Package com.flansmod.client.model.mw

Source Code of com.flansmod.client.model.mw.ModelGL1

package com.flansmod.client.model.mw;

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelGL1 extends ModelGun
{
  public ModelGL1()
  {
    int textureX = 64;
    int textureY = 16;
   
    gunModel = new ModelRendererTurbo[4];
   
    gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
    gunModel[0].addShapeBox(-8F, 2F, -1F, 4, 3, 2, 0F, /* 0 */ 0F, 0.5F, 0F, /* 1 */ 0F, 0.5F, 0F, /* 2 */ 0F, 0.5F, 0F, /* 3 */ 0F, 0.5F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, -2F, 0F, /* 6 */ 0F, -2F, 0F, /* 7 */ 0F, 0F, 0F)
   
    gunModel[1] = new ModelRendererTurbo(this, 12, 0, textureX, textureY);
    gunModel[1].addShapeBox(-4F, 2F, -1F, 4, 2, 2, 0F, /* 0 */ 0F, 1F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 1F, 0F, /* 4 */ 0F, -1F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, -1F, 0F)

    gunModel[2] = new ModelRendererTurbo(this, 24, 0, textureX, textureY);
    gunModel[2].addShapeBox(0F, 2F, -1F, 3, 3, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, -1F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, -1F, 0F)
   
    gunModel[3] = new ModelRendererTurbo(this, 0, 5, textureX, textureY);
    gunModel[3].addBox(3F, 2F, -1F, 5, 1, 2)
   
    breakActionModel = new ModelRendererTurbo[5];
   
    breakActionModel[0] = new ModelRendererTurbo(this, 0, 8, textureX, textureY);
    breakActionModel[0].addBox(3F, 3F, -1F, 13, 2, 2);
   
    breakActionModel[1] = new ModelRendererTurbo(this, 14, 5, textureX, textureY);
    breakActionModel[1].addBox(15F, 5F, -0.5F, 1, 1, 1);
   
    breakActionModel[2] = new ModelRendererTurbo(this, 0, 13, textureX, textureY);
    breakActionModel[2].addBox(8F, 2F, -1F, 4, 1, 2);

    breakActionModel[3] = new ModelRendererTurbo(this, 12, 14, textureX, textureY);
    breakActionModel[3].addBox(3F, 4.5F, -0.5F, 3, 1, 1);
   
    breakActionModel[4] = new ModelRendererTurbo(this, 34, -1, textureX, textureY);
    breakActionModel[4].addShapeBox(11F, 5.0001F, -3.5F, 1, 10, 7, 0F, /* 0 */ 0F, 0F, -2.5F, /* 1 */ 0F, 0F, -2.5F, /* 2 */ 0F, 0F, -2.5F, /* 3 */ 0F, 0F, -2.5F, /* 4 */ 0F, -6F, -2.5F, /* 5 */ 0F, -6F, -2.5F, /* 6 */ 0F, -6F, -2.5F, /* 7 */ 0F, -6F, -2.5F)
   
    breakAngle = 60F;

    barrelBreakPoint = new Vector3f(4F / 16F, 2F / 16F, 0F);
   
    ammoModel = new ModelRendererTurbo[1];
   
    ammoModel[0] = new ModelRendererTurbo(this, 20, 12, textureX, textureY);
    ammoModel[0].addBox(2.9F, 3.25F, -0.75F, 3, 1.5F, 1.5F);
   
    barrelAttachPoint = new Vector3f(7.5F / 16F, 4F / 16F, 0F);
   
    scopeAttachPoint = new Vector3f(3F / 16F, 5F / 16F, 0F);
    scopeIsOnSlide = true;
   
    translateAll(-4, 0, 0);
   
    gunSlideDistance = 0.25F;
    animationType = EnumAnimationType.BREAK_ACTION;
   
    tiltGunTime = 0.2F;
    unloadClipTime = 0.2F;
    loadClipTime = 0.2F;
    untiltGunTime = 0.4F;
  }
}
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