package com.flansmod.client.model.mw;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
import com.flansmod.client.tmt.Coord2D;
import com.flansmod.client.tmt.Shape2D;
public class ModelSPAS extends ModelGun
{
int textureX = 64;
int textureY = 32;
public ModelSPAS()
{
gunModel = new ModelRendererTurbo[11];
gunModel[0] = new ModelRendererTurbo(this, 0, 7, textureX, textureY);
gunModel[1] = new ModelRendererTurbo(this, 8, 7, textureX, textureY);
gunModel[2] = new ModelRendererTurbo(this, 0, 12, textureX, textureY);
gunModel[3] = new ModelRendererTurbo(this, 8, 11, textureX, textureY);
gunModel[4] = new ModelRendererTurbo(this, 8, 16, textureX, textureY);
gunModel[5] = new ModelRendererTurbo(this, 0, 19, textureX, textureY);
gunModel[6] = new ModelRendererTurbo(this, 12, 0, textureX, textureY);
gunModel[7] = new ModelRendererTurbo(this, 15, 2, textureX, textureY);
gunModel[8] = new ModelRendererTurbo(this, 16, 19, textureX, textureY);
gunModel[9] = new ModelRendererTurbo(this, 1, 22, textureX, textureY);
gunModel[10] = new ModelRendererTurbo(this, 12, 0, textureX, textureY);
gunModel[0].addShapeBox(0F, -2.3F, -1F, 2, 3, 2, 0F,0F, 0F, -0.2F,0F, 0F, -0.2F,0F, 0F, -0.2F,0F, 0F, -0.2F,1F, -0.5F, -0.2F,-1F, 0F, -0.2F,-1F, 0F, -0.2F,1F, -0.5F, -0.2F); // Box 0
gunModel[0].setRotationPoint(0F, 0F, 0F);
gunModel[1].addShapeBox(-0.5F, -4.3F, -1F, 5, 2, 2, 0F,-0.5F, 0F, -0.1F,-0.5F, 0F, -0.1F,-0.5F, 0F, -0.1F,-0.5F, 0F, -0.1F,0F, 0F, -0.1F,-0.5F, 0F, -0.1F,-0.5F, 0F, -0.1F,0F, 0F, -0.1F); // Box 1
gunModel[1].setRotationPoint(0F, 0F, 0F);
gunModel[2].addBox(4F, -5F, -1F, 2, 3, 2, 0F); // Box 2
gunModel[2].setRotationPoint(0F, 0F, 0F);
gunModel[3].addShapeBox(6F, -5F, -1F, 6, 3, 2, 0F,0F, -0.5F, 0F,0F, -0.5F, 0F,0F, -0.5F, 0F,0F, -0.5F, 0F,0F, 0F, 0F,0F, -0.15F, 0F,0F, -0.15F, 0F,0F, 0F, 0F); // Box 3
gunModel[3].setRotationPoint(0F, 0F, 0F);
gunModel[4].addBox(6F, -3.2F, -0.5F, 8, 1, 1, 0F); // Box 5
gunModel[4].setRotationPoint(0F, 0F, 0F);
gunModel[5].addBox(7F, -4.4F, -0.5F, 8, 1, 1, 0F); // Box 6
gunModel[5].setRotationPoint(0F, 0F, 0F);
gunModel[6].addBox(12F, -5.4F, -0.5F, 1, 1, 1, 0F); // Box 8
gunModel[6].setRotationPoint(0F, 0F, 0F);
gunModel[7].addShapeBox(-2F, -3.1F, -1.5F, 3, 1, 3, 0F,0F, 0F, -0.5F,0F, 0F, -0.5F,0F, 0F, -0.5F,0F, 0F, -0.5F,0F, 0F, -0.5F,0F, 0F, -0.5F,0F, 0F, -0.5F,0F, 0F, -0.5F); // Box 9
gunModel[7].setRotationPoint(0F, 0F, 0F);
gunModel[7].rotateAngleZ = 0.29670597F;
gunModel[8].addShapeBox(-4F, -3.1F, -1.5F, 2, 1, 3, 0F,-0.5F, 0.4F, -0.5F,0F, 0F, -0.5F,0F, 0F, -0.5F,-0.5F, 0.4F, -0.5F,-0.2F, -0.5F, -0.5F,0F, 0F, -0.5F,0F, 0F, -0.5F,-0.2F, -0.5F, -0.5F); // Box 10
gunModel[8].setRotationPoint(0F, 0F, 0F);
gunModel[8].rotateAngleZ = 0.29670597F;
gunModel[9].addBox(-5.3F, -2.5F, -1F, 1, 3, 2, 0F); // Box 11
gunModel[9].setRotationPoint(0F, 0F, 0F);
gunModel[9].rotateAngleZ = -0.05235988F;
gunModel[10].addBox(6F, -4.4F, -0.5F, 1, 1, 1, 0F); // Box 13
gunModel[10].setRotationPoint(0F, 0F, 0F);
ammoModel = new ModelRendererTurbo[1];
ammoModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
ammoModel[0].addBox(2F, -3.5F, -0.5F, 2, 1, 1, 0F); // Box 7
ammoModel[0].setRotationPoint(0F, 0F, 0F);
pumpModel = new ModelRendererTurbo[1];
pumpModel[0] = new ModelRendererTurbo(this, 23, 6, textureX, textureY);
pumpModel[0].addShapeBox(6.75F, -4.25F, -1.5F, 4, 3, 3, 0F,0F, -0.5F, -0.25F,0F, -0.5F, -0.25F,0F, -0.5F, -0.25F,0F, -0.5F, -0.25F,0F, -0.5F, -0.25F,0F, -0.5F, -0.25F,0F, -0.5F, -0.25F,0F, -0.5F, -0.25F); // Box 4
pumpModel[0].setRotationPoint(0F, 0F, 0F);
barrelAttachPoint = new Vector3f(0F, 0F, 0F);
stockAttachPoint = new Vector3f(0F, 0F, 0F);
scopeAttachPoint = new Vector3f(5F / 16F, 5F / 16F, 0F);
gripAttachPoint = new Vector3f(8.75F / 16F, 2F / 16F, 0F);
pumpDelayAfterReload = 115;
pumpDelay = 6;
pumpTime = 9;
gripIsOnPump = true;
gunSlideDistance = 0.5F;
animationType = EnumAnimationType.SHOTGUN;
numBulletsInReloadAnimation = 7;
tiltGunTime = 0.159F;
unloadClipTime = 0.0F;
loadClipTime = 0.708F;
untiltGunTime = 0.133F;
translateAll(0F, 0F, 0F);
flipAll();
}
}