package me.daddychurchill.CityWorld.Rooms.Populators;
import org.bukkit.Material;
import me.daddychurchill.CityWorld.Plugins.RoomProvider;
import me.daddychurchill.CityWorld.Rooms.StorageDoubleRowRoom;
import me.daddychurchill.CityWorld.Rooms.StorageDoubleShelvesRoom;
import me.daddychurchill.CityWorld.Rooms.StorageFilledChestsRoom;
public class WarehouseWithRandom extends RoomProvider {
public WarehouseWithRandom() {
super();
roomTypes.add(new StorageDoubleShelvesRoom());
roomTypes.add(new StorageDoubleRowRoom(Material.BOOKSHELF));
roomTypes.add(new StorageDoubleRowRoom(Material.PISTON_BASE));
roomTypes.add(new StorageDoubleRowRoom(Material.WORKBENCH));
roomTypes.add(new StorageFilledChestsRoom());
// shelves (some with chests)
// tables
// workbench
}
}