//This File was created with the Minecraft-SMP Modelling Toolbox 1.5.4.1
// Copyright (C) 2013 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 3.0.x+
// Model Checklist
// Model:
// - Check Left/Right [ ] (Left = + / Right = -)
// - Code Cleaned [ ]
// - Coverted to Version [ ]
package com.flansmod.client.model.mw;
import com.flansmod.client.model.ModelAttachment;
import com.flansmod.client.tmt.ModelRendererTurbo;
public class Model4xScope extends ModelAttachment
{
int textureX = 32;
int textureY = 32;
public Model4xScope()
{
// Attachment
attachmentModel = new ModelRendererTurbo[7];
attachmentModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // MainScope
attachmentModel[1] = new ModelRendererTurbo(this, 0, 10, textureX, textureY); // Stand
attachmentModel[2] = new ModelRendererTurbo(this, 0, 10, textureX, textureY); // Stand
attachmentModel[3] = new ModelRendererTurbo(this, 0, 15, textureX, textureY); // LensRear
attachmentModel[4] = new ModelRendererTurbo(this, 9, 15, textureX, textureY); // LensFront
attachmentModel[5] = new ModelRendererTurbo(this, 0, 20, textureX, textureY); // Dial1
attachmentModel[6] = new ModelRendererTurbo(this, 0, 20, textureX, textureY); // Dial2
attachmentModel[0].addBox(0F, 0F, 0F, 9, 1, 1, 0F); // MainScope
attachmentModel[0].setRotationPoint(-4F, -2F, -0.5F);
attachmentModel[1].addBox(0F, 0F, 0F, 1, 2, 1, 0F); // Stand
attachmentModel[1].setRotationPoint(-2F, -1F, -0.5F);
attachmentModel[2].addBox(0F, 0F, 0F, 1, 2, 1, 0F); // Stand
attachmentModel[2].setRotationPoint(2F, -1F, -0.5F);
attachmentModel[3].addBox(0F, 0F, 0F, 2, 2, 2, 0F); // LensRear
attachmentModel[3].setRotationPoint(-5F, -2.5F, -1F);
attachmentModel[4].addBox(0F, 0F, 0F, 2, 2, 2, 0F); // LensFront
attachmentModel[4].setRotationPoint(4F, -2.5F, -1F);
attachmentModel[5].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Dial1
attachmentModel[5].setRotationPoint(-1F, -2.5F, -0.5F);
attachmentModel[6].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // Dial2
attachmentModel[6].setRotationPoint(-1F, -2F, -1F);
renderOffset = 0F;
flipAll();
}
}