package com.flansmod.client.model.mw;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelBarrett extends ModelGun
{
public ModelBarrett()
{
int textureX = 64;
int textureY = 16;
gunModel = new ModelRendererTurbo[3];
//Main Barrel
gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
gunModel[0].addBox(-4F, 2F, -1F, 16, 2, 2);
gunModel[1] = new ModelRendererTurbo(this, 26, 4, textureX, textureY);
gunModel[1].addBox(12F, 2.5F, -0.5F, 8, 1, 1);
//Trigger Handle
gunModel[2] = new ModelRendererTurbo(this, 0, 4, textureX, textureY);
gunModel[2].addBox(-1F, -2F, -1F, 3, 4, 2);
//Bolt
slideModel = new ModelRendererTurbo[2];
slideModel[0] = new ModelRendererTurbo(this, 34, 6, textureX, textureY);
slideModel[0].addTrapezoid(3F, 2.5F, 0.5F, 1, 1, 2, 0F, -0.5F, ModelRendererTurbo.MR_FRONT);
slideModel[0].doMirror(false, false, true);
slideModel[1] = new ModelRendererTurbo(this, 34, 6, textureX, textureY);
slideModel[1].addTrapezoid(3F, 2.5F, 0.5F, 1, 1, 2, 0F, -0.5F, ModelRendererTurbo.MR_FRONT);
//Scope
defaultScopeModel = new ModelRendererTurbo[3];
defaultScopeModel[0] = new ModelRendererTurbo(this, 0, 10, textureX, textureY);
defaultScopeModel[0].addTrapezoid(-1F, 4.25F, -1F, 4, 2, 2, 0F, -0.5F, ModelRendererTurbo.MR_LEFT);
defaultScopeModel[1] = new ModelRendererTurbo(this, 12, 10, textureX, textureY);
defaultScopeModel[1].addTrapezoid(3F, 4.25F, -1F, 4, 2, 2, 0F, -0.5F, ModelRendererTurbo.MR_RIGHT);
defaultScopeModel[2] = new ModelRendererTurbo(this, 10, 7, textureX, textureY);
defaultScopeModel[2].addBox(1.5F, 3.5F, -0.5F, 3, 2, 1);
scopeAttachPoint = new Vector3f(3F / 16F, 5F / 16F, 0F);
//Barrel
defaultBarrelModel = new ModelRendererTurbo[1];
defaultBarrelModel[0] = new ModelRendererTurbo(this, 18, 4, textureX, textureY);
defaultBarrelModel[0].addBox(18.5F, 2F, -1F, 2, 2, 2);
barrelAttachPoint = new Vector3f(20F / 16F, 4F / 16F, 0F);
//Stock
defaultStockModel = new ModelRendererTurbo[1];
defaultStockModel[0] = new ModelRendererTurbo(this, 36, 9, textureX, textureY);
defaultStockModel[0].addBox(-8F, 0F, -1F, 4, 3, 2);
stockAttachPoint = new Vector3f(-4F / 16F, 1F / 16F, 0F);
//Ammo
ammoModel = new ModelRendererTurbo[1];
ammoModel[0] = new ModelRendererTurbo(this, 24, 8, textureX, textureY);
ammoModel[0].addBox(2.5F, -3F, -1F, 4, 5, 2);
translateAll(0, 1, 0);
gunSlideDistance = 0.5F;
animationType = EnumAnimationType.BOTTOM_CLIP;
}
}