Package com.flansmod.client.model.mw

Source Code of com.flansmod.client.model.mw.ModelM1014

package com.flansmod.client.model.mw;

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelM1014 extends ModelGun
{
  public ModelM1014()
  {
    int textureX = 64;
    int textureY = 16;
   
    gunModel = new ModelRendererTurbo[6];
   
    gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
    gunModel[0].addBox(-1F, 3F, -1F, 7, 2, 2);
   
    gunModel[1] = new ModelRendererTurbo(this, 0, 4, textureX, textureY);
    gunModel[1].addBox(6F, 3F, -0.5F, 12, 2, 1);
   
    gunModel[2] = new ModelRendererTurbo(this, 16, 0, textureX, textureY);
    gunModel[2].addBox(15F, 5F, -0.5F, 1, 1, 1);
   
    gunModel[3] = new ModelRendererTurbo(this, 0, 7, textureX, textureY);
    gunModel[3].addBox(-1F, 0F, -1F, 2, 3, 2);
   
    gunModel[4] = new ModelRendererTurbo(this, 18, 0, textureX, textureY);
    gunModel[4].addBox(1F, 2F, -1F, 1, 1, 2);
   
    gunModel[5] = new ModelRendererTurbo(this, 28, 0, textureX, textureY);
    gunModel[5].addBox(1F, 2.5F, -2F, 4, 3, 1);   
   
    //Shotgun Handle
    pumpModel = new ModelRendererTurbo[1];
   
    pumpModel[0] = new ModelRendererTurbo(this, 8, 7, textureX, textureY);
    pumpModel[0].addBox(10F, 2.8F, -1F, 4, 1, 2);
   
    //Scope
    scopeAttachPoint = new Vector3f(3F / 16F, 5F / 16F, 0F);

    //Stock
    defaultStockModel = new ModelRendererTurbo[3];
   
    defaultStockModel[0] = new ModelRendererTurbo(this, 8, 10, textureX, textureY);
    defaultStockModel[0].addBox(-8F, 0F, -1F, 3, 3, 2);
   
    defaultStockModel[1] = new ModelRendererTurbo(this, 0, 12, textureX, textureY);
    defaultStockModel[1].addBox(-5F, 1F, -1F, 2, 2, 2);
   
    defaultStockModel[2] = new ModelRendererTurbo(this, 18, 12, textureX, textureY);
    defaultStockModel[2].addBox(-3F, 2F, -1F, 2, 2, 2);
   
    stockAttachPoint = new Vector3f(1F / 16F, 4F / 16F, 0F);
   
    //Barrel   
    barrelAttachPoint = new Vector3f(18F / 16F, 4F / 16F, 0F);
   
    //Grip
    gripAttachPoint = new Vector3f(12F / 16F, 3F / 16F, 0F);
   
    //Ammo
    ammoModel = new ModelRendererTurbo[1];
   
    ammoModel[0] = new ModelRendererTurbo(this, 22, 0, textureX, textureY);
    ammoModel[0].addBox(4F, 3.5F, -0.5F, 2, 1, 1);
     
    gunSlideDistance = 0.5F;
    animationType = EnumAnimationType.SHOTGUN;
    pumpDelayAfterReload = 65;
    pumpDelay = 6;
    pumpTime = 9;
    gripIsOnPump = true;
   
    numBulletsInReloadAnimation = 4;
    tiltGunTime = 0.204F;
    unloadClipTime = 0.0F;
    loadClipTime = 0.625F;
    untiltGunTime = 0.171F;
  }
}
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