Package hfde

Source Code of hfde.Morphing

/*
* $RCSfile: Morphing.java,v $
*
* Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
*   notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
*   notice, this list of conditions and the following disclaimer in
*   the documentation and/or other materials provided with the
*   distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
* $Revision: 1.3 $
* $Date: 2006/03/03 03:23:39 $
* $State: Exp $
*/

package hfde;

import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.awt.GraphicsConfiguration;
import java.io.*;
import com.sun.j3d.loaders.objectfile.ObjectFile;
import com.sun.j3d.loaders.Scene;
import com.sun.j3d.loaders.ParsingErrorException;
import com.sun.j3d.loaders.IncorrectFormatException;
import org.jdesktop.*;
public class Morphing extends javax.swing.JFrame {

    private SimpleUniverse univ = null;
    private BranchGroup scene = null;
    private java.net.URL[] objFiles = null;

    private BranchGroup createSceneGraph() {
  // Create the root of the branch graph
  BranchGroup objRoot = new BranchGroup();

  // Create a Transformgroup to scale all objects so they
  // appear in the scene.
  TransformGroup objScale = new TransformGroup();
  Transform3D t3d = new Transform3D();
  t3d.setScale(0.4);
  objScale.setTransform(t3d);
  objRoot.addChild(objScale);

  // Create a bounds for the background and lights
  BoundingSphere bounds =
      new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);

  // Set up the background
  Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
  Background bg = new Background(bgColor);
  bg.setApplicationBounds(bounds);
  objScale.addChild(bg);

  // Set up the global lights
  Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
  Vector3f lDir1  = new Vector3f(-1.0f, -1.0f, -1.0f);
  Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

  AmbientLight aLgt = new AmbientLight(alColor);
  aLgt.setInfluencingBounds(bounds);
  DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
  lgt1.setInfluencingBounds(bounds);
  objScale.addChild(aLgt);
  objScale.addChild(lgt1);

  //
  // Create the transform group nodes for the 3 original objects
  // and the morphed object.  Add them to the root of the
  // branch graph.
  //
  TransformGroup objTrans[] = new TransformGroup[4];

  for(int i=0; i<4; i++) {
      objTrans[i] = new TransformGroup();
      objScale.addChild(objTrans[i]);
  }

  Transform3D tr = new Transform3D();
  Transform3D rotX90 = new Transform3D();
  rotX90.rotX(90.0 * Math.PI / 180.0);

  objTrans[0].getTransform(tr);
  tr.setTranslation(new Vector3d(-2.0, 1.5, -2.0));
  tr.mul(rotX90);
  objTrans[0].setTransform(tr);

  objTrans[1].getTransform(tr);
  tr.setTranslation(new Vector3d(0.0, 1.5, -2.0));
  tr.mul(rotX90);
  objTrans[1].setTransform(tr);

  objTrans[2].getTransform(tr);
  tr.setTranslation(new Vector3d(2.0, 1.5, -2.0));
  tr.mul(rotX90);
  objTrans[2].setTransform(tr);

  objTrans[3].getTransform(tr);
  tr.setTranslation(new Vector3d(0.0, -2.0, -2.0));
  tr.mul(rotX90);
  objTrans[3].setTransform(tr);


  // Now load the object files
  Scene s[] = new Scene[3];
  GeometryArray g[] = new GeometryArray[3];
  Shape3D shape[] = new Shape3D[3];
  ObjectFile loader = new ObjectFile(ObjectFile.RESIZE);
  for(int i=0; i<3; i++) {
      s[i] = null;
      g[i] = null;
      shape[i] = null;
  }

  for(int i=0; i<3;i++) {
      try {
    s[i] = loader.load(objFiles[i]);
      }
      catch (FileNotFoundException e) {
        System.err.println(e);
        System.exit(1);
      }
      catch (ParsingErrorException e) {
        System.err.println(e);
        System.exit(1);
      }
      catch (IncorrectFormatException e) {
        System.err.println(e);
        System.exit(1);
      }

            BranchGroup b = s[i].getSceneGroup();
      shape[i] = (Shape3D) b.getChild(0);
      g[i] = (GeometryArray) shape[i].getGeometry();

      shape[i].setGeometry(g[i]);
      objTrans[i].addChild(b);
  }

  //
  // Create a Morph node, and set the appearance and input geometry
  // arrays.  Set the Morph node's capability bits to allow the weights
  // to be modified at runtime.
  //
  Appearance app = new Appearance();
  Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f);
  Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
  app.setMaterial(new Material(objColor, black, objColor, black, 80.0f));
  Morph morph = new Morph(g, app);
  morph.setCapability(Morph.ALLOW_WEIGHTS_READ);
  morph.setCapability(Morph.ALLOW_WEIGHTS_WRITE);

  objTrans[3].addChild(morph);

  // Now create the Alpha object that controls the speed of the
  // morphing operation.
  Alpha morphAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE |
             Alpha.DECREASING_ENABLE,
             0, 0,
             2000, 1000, 200,
             2000, 1000, 200);

  // Finally, create the morphing behavior
  MorphingBehavior mBeh = new MorphingBehavior(morphAlpha, morph);
  mBeh.setSchedulingBounds(bounds);
  objScale.addChild(mBeh);

  return objRoot;
    }


    private Canvas3D createUniverse() {
  // Get the preferred graphics configuration for the default screen
  GraphicsConfiguration config =
      SimpleUniverse.getPreferredConfiguration();

  // Create a Canvas3D using the preferred configuration
  Canvas3D c = new Canvas3D(config);

  // Create simple universe with view branch
  univ = new SimpleUniverse(c);

  // This will move the ViewPlatform back a bit so the
  // objects in the scene can be viewed.
  univ.getViewingPlatform().setNominalViewingTransform();

  // Ensure at least 5 msec per frame (i.e., < 200Hz)
  univ.getViewer().getView().setMinimumFrameCycleTime(5);

  return c;
    }

    /**
     * Creates new form LOD
     */
    public Morphing(String args[]) {
       
        objFiles = new java.net.URL[3];
        for(int i=0; i<3; i++) {
            objFiles[i] = Resources.getResource("resources/geometry/hand" + (i+1) + ".obj");
            if (objFiles[i] == null) {
                System.err.println("resources/geometry/hand" + (i+1) + ".obj not found");
                System.exit(1);
            }
        }
       
        // Initialize the GUI components
        initComponents();
       
        // Create Canvas3D and SimpleUniverse; add canvas to drawing panel
        Canvas3D c = createUniverse();
        drawingPanel.add(c, java.awt.BorderLayout.CENTER);
       
        // Create the content branch and add it to the universe
        scene = createSceneGraph();
        univ.addBranchGraph(scene);
    }

    // ----------------------------------------------------------------
   
    /** This method is called from within the constructor to
     * initialize the form.
     * WARNING: Do NOT modify this code. The content of this method is
     * always regenerated by the Form Editor.
     */
    // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
    private void initComponents() {
        drawingPanel = new javax.swing.JPanel();

        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
        setTitle("Morphing");
        drawingPanel.setLayout(new java.awt.BorderLayout());

        drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));
        getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);

        pack();
    }// </editor-fold>//GEN-END:initComponents
   
    /**
     * @param args the command line arguments
     */
    public static void main(final String args[]) {
        java.awt.EventQueue.invokeLater(new Runnable() {
            public void run() {
                Morphing morphing = new Morphing(args);
                morphing.setVisible(true);
            }
        });
    }
   
    // Variables declaration - do not modify//GEN-BEGIN:variables
    private javax.swing.JPanel drawingPanel;
    // End of variables declaration//GEN-END:variables
   
}
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