package cc.co.evenprime.bukkit.nocheat.checks.blockplace;
import java.util.Locale;
import org.bukkit.Location;
import cc.co.evenprime.bukkit.nocheat.NoCheat;
import cc.co.evenprime.bukkit.nocheat.NoCheatPlayer;
import cc.co.evenprime.bukkit.nocheat.actions.ParameterName;
import cc.co.evenprime.bukkit.nocheat.checks.CheckUtil;
import cc.co.evenprime.bukkit.nocheat.data.SimpleLocation;
import cc.co.evenprime.bukkit.nocheat.data.Statistics.Id;
/**
* The DirectionCheck will find out if a player tried to interact with something
* that's not in his field of view.
*
*/
public class DirectionCheck extends BlockPlaceCheck {
public DirectionCheck(NoCheat plugin) {
super(plugin, "blockplace.direction");
}
public boolean check(NoCheatPlayer player, BlockPlaceData data, BlockPlaceConfig cc) {
boolean cancel = false;
final SimpleLocation blockPlaced = data.blockPlaced;
final SimpleLocation blockPlacedAgainst = data.blockPlacedAgainst;
// How far "off" is the player with his aim. We calculate from the
// players eye location and view direction to the center of the target
// block. If the line of sight is more too far off, "off" will be
// bigger than 0
double off = CheckUtil.directionCheck(player, blockPlacedAgainst.x + 0.5D, blockPlacedAgainst.y + 0.5D, blockPlacedAgainst.z + 0.5D, 1D, 1D, cc.directionPrecision);
// now check if the player is looking at the block from the correct side
double off2 = 0.0D;
// Find out against which face the player tried to build, and if he
// stood on the correct side of it
Location eyes = player.getPlayer().getEyeLocation();
if(blockPlaced.x > blockPlacedAgainst.x) {
off2 = blockPlacedAgainst.x + 0.5D - eyes.getX();
} else if(blockPlaced.x < blockPlacedAgainst.x) {
off2 = -(blockPlacedAgainst.x + 0.5D - eyes.getX());
} else if(blockPlaced.y > blockPlacedAgainst.y) {
off2 = blockPlacedAgainst.y + 0.5D - eyes.getY();
} else if(blockPlaced.y < blockPlacedAgainst.y) {
off2 = -(blockPlacedAgainst.y + 0.5D - eyes.getY());
} else if(blockPlaced.z > blockPlacedAgainst.z) {
off2 = blockPlacedAgainst.z + 0.5D - eyes.getZ();
} else if(blockPlaced.z < blockPlacedAgainst.z) {
off2 = -(blockPlacedAgainst.z + 0.5D - eyes.getZ());
}
// If he wasn't on the correct side, add that to the "off" value
if(off2 > 0.0D) {
off += off2;
}
final long time = System.currentTimeMillis();
if(off < 0.1D) {
// Player did nothing wrong
// reduce violation counter to reward him
data.directionVL *= 0.9D;
} else {
// Player failed the check
// Increment violation counter and statistics
data.directionVL += off;
incrementStatistics(player, Id.BP_DIRECTION, off);
// Execute whatever actions are associated with this check and the
// violation level and find out if we should cancel the event
cancel = executeActions(player, cc.directionActions, data.directionVL);
if(cancel) {
// if we should cancel, remember the current time too
data.directionLastViolationTime = time;
}
}
// If the player is still in penalty time, cancel the event anyway
if(data.directionLastViolationTime + cc.directionPenaltyTime > time) {
// A safeguard to avoid people getting stuck in penalty time
// indefinitely in case the system time of the server gets changed
if(data.directionLastViolationTime > time) {
data.directionLastViolationTime = 0;
}
// He is in penalty time, therefore request cancelling of the event
return true;
}
return cancel;
}
@Override
public String getParameter(ParameterName wildcard, NoCheatPlayer player) {
if(wildcard == ParameterName.VIOLATIONS)
return String.format(Locale.US, "%d", (int) getData(player).directionVL);
else
return super.getParameter(wildcard, player);
}
}