package com.mojang.minecraft;
import com.mojang.minecraft.model.Vec3D;
public class MovingObjectPosition
{
public MovingObjectPosition(int x, int y, int z, int side, Vec3D blockPos)
{
entityPos = 0;
this.x = x;
this.y = y;
this.z = z;
this.face = side;
vec = new Vec3D(blockPos.x, blockPos.y, blockPos.z);
}
public MovingObjectPosition(Entity entity)
{
entityPos = 1;
this.entity = entity;
}
public int entityPos;
public int x;
public int y;
public int z;
public int face;
public Vec3D vec;
public Entity entity;
}