -4F, /* 3 */ -4F, 0F, -4F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F)
        baseModel[3] = new ModelRendererTurbo(this, 48, 0, textureX, textureY);
    baseModel[3].addShapeBox(2F, 0F, 2F, 2, 16, 2, 0F, /* 0 */ -4F, 0F, -4F, /* 1 */ 4F, 0F, -4F, /* 2 */ 4F, 0F, 4F, /* 3 */ -4F, 0F, 4F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F)

        baseModel[4] = new ModelRendererTurbo(this, 56, 0, textureX, textureY);
    baseModel[4].addShapeBox(-4F, 0F, 2F, 2, 16, 2, 0F, /* 0 */ 4F, 0F, -4F, /* 1 */ -4F, 0F, -4F, /* 2 */ -4F, 0F, 4F, /* 3 */ 4F, 0F, 4F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F)

    //"Seat" model
    seatModel = new ModelRendererTurbo[5];
   
    seatModel[0] = new ModelRendererTurbo(this, 0, 10, textureX, textureY)//Base 
    seatModel[0].addBox(-4F, 18F , -4F, 8, 1, 8, 0.0F)
   
    seatModel[1] = new ModelRendererTurbo(this, 0, 19, textureX, textureY)//Side bit 
    seatModel[1].addBox(-2F, 19F , -4F, 4, 7, 1, 0.0F)
   
    seatModel[2] = new ModelRendererTurbo(this, 16, 19, textureX, textureY)//Side bit 
    seatModel[2].addBox(-2F, 19F , 3F, 4, 7, 1, 0.0F)
   
    seatModel[3] = new ModelRendererTurbo(this, 0, 27, textureX, textureY)//Ammo box 
    seatModel[3].addBox(-3F, 18F , 4F, 6, 6, 2, 0.0F)
   
    seatModel[4] = new ModelRendererTurbo(this, 17, 27, textureX, textureY)//Camera
    seatModel[4].addBox(-3F, 19F , -9F, 6, 5, 5, 0.0F)
     
    //Gun model
    gunModel = new ModelRendererTurbo[4];
   
    gunModel[0] = new ModelRendererTurbo(this, 0, 37, textureX, textureY);
    gunModel[0].addBox(-4F, -3F, -3F, 8, 6, 6, 0.0F);    //Gun Block
          
    gunModel[1] = new ModelRendererTurbo(this, 0, 49, textureX, textureY);
    gunModel[1].addBox(4F, -1F, -2F, 2, 4, 4, 0.0F);    //Gun Block

    gunModel[2] = new ModelRendererTurbo(this, 12, 49, textureX, textureY);
    gunModel[2].addBox(8F, -1F, -2F, 2, 4, 4, 0.0F);    //Barrel Connecty piece
   
    gunModel[3] = new ModelRendererTurbo(this, 24, 49, textureX, textureY);
    gunModel[3].addBox(14F, -1F, -2F, 4, 4, 4, 0.0F);    //Barrel Connecty piece
   
    barrelModel = new ModelRendererTurbo[4][1];
   
    barrelModel[0][0] = new ModelRendererTurbo(this, 34, 18, textureX, textureY);
    barrelModel[0][0].addBox(6F, 1.5F, 0.5F, 14, 1, 1, 0.0F);
   
    barrelModel[1][0] = new ModelRendererTurbo(this, 34, 20, textureX, textureY);
    barrelModel[1][0].addBox(6F, 1.5F, -1.5F, 14, 1, 1, 0.0F);
   
    barrelModel[2][0] = new ModelRendererTurbo(this, 34, 22, textureX, textureY);
    barrelModel[2][0].addBox(6F, -0.5F, -1.5F, 14, 1, 1, 0.0F);
   
    barrelModel[3][0] = new ModelRendererTurbo(this, 34, 24, textureX, textureY);
    barrelModel[3][0].addBox(6F, -0.5F, 0.5F, 14, 1, 1, 0.0F);

   
    //Even though I can't be bothered to add ammo models, this definition is still needed
    ammoModel = new ModelRendererTurbo[0][0];

    barrelX = 0;
    barrelY = 24;
    barrelZ = 0;
   
    //flipAll(); //Used to fix old models
    }
}
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