package com.flansmod.client.model.mw;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelM249 extends ModelGun
{
public ModelM249()
{
int textureX = 64;
int textureY = 32;
gunModel = new ModelRendererTurbo[15];
gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // barrel1
gunModel[1] = new ModelRendererTurbo(this, 0, 9, textureX, textureY); // slidemain2
gunModel[2] = new ModelRendererTurbo(this, 0, 14, textureX, textureY); // slidemain3
gunModel[3] = new ModelRendererTurbo(this, 0, 17, textureX, textureY); // slidemain4
gunModel[8] = new ModelRendererTurbo(this, 4, 27, textureX, textureY); // slidemain5
gunModel[9] = new ModelRendererTurbo(this, 4, 25, textureX, textureY); // slidemain6
gunModel[10] = new ModelRendererTurbo(this, 4, 23, textureX, textureY); // slidemain5
gunModel[11] = new ModelRendererTurbo(this, 12, 24, textureX, textureY); // slideblock1
gunModel[12] = new ModelRendererTurbo(this, 0, 7, textureX, textureY); // trigger1
gunModel[13] = new ModelRendererTurbo(this, 6, 6, textureX, textureY); // trigger2
gunModel[14] = new ModelRendererTurbo(this, 12, 22, textureX, textureY); // Chamber1
gunModel[4] = new ModelRendererTurbo(this, 22, 18, textureX, textureY); // slidewhatever
gunModel[5] = new ModelRendererTurbo(this, 10, 7, textureX, textureY); // slideblock2
gunModel[6] = new ModelRendererTurbo(this, 20, 14, textureX, textureY); // slideblock3
gunModel[7] = new ModelRendererTurbo(this, 20, 16, textureX, textureY); // slideblock4
gunModel[0].addBox(0F, 0F, 0F, 12, 1, 1, 0F); // barrel1
gunModel[0].setRotationPoint(6F, 3.8F, -0.5F);
gunModel[1].addBox(0F, 0F, 0F, 8, 2, 2, 0F); // slidemain2
gunModel[1].setRotationPoint(6F, 3F, -1F);
gunModel[2].addBox(0F, 0F, 0F, 9, 1, 1, 0F); // slidemain3
gunModel[2].setRotationPoint(6F, 2.5F, -0.5F);
gunModel[3].addBox(0F, 0F, 0F, 9, 1, 1, 0F); // slidemain4
gunModel[3].setRotationPoint(4.9F, 4.2F, -0.5F);
gunModel[8].addBox(0F, 0F, 0F, 3, 1, 1, 0F); // slidemain5
gunModel[8].setRotationPoint(9.2F, 4.3F, -0.2F);
gunModel[9].addBox(0F, 0F, 0F, 3, 1, 1, 0F); // slidemain6
gunModel[9].setRotationPoint(9.2F, 4.3F, -0.8F);
gunModel[10].addBox(0F, 0F, 0F, 2, 1, 1, 0F); // slidemain5
gunModel[10].setRotationPoint(9.7F, 4.4F, -0.5F);
gunModel[11].addBox(0F, 0F, 0F, 3, 3, 2, 0F); // slideblock1
gunModel[11].setRotationPoint(3F, 2.5F, -1F);
gunModel[12].addBox(0F, 0F, 0F, 2, 1, 1, 0F); // trigger1
gunModel[12].setRotationPoint(3.5F, 2.2F, -0.5F);
gunModel[13].addBox(0F, 0F, 0F, 1, 2, 1, 0F); // trigger2
gunModel[13].setRotationPoint(3.5F, 0.2F, -0.5F);
gunModel[14].addBox(0F, 0F, 0F, 3, 1, 1, 0F); // Chamber1
gunModel[14].setRotationPoint(5.8F, 3.5F, -1.1F);
gunModel[4].addBox(0F, 0F, -1F, 2, 2, 1, 0F); // slidewhatever
gunModel[4].setRotationPoint(6.8F, 2.9F, 1.2F);
gunModel[5].addBox(0F, -0.6666667F, 0F, 3, 1, 1, 0F); // slideblock2
gunModel[5].setRotationPoint(5F, 5F, -0.9F);
gunModel[6].addBox(0F, -0.6666667F, 0F, 3, 1, 1, 0F); // slideblock3
gunModel[6].setRotationPoint(5F, 5F, -0.1F);
gunModel[7].addBox(0F, -0.6666667F, 0F, 3, 1, 1, 0F); // slideblock4
gunModel[7].setRotationPoint(5.1F, 5.1F, -0.5F);
//Scope
scopeAttachPoint = new Vector3f(2F / 16F, 3.333F / 16F, 0F);
//defaultStock
defaultStockModel = new ModelRendererTurbo[4];
defaultStockModel[0] = new ModelRendererTurbo(this, 20, 11, textureX, textureY); // defaultstock1
defaultStockModel[1] = new ModelRendererTurbo(this, 24, 11, textureX, textureY); // defaultstock2
defaultStockModel[2] = new ModelRendererTurbo(this, 0, 5, textureX, textureY); // defaultstock3
defaultStockModel[3] = new ModelRendererTurbo(this, 20, 7, textureX, textureY); // defaultstock4
defaultStockModel[0].addBox(0F, 0F, 0F, 1, 2, 1, 0F); // defaultstock1
defaultStockModel[0].setRotationPoint(2F, 3.3F, -0.8F);
defaultStockModel[1].addBox(0F, 0F, 0F, 1, 2, 1, 0F); // defaultstock2
defaultStockModel[1].setRotationPoint(2F, 3.3F, -0.2F);
defaultStockModel[2].addBox(0F, 0F, 0F, 2, 1, 1, 0F); // defaultstock3
defaultStockModel[2].setRotationPoint(1F, 4.4F, -0.5F);
defaultStockModel[3].addBox(0F, 0F, 0F, 1, 3, 1, 0F); // defaultstock4
defaultStockModel[3].setRotationPoint(0F, 2.4F, -0.5F);
stockAttachPoint = new Vector3f(1F / 16F, 4F / 16F, 0F);
//Barrel
barrelAttachPoint = new Vector3f(18F / 16F, 4F / 16F, 0F);
//Grip
gripAttachPoint = new Vector3f(8F / 16F, 0.5F / 16F, 0F);
defaultGripModel = new ModelRendererTurbo[4];
defaultGripModel[0] = new ModelRendererTurbo(this, 0, 20, textureX, textureY); // Foregrip1
defaultGripModel[1] = new ModelRendererTurbo(this, 0, 24, textureX, textureY); // Foregrip2
defaultGripModel[2] = new ModelRendererTurbo(this, 0, 29, textureX, textureY); // Foregrip3
defaultGripModel[3] = new ModelRendererTurbo(this, 4, 29, textureX, textureY); // Foregrip4
defaultGripModel[0].addBox(0F, -1F, 0F, 4, 1, 2, 0F); // Foregrip1
defaultGripModel[0].setRotationPoint(8.5F, 3F, -1F);
defaultGripModel[1].addBox(0F, -3F, 0F, 1, 3, 1, 0F); // Foregrip2
defaultGripModel[1].setRotationPoint(10.5F, 2.5F, -0.5F);
defaultGripModel[1].rotateAngleZ = -0.3141593F;
defaultGripModel[2].addBox(0F, -1F, 0F, 1, 1, 1, 0F); // Foregrip3
defaultGripModel[2].setRotationPoint(10.4F, 3.4F, 0.1F);
defaultGripModel[3].addBox(0F, -1F, 0F, 1, 1, 1, 0F); // Foregrip4
defaultGripModel[3].setRotationPoint(10.4F, 3.4F, -1.1F);
//Bolt
slideModel = new ModelRendererTurbo[2];
slideModel[0] = new ModelRendererTurbo(this, 18, 20, textureX, textureY); // bolt2
slideModel[1] = new ModelRendererTurbo(this, 22, 21, textureX, textureY); // bolt1
slideModel[0].addBox(0F, 0F, -1F, 1, 1, 1, 0F); // bolt2
slideModel[0].setRotationPoint(10.8F, 3.5F, 1.2F);
slideModel[1].addBox(0F, 0F, -1F, 4, 1, 1, 0F); // bolt1
slideModel[1].setRotationPoint(7.8F, 3.5F, 1.1F);
//Ammo
ammoModel = new ModelRendererTurbo[2];
ammoModel[0] = new ModelRendererTurbo(this, 22, 23, textureX, textureY); // Ammobox1
ammoModel[1] = new ModelRendererTurbo(this, 12, 19, textureX, textureY); // Ammobox2
ammoModel[0].addBox(0F, 0F, 0F, 3, 3, 3, 0F); // Ammobox1
ammoModel[0].setRotationPoint(5.8F, 0F, -2.4F);
ammoModel[1].addBox(0F, 2.5F, -1.5F, 2, 2, 1, 0F); // Ammobox2
ammoModel[1].setRotationPoint(6.266667F, 0F, -2.5F);
ammoModel[1].rotateAngleX = 0.6806784F;
ammoModel[1].rotateAngleY = 0.01745329F;
translateAll(-3, -2.2F, 0);
gunSlideDistance = 0.5F;
animationType = EnumAnimationType.BOTTOM_CLIP;
tiltGunTime = 0.1F;
unloadClipTime = 0.2F;
loadClipTime = 0.2F;
untiltGunTime = 0.5F;
}
}