package com.mojang.minecraft.model;
import com.mojang.minecraft.model.ModelPart;
import com.mojang.minecraft.model.ZombieModel;
public final class SkeletonModel extends ZombieModel {
public SkeletonModel() {
this.rightArm = new ModelPart(40, 16);
this.rightArm.setBounds(-1.0F, -2.0F, -1.0F, 2, 12, 2, 0.0F);
this.rightArm.setPosition(-5.0F, 2.0F, 0.0F);
this.leftArm = new ModelPart(40, 16);
this.leftArm.mirror = true;
this.leftArm.setBounds(-1.0F, -2.0F, -1.0F, 2, 12, 2, 0.0F);
this.leftArm.setPosition(5.0F, 2.0F, 0.0F);
this.rightLeg = new ModelPart(0, 16);
this.rightLeg.setBounds(-1.0F, 0.0F, -1.0F, 2, 12, 2, 0.0F);
this.rightLeg.setPosition(-2.0F, 12.0F, 0.0F);
this.leftLeg = new ModelPart(0, 16);
this.leftLeg.mirror = true;
this.leftLeg.setBounds(-1.0F, 0.0F, -1.0F, 2, 12, 2, 0.0F);
this.leftLeg.setPosition(2.0F, 12.0F, 0.0F);
}
}