Package com.flansmod.client.model.mw

Source Code of com.flansmod.client.model.mw.ModelAK74

package com.flansmod.client.model.mw;

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelAK74 extends ModelGun
{
  public ModelAK74()
  {
    int textureX = 64;
    int textureY = 16;
   
    gunModel = new ModelRendererTurbo[7];
   
    gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
    gunModel[0].addBox(-1F, 3F, -1F, 9, 1, 2);
   
    gunModel[1] = new ModelRendererTurbo(this, 0, 3, textureX, textureY);
    gunModel[1].addShapeBox(-1F, 4F, -1F, 12, 1, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ -1F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ -1F, 0F, 0F);
   
    gunModel[2] = new ModelRendererTurbo(this, 0, 6, textureX, textureY);
    gunModel[2].addShapeBox(8F, 3F, -1F, 3, 1, 2, 0F, /* 0 */ 0F, 0.25F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0.25F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F);

    gunModel[3] = new ModelRendererTurbo(this, 10, 6, textureX, textureY);
    gunModel[3].addBox(-1F, 2F, -1F, 2, 1, 2);
   
    gunModel[4] = new ModelRendererTurbo(this, 28, 0, textureX, textureY);
    gunModel[4].addBox(-0.75F, -3F, -0.75F, 1.5F, 4, 1.5F);
    gunModel[4].setRotationPoint(-0.2F, 2F, 0F);
    gunModel[4].rotateAngleZ = -0.5F;
   
    gunModel[5] = new ModelRendererTurbo(this, 0, 13, textureX, textureY);
    gunModel[5].addBox(11F, 3.75F, -0.25F, 0.5F, 2, 0.5F);

    gunModel[6] = new ModelRendererTurbo(this, 4, 14, textureX, textureY);
    gunModel[6].addBox(11F, 3.25F, -0.25F, 3, 0.5F, 0.5F);

    //Ammo
    ammoModel = new ModelRendererTurbo[2];
   
    ammoModel[0] = new ModelRendererTurbo(this, 12, 12, textureX, textureY);
    ammoModel[0].addShapeBox(4F, 1F, -1F, 2, 2, 2, 0F, /* 0 */ -0.5F, 0.5F, 0F, /* 1 */ 0.5F, 0F, 0F, /* 2 */ 0.5F, 0F, 0F, /* 3 */ -0.5F, 0.5F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F);
   
    ammoModel[1] = new ModelRendererTurbo(this, 20, 12, textureX, textureY);
    ammoModel[1].addShapeBox(4F, -1F, -1F, 2, 2, 2, 0F, /* 0 */ -2F, 0F, 0F, /* 1 */ 1.25F, -1.25F, 0F, /* 2 */ 1.25F, -1.25F, 0F, /* 3 */ -2F, 0F, 0F, /* 4 */ -0.5F, -0.5F, 0F, /* 5 */ 0.5F, 0F, 0F, /* 6 */ 0.5F, 0F, 0F, /* 7 */ -0.5F, -0.5F, 0F);

    //Stock
    stockAttachPoint = new Vector3f(3F / 16F, 5F / 16F, 0F);
   
    defaultStockModel = new ModelRendererTurbo[4];
   
    defaultStockModel[0] = new ModelRendererTurbo(this, 12, 10, textureX, textureY);
    defaultStockModel[0].addBox(-2F, 3F, -0.5F, 1, 1, 1);
   
    defaultStockModel[1] = new ModelRendererTurbo(this, 16, 10, textureX, textureY);
    defaultStockModel[1].addShapeBox(-7F, 1F, -0.5F, 5, 1, 1, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, -2F, 0F, /* 2 */ 0F, -2F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, -0.5F, 0F, /* 5 */ 0F, 1.5F, 0F, /* 6 */ 0F, 1.5F, 0F, /* 7 */ 0F, -0.5F, 0F);

    defaultStockModel[2] = new ModelRendererTurbo(this, 18, 8, textureX, textureY);
    defaultStockModel[2].addBox(-7F, 3.5F, -0.5F, 5, 0.5F, 1);

    defaultStockModel[3] = new ModelRendererTurbo(this, 28, 12, textureX, textureY);
    defaultStockModel[3].addBox(-8F, 1F, -0.5F, 1, 3, 1);

    //Barrel
    barrelAttachPoint = new Vector3f(11.75F / 16F, 3.5F / 16F, 0F);
   
    defaultBarrelModel = new ModelRendererTurbo[1];
   
    defaultBarrelModel[0] = new ModelRendererTurbo(this, 32, 14, textureX, textureY);
    defaultBarrelModel[0].addBox(11.5F, 3F, -0.5F, 2, 1, 1);
   
    //Scope
    scopeAttachPoint = new Vector3f(3F / 16F, 5F / 16F, 0F);
   
    defaultScopeModel = new ModelRendererTurbo[1];
   
    defaultScopeModel[0] = new ModelRendererTurbo(this, 38, 14, textureX, textureY);
    defaultScopeModel[0].addBox(4F, 5F, -0.5F, 1, 1, 1);
   
    gunSlideDistance = 0.25F;
    animationType = EnumAnimationType.BOTTOM_CLIP;
  }
}
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