/**
* ShowCaseStandalone
* Copyright (C) 2012 Kellerkindt <copyright at kellerkindt.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.kellerkindt.scs.commands;
import java.util.UUID;
import org.bukkit.GameMode;
import org.bukkit.command.CommandSender;
import org.bukkit.inventory.ItemStack;
import com.kellerkindt.scs.exceptions.InsufficientPermissionException;
import com.kellerkindt.scs.exceptions.MissingOrIncorrectArgumentException;
import com.kellerkindt.scs.internals.Todo;
import com.kellerkindt.scs.internals.Todo.Type;
import com.kellerkindt.scs.shops.SellShop;
import com.kellerkindt.scs.utilities.Properties;
import com.kellerkindt.scs.utilities.Term;
import com.kellerkindt.scs.utilities.Utilities;
/**
* @author Sorklin <sorklin at gmail.com>
*/
public class SellCmd extends GenericCmd {
public SellCmd(CommandSender cs, String args[]){
super(cs, args);
this.permission = Properties.permCreateSell;
}
@Override
public boolean execute() throws MissingOrIncorrectArgumentException, InsufficientPermissionException {
if(errorCheck())
return true;
if(Properties.blacklistedWorlds.contains(player.getWorld().getName()))
throw new InsufficientPermissionException(Term.BLACKLIST_WORLD.get());
//Default values:
int amount = 0;
boolean unlimited = false;
double price = 1.0;
ItemStack is = null;
/* Using keyword "this" will attempt to sell whats in your hand.
* ie. default values for material and amount are what's in your hand.
*
* Otherwise default value for amount is everything in your inventory.
*
* Valid forms of command:
* 1: scs sell -- [assumes "this"] -- item in hand, amount in hand, price = 1.0
* 2: scs sell [item/"this"] -- item in hand or specified item, amount in hand or evrything in inventory, price = 1.0
* 3: scs sell [item/"this"] [price] -- item in hand, amount in hand, price
* 4: scs sell [item/"this"] [amount] [price]
*/
//BUG: sell (no this) takes entire stack, but only sells one
// set to 0 or integer max in creative
if (player.getGameMode() == GameMode.CREATIVE && !Properties.maxAmountOnCreative) {
amount = 0;
}
//We have optional number of arguments. Lets parse through them.
try {
switch (args.length){
case 0:
case 1:
is = Utilities.getItemStack(player, "this");
amount = is.getAmount();
break;
case 2:
is = Utilities.getItemStack(player, args[1]);
if(args[1].equalsIgnoreCase("this"))
amount = is.getAmount();
break;
case 3:
is = Utilities.getItemStack(player, args[1]);
if(args[1].equalsIgnoreCase("this"))
amount = is.getAmount();
price = Double.parseDouble(args[2]);
break;
case 4:
is = Utilities.getItemStack(player, args[1]);
if (args[2].equalsIgnoreCase("unlimited"))
unlimited = true;
else
amount = Integer.parseInt(args[2]);
price = Double.parseDouble(args[3]);
break;
}
} catch (Exception e) {
throw new MissingOrIncorrectArgumentException ();
}
if (is == null || is.getTypeId() == 0) {
throw new MissingOrIncorrectArgumentException (Term.ITEM_MISSING.get());
}
// if the id already exists, the ShopHandler will set a new one
SellShop shop = new SellShop(UUID.randomUUID(), player.getName(), null, is.clone());
shop.setAmount (amount);
shop.setUnlimited (unlimited);
shop.setPrice (price);
scs.msgPlayer(player, next);
scs.addTodo(player, new Todo (player, Type.CREATE, shop, amount, null));
return true;
}
}