package cc.co.evenprime.bukkit.nocheat.checks.fight;
import java.util.Locale;
import net.minecraft.server.Entity;
import net.minecraft.server.EntityComplex;
import net.minecraft.server.EntityComplexPart;
import cc.co.evenprime.bukkit.nocheat.NoCheat;
import cc.co.evenprime.bukkit.nocheat.NoCheatPlayer;
import cc.co.evenprime.bukkit.nocheat.actions.ParameterName;
import cc.co.evenprime.bukkit.nocheat.checks.CheckUtil;
import cc.co.evenprime.bukkit.nocheat.config.Permissions;
import cc.co.evenprime.bukkit.nocheat.data.Statistics.Id;
/**
* The reach check will find out if a player interacts with something that's
* too far away
*
*/
public class ReachCheck extends FightCheck {
public ReachCheck(NoCheat plugin) {
super(plugin, "fight.reach", Permissions.FIGHT_REACH);
}
public boolean check(NoCheatPlayer player, FightData data, FightConfig cc) {
boolean cancel = false;
final long time = System.currentTimeMillis();
// Get the width of the damagee
Entity entity = data.damagee;
// Safeguard, if entity is Giant or Ender Dragon, this check will fail
// due to giant and hard to define hitboxes
if(entity instanceof EntityComplex || entity instanceof EntityComplexPart) {
return false;
}
// Distance is calculated from eye location to center of targeted
// If the player is further away from his target than allowed, the
// difference will be assigned to "distance"
final double off = CheckUtil.reachCheck(player, entity.locX, entity.locY + 1.0D, entity.locZ, cc.reachLimit);
if(off < 0.1D) {
// Player did probably nothing wrong
// reduce violation counter to reward him
data.reachVL *= 0.80D;
} else {
// Player failed the check
// Increment violation counter and statistics
// This is influenced by lag, so don't do it if there was lag
if(!plugin.skipCheck()) {
double sqrt = Math.sqrt(off);
data.reachVL += sqrt;
incrementStatistics(player, Id.FI_REACH, sqrt);
}
// Execute whatever actions are associated with this check and the
// violation level and find out if we should cancel the event
cancel = executeActions(player, cc.reachActions, data.reachVL);
if(cancel) {
// if we should cancel, remember the current time too
data.reachLastViolationTime = time;
}
}
// If the player is still in penalty time, cancel the event anyway
if(data.reachLastViolationTime + cc.reachPenaltyTime > time) {
// A safeguard to avoid people getting stuck in penalty time
// indefinitely in case the system time of the server gets changed
if(data.reachLastViolationTime > time) {
data.reachLastViolationTime = 0;
}
// He is in penalty time, therefore request cancelling of the event
return true;
}
return cancel;
}
@Override
public boolean isEnabled(FightConfig cc) {
return cc.reachCheck;
}
@Override
public String getParameter(ParameterName wildcard, NoCheatPlayer player) {
if(wildcard == ParameterName.VIOLATIONS)
return String.format(Locale.US, "%d", (int) getData(player).reachVL);
else
return super.getParameter(wildcard, player);
}
}