Package com.flansmod.client.model.mw

Source Code of com.flansmod.client.model.mw.ModelBarrett

package com.flansmod.client.model.mw;

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelBarrett extends ModelGun
{
  public ModelBarrett()
  {
    int textureX = 64;
    int textureY = 16;
   
    gunModel = new ModelRendererTurbo[3];
   
    //Main Barrel
    gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
    gunModel[0].addBox(-4F, 2F, -1F, 16, 2, 2);
   
    gunModel[1] = new ModelRendererTurbo(this, 26, 4, textureX, textureY);
    gunModel[1].addBox(12F, 2.5F, -0.5F, 8, 1, 1);
   
    //Trigger Handle
    gunModel[2] = new ModelRendererTurbo(this, 0, 4, textureX, textureY);
    gunModel[2].addBox(-1F, -2F, -1F, 3, 4, 2);
   
    //Bolt
    slideModel = new ModelRendererTurbo[2];
   
    slideModel[0] = new ModelRendererTurbo(this, 34, 6, textureX, textureY);
    slideModel[0].addTrapezoid(3F, 2.5F, 0.5F, 1, 1, 2, 0F, -0.5F, ModelRendererTurbo.MR_FRONT);
    slideModel[0].doMirror(false, false, true);
    slideModel[1] = new ModelRendererTurbo(this, 34, 6, textureX, textureY);
    slideModel[1].addTrapezoid(3F, 2.5F, 0.5F, 1, 1, 2, 0F, -0.5F, ModelRendererTurbo.MR_FRONT);
   
    //Scope
    defaultScopeModel = new ModelRendererTurbo[3];
   
    defaultScopeModel[0] = new ModelRendererTurbo(this, 0, 10, textureX, textureY);
    defaultScopeModel[0].addTrapezoid(-1F, 4.25F, -1F, 4, 2, 2, 0F, -0.5F, ModelRendererTurbo.MR_LEFT);
   
    defaultScopeModel[1] = new ModelRendererTurbo(this, 12, 10, textureX, textureY);
    defaultScopeModel[1].addTrapezoid(3F, 4.25F, -1F, 4, 2, 2, 0F, -0.5F, ModelRendererTurbo.MR_RIGHT);
   
    defaultScopeModel[2] = new ModelRendererTurbo(this, 10, 7, textureX, textureY);
    defaultScopeModel[2].addBox(1.5F, 3.5F, -0.5F, 3, 2, 1);
   
    scopeAttachPoint = new Vector3f(3F / 16F, 5F / 16F, 0F);
   
    //Barrel
    defaultBarrelModel = new ModelRendererTurbo[1];
   
    defaultBarrelModel[0] = new ModelRendererTurbo(this, 18, 4, textureX, textureY);
    defaultBarrelModel[0].addBox(18.5F, 2F, -1F, 2, 2, 2);
   
    barrelAttachPoint = new Vector3f(20F / 16F, 4F / 16F, 0F);
   
    //Stock
    defaultStockModel = new ModelRendererTurbo[1];
    defaultStockModel[0] = new ModelRendererTurbo(this, 36, 9, textureX, textureY);
    defaultStockModel[0].addBox(-8F, 0F, -1F, 4, 3, 2);
   
    stockAttachPoint = new Vector3f(-4F / 16F, 1F / 16F, 0F);
   
    //Ammo
    ammoModel = new ModelRendererTurbo[1];
   
    ammoModel[0] = new ModelRendererTurbo(this, 24, 8, textureX, textureY);
    ammoModel[0].addBox(2.5F, -3F, -1F, 4, 5, 2);
   
    translateAll(0, 1, 0);
   
    gunSlideDistance = 0.5F;
    animationType = EnumAnimationType.BOTTOM_CLIP;
  }
}
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