package me.daddychurchill.CityWorld.Context.SandDunes;
import me.daddychurchill.CityWorld.WorldGenerator;
import me.daddychurchill.CityWorld.Context.FarmContext;
import me.daddychurchill.CityWorld.Plats.PlatLot;
import me.daddychurchill.CityWorld.Plats.SandDunes.SandDunesFarmLot;
import me.daddychurchill.CityWorld.Plats.SandDunes.SandDunesHouseLot;
import me.daddychurchill.CityWorld.Support.Odds;
import me.daddychurchill.CityWorld.Support.PlatMap;
public class SandDunesFarmContext extends FarmContext {
public SandDunesFarmContext(WorldGenerator generator) {
super(generator);
// TODO Auto-generated constructor stub
}
@Override
protected PlatLot getFarmLot(WorldGenerator generator, PlatMap platmap, Odds odds, int chunkX, int chunkZ) {
return new SandDunesFarmLot(platmap, chunkX, chunkZ);
}
@Override
protected PlatLot getHouseLot(WorldGenerator generator, PlatMap platmap, Odds odds, int chunkX, int chunkZ) {
return new SandDunesHouseLot(platmap, chunkX, chunkZ);
}
}